Different grade of tires: your experiences and opinions

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I think another thing missing from this conversation is the level of skill (or at times lack of) of the driver/time being used to compare. I'm not some sort of professional driver, I don't even play one on the internet, so when I can beat a time put down by a seasoned vet I generally know "something" is wrong. Matching a time closely may possibly account for fear level etc but beating it badly just isn't going to occur.

Using the infamous youtube "Yellowbird at the ring" video as a point of reference, and timing what looks to be an approximate 8:30.xxx lap I think my 8:45.xxx (oops that was on SM) 8:52.xxx on CH tires is possibly a somewhat close (albeit likely still too fast for real life) match to my ability level vs the driver in the video. In a real car head to head I am positive that guy would beat me by at least 30sec on my best epic day of driving heroics because he is clearly a well seasoned maniac with balls of steel and I am not. Plus he has to slow down for a few sec where I did not.

That being said there is still A LOT of time I left on the track. I think that yes there are other factors at work other than just tires but when you watch the video and then compare how the car in game reacts on CH I think it's fairly comparable. I'm not saying they're more realistic because it's more difficult to drive on CH, I'm saying they're more realistic in the way it makes a very difficult to drive car react compared to real life. Whether it's a mucked up tire model, or poor aero simulation, or missed suspension characteristics the tires seem to be able to sort of even out some of the deficiencies in the physics model.

Watch the video and drool in awe and amazement then try it out for yourself on CH. My arms, legs, and feet still hurt from driving it for 90min the other night :ouch::lol::scared:

 
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Watch the video and drool in awe and amazement then try it out for yourself on CH. My arms, legs, and feet still hurt from driving it for 90min the other night :ouch::lol::scared:



In case someone isn't aware, the driver in that video is Stefan Roser, the Ruf factory test driver, not just an ordinary chump.:sly: Love that video, watch it once in a while for inspiration.
 
I think another thing missing from this conversation is the level of skill (or at times lack of) of the driver/time being used to compare. I'm not some sort of professional driver, I don't even play one on the internet, so when I can beat a time put down by a seasoned vet I generally know "something" is wrong. Matching a time closely may possibly account for fear level etc but beating it badly just isn't going to occur.

Using the infamous youtube "Yellowbird at the ring" video as a point of reference, and timing what looks to be an approximate 8:30.xxx lap I think my 8:45.xxx (oops that was on SM) 8:52.xxx on CH tires is possibly a somewhat close (albeit likely still too fast for real life) match to my ability level vs the driver in the video. In a real car head to head I am positive that guy would beat me by at least 30sec on my best epic day of driving heroics because he is clearly a well seasoned maniac with balls of steel and I am not. Plus he has to slow down for a few sec where I did not.

That being said there is still A LOT of time I left on the track. I think that yes there are other factors at work other than just tires but when you watch the video and then compare how the car in game reacts on CH I think it's fairly comparable. I'm not saying they're more realistic because it's more difficult to drive on CH, I'm saying they're more realistic in the way it makes a very difficult to drive car react compared to real life. Whether it's a mucked up tire model, or poor aero simulation, or missed suspension characteristics the tires seem to be able to sort of even out some of the deficiencies in the physics model.

Watch the video and drool in awe and amazement then try it out for yourself on CH. My arms, legs, and feet still hurt from driving it for 90min the other night :ouch::lol::scared:



Great run > discovered it about 6 months back when I was searching for some video to contribute some constructive video feedback in one of "RR cars doesn't handle properly" debate here and kinda show that cars like CTR are quite a b*** to drive IRL.But it was removed by moderators to general GTP video section.

Lap record for CTR on Nordschleife is 8:05 and it is quite doable with stock CTR no assist , on CM (and I'm not fastest one here) . That's when I realized , default tires are way off reality (laptime wise).
 
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I think another thing missing from this conversation is the level of skill (or at times lack of) of the driver/time being used to compare. I'm not some sort of professional driver, I don't even play one on the internet, so when I can beat a time put down by a seasoned vet I generally know "something" is wrong. Matching a time closely may possibly account for fear level etc but beating it badly just isn't going to occur.

Using the infamous youtube "Yellowbird at the ring" video as a point of reference, and timing what looks to be an approximate 8:30.xxx lap I think my 8:45.xxx (oops that was on SM) 8:52.xxx on CH tires is possibly a somewhat close (albeit likely still too fast for real life) match to my ability level vs the driver in the video. In a real car head to head I am positive that guy would beat me by at least 30sec on my best epic day of driving heroics because he is clearly a well seasoned maniac with balls of steel and I am not. Plus he has to slow down for a few sec where I did not.

That being said there is still A LOT of time I left on the track. I think that yes there are other factors at work other than just tires but when you watch the video and then compare how the car in game reacts on CH I think it's fairly comparable. I'm not saying they're more realistic because it's more difficult to drive on CH, I'm saying they're more realistic in the way it makes a very difficult to drive car react compared to real life. Whether it's a mucked up tire model, or poor aero simulation, or missed suspension characteristics the tires seem to be able to sort of even out some of the deficiencies in the physics model.

Watch the video and drool in awe and amazement then try it out for yourself on CH. My arms, legs, and feet still hurt from driving it for 90min the other night :ouch::lol::scared:



Stefan Roser :D

I think you'd be at least 2 minutes behind him... that's if you managed not to crash in a HUGE fireball of death :lol:

That Yellowbird was specifically set up for Stefan to showboat in... so it would drift in the faster corners... if it was set up for proper track work it would have been considerably quicker on lap times.

One of the lapping sessions I really enjoyed was in a stock 458 at Tsukuba on comforts... I think the car was still faster than the official lap record on comfort hards.... it was immense fun keeping it on the track... 4th gear oversteer/wheelspin :D
 
I think you'd be at least 2 minutes behind him... that's if you managed not to crash in a HUGE fireball of death:lol:

I think I agree with you. The more I watch it the more I realize how much self preservation instinct I actually have lol.

Also, I've already died multiple times in gigantic RUF mushroom clouds on the ring :lol:
 
Since this is one of my favorite subject in the history of Gran Turismo series, I will also use the wall of text :)

In order to additionally elaborate on the subject, I exposed this in great detail.

Gran Turismo 2 was the first GT game that introduced adequate suspension and tyre physics in the series (first GT was very simplified in that area, despite being above majority of other games backthan). With that came the first fundamental introduction of selection of tyres as we know it today, but in the slightly different form. We had Sports, Racing Slicks, Dirt and Control tyres.

It is important to highlight that "proper" - factory - compound was almost never automatically equipped on the cars. It was like that in GT2, it is like that in GT6.

Control tires in GT2 were the first step towards mimicing the *real-life* tyre slip/grip in the series, which is absolutely described in both GT2 in-game explanation and in game-manual. None of the cars were initially equipped with the Control-compound but player could do it for himself in order to experience the more *accurate* feel of the car. As manual says, Control Tyres are tyres which are as close as possible in characteristics as real tyres... (player) can experience a simulation of real driving which does not feel like a game. Those tyres require quicker braking, careful steering and delicate work with the accelerator. Those are tyres specific for the surfaced roads.

Gran Turismo 3 renamed Control compound into Simulation, clearly explaining how those tyres offer only slightly more grip and are only suitable for professional drivers.. Same logic for compounds remained, with offering Sports, Race and Dirt tyres for *normal* selection.

Both Control and Simulation tyres in both games were always very cheap - same philosophy that remained later for GT4 and GT5 - in order to make them accessible for interested drivers in any moment. Also, no cars actually came equipped with those - road cars were always equipped with Sport compound while race cars were equipped with the Race Hard compound - logic we still have today.

Gran Turismo 4 was the first game in the series that introduced Standard/Comfort (if I recall, US game was naming them Standard, while EU release called them Comfort) compound as *normal* selective compound with 1-2-3 range (hard/medium/soft or as GT4 was naming it, Economy/Luxury/Road), again with lowest price possible (Standard tyres carried no price - 0 Cr - in order to make the fully accessible at any moment). When you were purchasing the car (road vehicles) there was a special disclaimer after each purchase that said ...(cars are) fitted with the Sports Medium for circuit racing. For factory spec purchase Comfort (Standard) compound.

GT5: Prologue introduced *Japanese* naming for compounds for the first time in the western-releases, as famous "N"/"S"/"R"/1/2/3/ logic. N1 were Comfort Hard, N3 were Comfort Soft, etc. Also, in the in-game manual - that majority never actually read properly - there was extremely detailed explanation of tyre-types and logic of their use. All cars were coming equipped with the Sport Hard/Medium compound by default (Racing for those few race cars), but with following explanation presented in the options:

GotGs.jpg


Also, GT5: Prologue went even further and gave the list of fitting-recommendations for various *types* of the cars, covering majority of similar models in game depending of production year/power/drivetrain type/weight:

granturismo5tyrechart23b4m.jpg


***please refer to the end of the article regarding my comment on this table

Gran Turismo 5/6 continued the same philosophy/principle where Comfort compound is the one that corresponds with almost all *factory-spec* vehicles, with notable exclusions of some supercar models that would probably be equipped with Sports Hard compound as their factory-spec tyre, but those are minority.

Greatest *issue* of GT5/GT6 is omission to actually present that philosophy in any of game-manuals: either game-manual, in-game digital manual and even in Apex book that came with Collector's Editions.

However, in some points game clearly implies such selections, such as Comfort/Soft tyre-compounds being mandatory in some Seasonals, etc. But all those *implications* are unfortunately very vague.

We have another clear example of above with post on Japanese GT official site (Polyphony was the one that noted that) where the Japanese finals for FT86 championship were driven on Comfort Hard (N1) compound:



To conclude, Gran Turismo series is very clear and transparent about the way tires are fitted by default on the cars. GT5/GT6 *issue* of not making it clear enough as in previous games is probably one of the 346 small details that are missing from GT5's explanations and that have to be determined by the players themselves (such as brake-bias, LSD settings or whatnot).

But it does not also mean that Average Joe is right when he concludes in way "if game have it as default, it is factory spec". It is not and it have never been.

*** GT5: Prologue Fitting Recommendation Table Comment

Since it was firstly presented in GT5: Prologue, I found this table highly applicable to my GT5 experience, as well as for GT6. I used it as a *guide* in order to understand the logic of tire-fitting and to determine tire-types for similar cars, based on models used in the Recommendation Table.

This table provides great guideline to all that want to elevate their GT experience to proper level, and it can be further expanded with decision to do not use any assists and to run with the ABS OFF (which then calls for adjustment of the Brake Bias settings individually for every car and it is part of the another big topic).

With the recent 1.09 update, the overall physics of tires, suspensions and vehicle became even more convincing, especially if game is driven by an FFB wheel.

I have driven my beloved stock F40 without any assists even on Comfort Hard and I finally had the feel I always wanted. I hope that vocal minority of complainers will not succeed this time and I hope PD will keep the current state of both tire-physics and FFB on this point and improve from that.

FFB now has proper lateral clip and it transfers the new elasticity of the tires almost perfectly.

I drove few of my "testing" events in full and I was simply amazed with the 1.09 updates:

- F40, Comfort Hard, full-stock, no assists, no ABS
- Cizeta V16, Sports Hard, full-stock, no assists, no ABS
- Ferrari Enzo, Sports Hard, full-stock, no assists, no ABS

Every single one of them feels like magic and as it should - taming a killing machine.

Closing Comment

The choice of proper tire compound has always been the paramount in the assuring a simulation feel in the GT series, since its early days.

Sports tires fitted on Normal cars and Race tires fitted at the Race cars were always a "casual" solution to a problem of diversity (same as all cars have default Brake Bias at 5-5, for instance).

There will never be any FINITE answer to which compound goes to which car, but from the things learned through the life of the series and guidelines we got in various manuals, I have developed my own interpretation - explained above - that serves me well so far.

Also, I will never say that HP (power) is the guide for tire-compound (in the same way how weight-balance is not the guide for Brake Bias setting, for example). In my opinion, it is mixture of type of the car, year of the production and actual performance of the factory-spec tire that comes with the car (as explained on example of FT86 championship).

I love how GT series remains one of the rare simulators that allow usage of both "normal" cars and "normal grip" tires. By doing that it provides enjoyment to all types of players, without enforcing frustration with complexity (as would be driving a F40 on Comfort Soft for many players) or with casualness (as I would feel if I couldn't downgrade the compound from Sports Soft on some supercars to proper Comfort Medium or Sport Hard).

Thank you for reading 👍

This POST should be stickied. I shall create a bookmark, just to have all that useful information available instantly. Thank you! :bowdown:
 
In case someone isn't aware, the driver in that video is Stefan Roser, the Ruf factory test driver, not just an ordinary chump.:sly: Love that video, watch it once in a while for inspiration.
Just to clarify as well from my earlier post... it's that many here try to achieve these "real world" times through the false "assumptions" that "now that I can match this time set by this driver on these tires that means it's realistic"...

Some here are fast enough to do that, but my bet is that "most" would be dillusional to think that's the case.

Again, most, not all.
 
Just to clarify as well from my earlier post... it's that many here try to achieve these "real world" times through the false "assumptions" that "now that I can match this time set by this driver on these tires that means it's realistic"...

Some here are fast enough to do that, but my bet is that "most" would be dillusional to think that's the case.

Again, most, not all.
So what's more realistic, someone running a time on comfort tires either trying to match or exactly running the real life time or running a 6:10 on the Nurburgring on racing softs? A time which nobody runs in real life might I add.

Ferrari Enzo, real life time on the Nurburgring is 7:25, I did a 7:28 on comfort softs, all stock no oil change. I challenge some of you to try this and see how much fun it is and challenging. I would also like to know of any more comparisons like this with stock cars on real tracks that I could try and replicate.
 
So what's more realistic, someone running a time on comfort tires either trying to match or exactly running the real life time or running a 6:10 on the Nurburgring on racing softs? A time which nobody runs in real life might I add.

Ferrari Enzo, real life time on the Nurburgring is 7:25, I did a 7:28 on comfort softs, all stock no oil change. I challenge some of you to try this and see how much fun it is and challenging. I would also like to know of any more comparisons like this with stock cars on real tracks that I could try and replicate.
There is a good one of the ZR1 Nordschiefe world record run (2009 I think?) That I've had great fun with.

And, Enzo, 'Ring, CS? Challenge accepted :cheers:
 
In case someone isn't aware, the driver in that video is Stefan Roser, the Ruf factory test driver, not just an ordinary chump.:sly: Love that video, watch it once in a while for inspiration.
Man that guy spent more time in opposite lock then turning into the corner. I guess that the yellowbird is a real handfull to drive at the limit. hats of to this guy. Must have gonads the size of basketballs.
 
There is a good one of the ZR1 Nordschiefe world record run (2009 I think?) That I've had great fun with.

And, Enzo, 'Ring, CS? Challenge accepted :cheers:
Ok, I just checked and seen that the 2009 ZR1 did it in 7:26, while the 2012 did it in 7:19, I think all they did was upgraded the tires on the 2012 ZR1, so I bet I am gonna come within 1 or 2 seconds of the 7:26 lap time on comfort softs. And to achieve the 2012 ZR1 lap time I bet all one has to do is upgrade to sport hards, which nothing is wrong with, other manufacturers do it as well, LFA Nurburgring Package, SRT Viper ACR, and Porsche GT2RS all ran on high grip street tires which are equivalent to sport hards, I will try the ZR1 tonight and post results.
 
Ok, I just checked and seen that the 2009 ZR1 did it in 7:26, while the 2012 did it in 7:19, I think all they did was upgraded the tires on the 2012 ZR1, so I bet I am gonna come within 1 or 2 seconds of the 7:26 lap time on comfort softs. And to achieve the 2012 ZR1 lap time I bet all one has to do is upgrade to sport hards, which nothing is wrong with, other manufacturers do it as well, LFA Nurburgring Package, SRT Viper ACR, and Porsche GT2RS all ran on high grip street tires which are equivalent to sport hards, I will try the ZR1 tonight and post results.
07:01.366 - Chevrolet Corvette ZR1 (C6) '09 (mike_gt3)
07:13.959 - Chevrolet Corvette Stingray (C7) '14 (Sutuki)
Bone stock, oil change, sports hards, ABS only (optional)

I'm not sure how fast Sutuki is but I know Mike is D1 Gold so he put in a good lap for sure. Sutuki also did this so I think we can assume his C7 lap is very fast:
06:48.478 - McLaren MP4-12C '10 (Sutuki)

From the GT6 Nürburgring Lap time board
 
07:01.366 - Chevrolet Corvette ZR1 (C6) '09 (mike_gt3)
07:13.959 - Chevrolet Corvette Stingray (C7) '14 (Sutuki)
Bone stock, oil change, sports hards, ABS only (optional)

I'm not sure how fast Sutuki is but I know Mike is D1 Gold so he put in a good lap for sure. Sutuki also did this so I think we can assume his C7 lap is very fast:
06:48.478 - McLaren MP4-12C '10 (Sutuki)

From the GT6 Nürburgring Lap time board
Yea I've seen some of his laps and not taking anything away from Mike but to me he drives unrealistic, he is fast but going up on the curves, on the grass and other things I've seen that I wouldn't do is the reason his laps are so fast if you get what I'm saying. If he were to do comforts and stay in between the lines a little more then yeah. He definitely drives like he is not in fear of his life while I tend to drive more like real life, you get what I'm saying?
 
This is my best time around Suzuka in the new Stingray. 100% stock. 2:15 would pretty much be a PERFECT lap, but I'm satisfied with 2:16

Tomorrow I'll give it my best on Comfort Softs and see how many seconds of difference there is.



Grr...wish more people were into Suzuka like they are into the Nordschleife...
 
This is my best time around Suzuka in the new Stingray. 100% stock. 2:15 would pretty much be a PERFECT lap, but I'm satisfied with 2:16

Tomorrow I'll give it my best on Comfort Softs and see how many seconds of difference there is.



Grr...wish more people were into Suzuka like they are into the Nordschleife...

Wish all you like... :lol:

Just out of curiosity, is that dealership-fresh or was an oil change performed? (That goes for all of your stock runs.)
 
For some reason I feel compelled to add that I am attempting to drive these as much like street ready cars as possible and NOT touching a single curb or going outside the white lines at any point.

Since I'm very used to using the curbing this is slowing me down considerably :nervous:


Oh and just for the record all my runs are dealer fresh with factory oil :sly:
 
^ Why don't you use curbing? It's not going to hurt the car. You're only hurting yourself by not using it. It's not cheating.

Wish all you like... :lol:

Just out of curiosity, is that dealership-fresh or was an oil change performed? (That goes for all of your stock runs.)

That particular one is dealership-fresh. Of the 510+ cars I've done, maybe 10-20 needed an oil change followed by limiting power a bit to get the HP correct. Description box lists the specs to clear up any confusion.
 
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^ Why don't you use curbing? It's not going to hurt the car. You're only hurting yourself by not using it. It's not cheating.
Of course it isn't cheating, but if you're trying to duplicate in the game they way you'd drive in real life on the Nurb, it's more accurate. I don't think I'd be climbing any curbs at 100+mph if I got a chance to be out there:crazy:
 
^ Why don't you use curbing? It's not going to hurt the car. You're only hurting yourself by not using it. It's not cheating.



That particular one is dealership-fresh. Of the 509 cars I've done, maybe 10-20 needed an oil change followed by limiting power a bit to get the HP correct. Description box lists the specs to clear up any confusion.

Edit: sort of treed by @Johnnypenso

It's not that I don't use curbing, in fact it's very alien to me not to, it's just that for these "reality runs" I'm not doing it and especially for the Yellowbird. I don't think he touched a single curb in that video so I'm not either.

Strangley though this seems to be making me even faster than before (when I do go back to runs using the curbs) I think it's giving me a better picture overall of exactly where the grip is (and isn't) and I'm finding it in places I never realized before. I may not be a "pro" on the ring by any means but I am definitely in the 4 digit count of laps and can easily pull off the 7:26 in my ZR1. This little "experiment" of mine is paying off though I feel.

I'll do one balls out over the curbs and see where it lands. I know I'm losing hours of time without them.


Disclaimer: some of you will understand that the above phrase that appears to be vulgar is actually not at all :sly:

For those who don't... lookup centrifugal regulator :dunce:
 
I just got finished doing some runs in my stock ZR1 on comfort softs and my results are, after about the first 3 laps, non clean, I went off 2 times in the grass on the first timed lap and ran a 7:39, second timed lap I went off again into a wall because I misjudged the braking and ran a 7:37, then the third lap was pretty clean but not my fastest and could of got maybe three or four more seconds with some more clean fast laps but finally my best lap of the night I ran a 7:31.xxx.

Like I said earlier, some cars have or ran on the ring with tires that are more equivalent to sport hards, I think I could get a 26 with a few more laps and not being so conservative, I'll try again tomorrow. Oh yea, if someone can run a 7:19 on comfort softs, I salute. 👍
 
I think most people here exaggerate the topic in many ways. Neither the drivers who made the laptimes in the cars you say are mindless, nor the tires are so low spec when they do so. The ability to match the RL laptime in a dangerous route like Green Hell is mainly based on not feeling danger for your life. So, this only is enough to overcome the sheer ability advantage the real life driver has over us here. In conclusion, RL tires in ZR1 or Enzo are SH for sure and in addition to this Ruf's laptime is drifting. If he'd have tried to beat records, it'd have been muck lower. And if you could drive feeling the danger of doing this in this crazy route, you couldn't have touched the RL laptime record ingame either. Think of it...
 
I think most people here exaggerate the topic in many ways. Neither the drivers who made the laptimes in the cars you say are mindless, nor the tires are so low spec when they do so. The ability to match the RL laptime in a dangerous route like Green Hell is mainly based on not feeling danger for your life. So, this only is enough to overcome the sheer ability advantage the real life driver has over us here. In conclusion, RL tires in ZR1 or Enzo are SH for sure and in addition to this Ruf's laptime is drifting. If he'd have tried to beat records, it'd have been muck lower. And if you could drive feeling the danger of doing this in this crazy route, you couldn't have touched the RL laptime record ingame either. Think of it...

I agree that IRL only 0,1% or even less of player base would be capable of anything even remotely close to IRL top times. I'm for sure not the one of those % , because IRL even after 20 years of driving , I'm just average daily driver with no knowledge or will to push cars to the limit.

But since we don't have any other means to compare IRL with virtual (unless somebody got that GPS thing working > anybody out there ? ) all you can do is compare laptimes . So , being faster on default tires , than real drivers is not something I would brag about , I rather find myself a challenge in running those times with as much I can "crippled" tires . If nothing else , it is fun and challenge to do it.
 
Awesome video. It's real life simulating Gran Turismo. I laughed out loud when the driver pointed to the NSX's on the grid and said he couldn't tell the difference between them all. He must be a regular on GTPlanet. :)
funny regarding the comment about the NSXs
i've to ask my friends to redo a match like that one with stock settings because with a pp limitation we didn't had the same result
all NSX in front and all other cars behind
 
Anyone up for F430 Scuderia lap run at Spa ? The real life record there is 2:40s flat. Aim that time :P Feel free to use stock tune or this replica :P

Ferrari F430 Scuderia '07 Swift/AFCO/MOTON Tuned Real World Setup

Special Build Replica of Ferrari F430 Scuderia
Comfort Soft to Sports Medium




CAR : Ferrari F430 Scuderia '07
Tire : Comfort Soft to Sports Medium

Specs

Horsepower: 502 HP at 8500 RPM
Torque: 347.1 ft-lb at 5500 RPM
Power Limiter at : 100%
Weight: 1363 kg
Ballast : 23 kg
Ballast Position : 47
Weight Distribution : 43 / 57 as in real life
Performance Points: 548



GT AUTO
NO Oil change
Improve Body Rigidity ( NOT INSTALLED in this build )
Wheels : Stock
Car Paint : Rosso Corsa or Laguna


Tuning Parts Installed :
Suspension Fully Customizable Kit
Adjustable LSD
Window Weight Reduction



STREET Spec
Suspension - AFCO Springs 475/650 with MOTON 3 Way Motorsports Coilover Damper
Front, Rear

Ride Height: 88 100
Spring Rate: 8.48 11.61
Dampers (Compression): 4 9
Dampers (Extension): 5 4
Anti-Roll Bars: 3 3
Camber Angle: 3.0 2.5
Toe Angle: 0.00 0.50


TRACK Spec
Suspension - SWIFT Hypercoils Springs 784/1008 with MOTON 3 Way Motorsports Coilover Damper
Front, Rear

Ride Height: 68 80
Spring Rate: 14.00 18.00
Dampers (Compression): 4 8
Dampers (Extension): 5 4
Anti-Roll Bars: 3 3
Camber Angle: 3.0 2.5
Toe Angle: 0.00 0.50



LSD - 2 Way E-Diff
Initial Torque : 24
Acceleration Sensitivity: 30
Braking Sensitivity: 30





Brake Balance:
7/8 ( personal BB) or for ABS 0 wheel : 7/8, for ABS 1 7/8 or feel free to use your preferred brake balance.

Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 7/8 brake balance as starting point.



Notes

This Ferrari F430 Scuderia is built with the main goal to replicate real life lap record at Spa, 2:40.00

As stock suspension spring rate is not achievable, the rear can't go low enough, I opted to use 2 different spring set for this replica. I have also replicated the correct weight figure from corner weight ( with some fuel ) result in real life, as well as weight distribution.

There are 2 sets of suspension setup, one is mainly aimed at street use with softer springs from AFCO and the other is aimed at track racing with Swift Hypercoils at close to double the rate of the original Scuderia Gen II OEM Springs. A track oriented alignment has also been used ( camber and toe ).

Ride height has also been replicated, real life F430 Scuderia stock height has a high rake at close to 22mm difference ( higher rear ). For this replica I decided to use smaller amount of rake highly recommended at Ferrari owner forum - 12mm, this is a good balance for track driving and street in real life - slightly tighter with less rake.
The effect is opposite in GT6, another PD blunder :lol:. To compensate for the ride height and camber used, I have tuned the damper for more neutral balance and to allow the driver to throttle steer even when at the apex, modulate the throttle to steer the nose. Due to the high degree of camber, the Ferrari needs smooth steering to avoid sudden loss of grip at either end when on comfort tires.

LSD uses 2 way to simulate E Diff with moderate locking rate and medium preload.

The F430 Scuderia can replicate the Spa lap time on comfort soft tire. I managed 2:39s in 1st lap :) The balance is very good and fun to drive, especially at Eau Rouge :D

ENJOY :cheers:


 
I just got finished doing some runs in my stock ZR1 on comfort softs and my results are, after about the first 3 laps, non clean, I went off 2 times in the grass on the first timed lap and ran a 7:39, second timed lap I went off again into a wall because I misjudged the braking and ran a 7:37, then the third lap was pretty clean but not my fastest and could of got maybe three or four more seconds with some more clean fast laps but finally my best lap of the night I ran a 7:31.xxx.

Like I said earlier, some cars have or ran on the ring with tires that are more equivalent to sport hards, I think I could get a 26 with a few more laps and not being so conservative, I'll try again tomorrow. Oh yea, if someone can run a 7:19 on comfort softs, I salute. 👍


You should take into account that not all laptimes were done on a full 20832m circle. Most of laptimes for newer post 2k cars are done on a short one > 20600 m . There is a note on wikiNordscheife laptimes page ,which cars done full circle (CTRs...) and which cars have run short one (ENZO,SLS,LFA...) .

Also (as you noted already) some manufacturers nowdays like to "cheat" and put on a car "sportier/semi racing" tires that do not come as "standard" with the car or put additional "rollcage" as LFA etc... :)
 
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They say it ran a 7:55 on Nurburgringlaptimes, which on comfort softs I think is achievable.
No way on CS O_o
I guess 8:20 is more realistic; it must have used special compound or a very special setup... Or maybe it was the scuderia? (I presume it's faster)?
 
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