Did Gran Turismo 4 produce the amount of negative threads 5 does?

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machschnel
It seems there a lot of negative threads on the Gran Turismo 5 board. Being that I'm a relatively new member, I was wondering if Gran Turismo 4, at it's peak, had a similar amount of "hate/disappointment etc" threads?
 
Whats your point?

GT4 was just an upgraded GT3. Nothing more.
Upgraded or not, it was a next game in the series, just like GT5.

P.S.
I wish GT5 was just an upgraded version of GT4, with new graphics,physics, cars and tracks, but it's not...
 
GT4 was excellently marketed and just had amazing energy behind it from day 1 of its production. All I can remember about pre-GT4 days was the excitement. GT3 was ****ing amazing, but GT4 blew everything that was racing out of the water. The realism in it was far beyone anything on Xbox could have hoped to ever capture - even though it was the better system at the time.

People were bummed that it didn't have any online racing, drag racing, and still did not have Lamborghini/Ferrrari/Porsche.

However, GT4 didn't promise anything absurd so I don't think its audience had as high expectations for it. I mean its closest rivaling title was Project Gotham Racing 2 or the first Forza Motorsports. At this time, gamers weren't demanding 1 trillion polygon cars models, interior views, 1,000 cars, and 30 different tracks... when GT4 came out, I think we were expecting a small upgrade over GT3 - but instead GT4 blew it out of the freaking solar system... it was the perfect racing game ever for any console at that that time.

Now that the gaming market has really exploded, it's become increasingly competitive when compared to 2004. So not only do we have expectations gained from playing other racing games that have evolved with the times - but then we wanted a racing game that was 100 times better than GT4. That's what the problem was. I mean if this were 2006, I don't think anyone would have a problem with GT5. In fact, we'd all be blown away by it. But its 2011 now... and... things have changed.
 
GT4 was excellently marketed and just had amazing energy behind it from day 1 of its production. All I can remember about pre-GT4 days was the excitement. GT3 was ****ing amazing, but GT4 blew everything that was racing out of the water. The realism in it was far beyone anything on Xbox could have hoped to ever capture - even though it was the better system at the time.

People were bummed that it didn't have any online racing, drag racing, and still did not have Lamborghini/Ferrrari/Porsche.

However, GT4 didn't promise anything absurd so I don't think its audience had as high expectations for it. I mean its closest rivaling title was Project Gotham Racing 2 or the first Forza Motorsports. At this time, gamers weren't demanding 1 trillion polygon cars models, interior views, 1,000 cars, and 30 different tracks... when GT4 came out, I think we were expecting a small upgrade over GT3 - but instead GT4 blew it out of the freaking solar system... it was the perfect racing game ever for any console at that that time.

Now that the gaming market has really exploded, it's become increasingly competitive when compared to 2004. So not only do we have expectations gained from playing other racing games that have evolved with the times - but then we wanted a racing game that was 100 times better than GT4. That's what the problem was. I mean if this were 2006, I don't think anyone would have a problem with GT5. In fact, we'd all be blown away by it. But its 2011 now... and... things have changed.

I agree. In summary, GT5 would be an excellent game at 2006. At 2011, it is infamous. Those blocky shadows effects are an insult now, a success at the 8 bit era.
 
I agree. In summary, GT5 would be an excellent game at 2006. At 2011, it is infamous. Those blocky shadows effects are an insult now, a success at the 8 bit era.
Agreed, GT5 would have been a great PS3 launch title.

I seem remember that basically there were few negative comments but lots of suggestions several months after launch as we all saw the progession from GT3 to GT4. GT4 offered not only what was probably the best driving game, but a sense of what else should have been coming in GT5.
 
I agree. In summary, GT5 would be an excellent game at 2006. At 2011, it is infamous. Those blocky shadows effects are an insult now, a success at the 8 bit era.
Well, IMO, in the end it really could have come out in 2006. Right now we could've been playing the final version of GT5 after a couple years of tweaking and patching like they're doing now... possibly with 100 or more additional Standard/Premium conversions too, and maybe new tracks. We could've just now been waiting for the GT6 release date, which in good old PD fashion would be pushed back to sometime next year.

This is why I think that...

When I compare the actual PS3 content of GT5, it doesn't differ that much from GT5:P which leads me to believe they probably reused a lot of GT5:P content with a few extra additions. I mean yeah sure, theres a lot of GT/Nascar models and definitely new and updated tracks... but of course I wouldn't believe these extra additions could have amounted to 6 years worth of production time. Then you look at the other half of GT5 and its all ports directly from GT4/PSP. Car bugs and all...

Now they were pretty busy in between GT4 and GT5 with Tourist Trophy, GT:PSP (which was a much anticipated title), GT Academy Europe, other miscelleneous projects not related to Gran Turismo or Sony, and of course Kaz's ever expanding racing career is important too.

Small company probably trying to do too much is why we waited so damn long for GT5 and it turned out not much better than the previous demos/titles. But we as consumers probably didn't see that, even though it was pretty thoroughly documented on GTP's News page.

Had they just focused on Gran Turismo and had some clear direction from Sony on where it was headed and/or at least expanded their staff to take on these other non-related comitments - we could've had GT5 as a launch title. Just IMO.
 
I remeber being not member at that time and just enter 2 or 3 times to check the car prize list.

I remeber when i first played GT4 like it was yesterday, that particulary game cant compare with nothing.
 
It seems there a lot of negative threads on the Gran Turismo 5 board. Being that I'm a relatively new member, I was wondering if Gran Turismo 4, at it's peak, had a similar amount of "hate/disappointment etc" threads?

No, I do not believe so. Back then the site was more of a meeting place for enthusiasts and people looking for useful information regarding the game. Which I think was the spirit of the thing in the first place. :)
 
Sign of the times.

I bought GT4 just before xmas for my trusty old ps2 to see what the fuss was about (a bargain at £4). To be honest, I found it to be a mixed bag of offerings. I suppose you had to be there.

PD will improve GT5 until it is up to the quality expected. Don't forget that GT5P had 3 iterations before it was complete, spec I, II and III. I think GT5 will go this way. We are on update 1.06 right now. Wait until update 2.0 rocks along, I am pretty confident that PD will do us proud. Can you remember the Spec I GT5P? It was a bit ropey in places, just as GT5 is now, but PD stuck with it and sorted it out.

Have a little bit of faith and a little bit of patience. GT5 is going to be around and alive for a few more years yet. And they will fix those shadows.
 
No, because GT4, even with a less attractive physics model, was ten times the game GT5 is.

There was no long list of missing features such as is in the feedback section with GT5.
Most of the list there is for aspects of GT4 that went missing in GT5.
The graphics are pretty good too in 1080i. Actually outstanding for the PS2.

At this point in time with GT4 the depth of the game was just beginning to be delved into.
 
Everyone is entitled to their own opinion, I respect that fully.

I feel that GT4's physics are nothing compared to GT5's. It just doesn't feel as natural to me, that is my opinion.

Quality of content over quantity every time.
 
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Everyone is entitled to their own opinion, I respect that fully.

I feel that GT4's physics are nothing compared to GT5's. It just doesn't feel as natural to me, that is my opinion.

Quality of content over quantity every time.

You seem like you know a lot about GT4,can you please tell me why in your opinion did they left almost all of the GT4 beautiful tracks out of GT5?This is my main complain about GT5...

https://www.gtplanet.net/forum/showthread.php?t=92023E
 
Did Gran Turismo 4 take a decade to come out after Gran Turismo 3?

Don't exaggerate - the facts make you look silly.

GT5 was released 5 - 6 years after GT4.
GT4 was released 3 - 4 years after GT3.

Consider also that between GT4 and GT5, PD have released Tourist Trophy, GT5: Prologue and GT PSP.

I agree. In summary, GT5 would be an excellent game at 2006. At 2011, it is infamous. Those blocky shadows effects are an insult now, a success at the 8 bit era.

The shadows are ugly, yes, but I have also seen blocky shadows like these on other PS3 games where shadows are dynamically created. I think it's a limitation of the PS3 as much as a limitation of PD programmers.
 
You seem like you know a lot about GT4,can you please tell me why in your opinion did they left almost all of the GT4 beautiful tracks out of GT5?This is my main complain about GT5...

https://www.gtplanet.net/forum/showthread.php?t=92023E

I spent a lot of time thinking about why PD made the choices they did with the tracks on offer.

As ever, I think it's all down to hardware limitations.

Creating a track from scratch is a huge task. I can imagine up-scaling a GT4 track would also be a massive task. Take SS7 - reflections on the road but on no other tracks? I think it's possible on SS7 because of the walled sides of the track. I also wonder, as good as the lighting engine is, I think that tracks like SS5 have just a night-time texture set to enable high quality rendering without loss of frame rate.

Ultimately, I can't explain away anything - just wonder why things were done as they are. There is usually a logical explanation for most things.
 
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Everyone is entitled to their own opinion, I respect that fully.

As do I.

I feel that GT4's physics are nothing compared to GT5's. It just doesn't feel as natural to me, that is my opinion.

I get the same feeling with the physics in GT5 as with GT4.
With some cars and tires its more natural and with some its not.
Overall, I would agree GT5's physics are better.

[Quality of content over quantity every time.

For a platform game of GT's rep and stature, as well as the dev. time involved, I don't believe there is any excuse for GT5 not having both.
 
Only Tourist Trophy had any real consequence on lengthening the GT5 development time.

... I think getting GT running on PSP would have taken quite a lot of resources. Besides the game engine technicalities, I don't believe cars and tracks are added to the PSP version at the touch of a button.

Why do you think development for the PSP version didn't lengthen GT5's development time?
 
I wasn't a member here when GT4 was released, but considering GT5 is pretty much a downgrade I suppose it would cause a lot of negative threads. The only improvements I see are the number of cars(even though nobody cares about half of them), number of tracks, graphics and physics. Features and modes are all stripped out.
 
tdk
[...]The only improvements I see are the number of cars(even though nobody cares about half of them), number of tracks, graphics and physics. Features and modes are all stripped out.
Personally I see a downgrade there:

GT4 tracks:

TZjjO.png


GT5 tracks:

1TskS.png
 
Bascially, GT4 was released a complete game.

GT5 was a bit too overhyped, and it still has lots of flaws to be fixed. Nevertheless, if patches like 1.06 flood in, we could see the review score going up to 90+:D
 
The other reason why there little or no criticism of GT4 was because we were too busy playing it. There was so much to do and so many ways to get great replay value with no major roadblocks to a good game progression.
 
I see GT5 as being far better than past games, and I had my own issues with previous games, GT4 especially. GT4's physics were terrible and it never felt like there was much to do. The later half of that game for me was all time trials and Arcade Mode.

I play solely for online, but even without that feature, I doubt that I would ever go back to GT4. GT5's physics are such a huge leap ahead of what came before it that the driving between the two games can't really be compared.
 
P.S.
I wish GT5 was just an upgraded version of GT4, with new graphics,physics, cars and tracks, but it's not...[/QUOTE]

I agree with you on this. I am still hoping that they correct things in future patches, like adding some or all of the missing tracks from GT4.
 
I couldn't tell you that answer, but I am positive that people as a whole have gone overboard with the whole entitlement thing.
 
Did Gran Turismo 4 take a decade to come out after Gran Turismo 3?

Upgraded or not, it was a next game in the series, just like GT5.

GT5 is like GT3...the first title of its generation and the development time was nearly the same. GT6 will (maybe) be, what GT4 was.

I agree. In summary, GT5 would be an excellent game at 2006. At 2011, it is infamous. Those blocky shadows effects are an insult now, a success at the 8 bit era.

Stop with your stupid "blocky shadow"-thing. We all know, that the shadow are not super-ultra-hires-resloution. But to specifically hang on this one (graphical) feature every time is a real pain. You should prefer to care about the inner values as to the blocky shadows only.

Because the inner values are the bigger problem of GT5 and not the graphical ones.
 

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