DiRT Rally 2.0 General Discussion

  • Thread starter PJTierney
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You should play dailies to find out where you stand realistically ;)

I've been doing that the last few days, unless it's an event I don't want to do (like anything in the Legacy RS). I've had a few good results, 234/5000ish in the H2 RWD daily in Australia and a top 300 in Group A Portugal a few days back. Though my driving is best suited to RWD, I like driving with the rear of the car. I find I generally sit top of tier 2, occasionally bottom half of tier 1.

I quit my first event, the Group B Scotland weekly. I just got sick of the game's terrible and exaggerated rain effects. My PC is more than capable, but for some reason the rain makes the game stutter (even though the FPS says it's fine. I noticed the framerate goes way above 60 sometimes, so I'm going to limit it to 60 and see if it changes anything). And then add to that the rain effects themselves where the drops are bigger than the biggest of bird turds, and it's barely playable. So a nice comfy tier 4 for that one, I made it to the last stage and then just ran out of patience. :lol:
 
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I'm on PS4 and have T150 wheel, T3PA pedals and TH8A shifter. When I use manual H pattern clutch does not work:(! In settings I select H pattern with clutch but clutch does not function???:confused: Is It' a fault in software or am I doing something wrong? Is anyone else experiencing this?
 
I’ve got the exact same setup but use a T300 and no problems. The only thing I can recommend is go under Game Settings and find Input Reporting and check if the game recognizes the clutch. Could be a faulty clutch on your T3PAs, but if it works in other games I’ve got no idea.
 
So far I'm seriously unimpressed by Dirt Rally 2.0.

I played it for the first time last night and thought it was pretty good, but I needed to tweak the controller settings a bit.

Today I was really enjoying it, and did my first Championship.... only for the bloody thing to crash/hang at the start of the final stage - after 40 minutes of driving.

In the entire history of my GT playing, the game has maybe crashed/hung fewer than 5 times... not bad for a series spanning over 22 years and 4 consoles.

And yet this has died on my first attempt at playing it. I was under the impression this was a game that's been around for a while - so how come it doesn't work??

edit: At least my progress wasn't lost and it worked after restarting...
 
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I played the demo a while back and was shocked at how awful the screen tearing was, wasn't so bad on rally cross. So I decided I might just skip the rally section, but I tried it anyway. Glad to see there is no screen tearing at all, it all looks quite beautiful really.

So far I'm seriously unimpressed by Dirt Rally 2.0.

..
That's how I felt. Playing Rally cross championship was extremely frustrating, AI was spinning me out within 50-100 metres from the start time and time again, constant restarts. Was really pissing me off as it just made the game pointless. Thankfully it was a lot of fun online with my buddies.
 
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So far I'm seriously unimpressed by Dirt Rally 2.0.

I played it for the first time last night and thought it was pretty good, but I needed to tweak the controller settings a bit.

Today I was really enjoying it, and did my first Championship.... only for the bloody thing to crash/hang at the start of the final stage - after 40 minutes of driving.

In the entire history of my GT playing, the game has maybe crashed/hung fewer than 5 times... not bad for a series spanning over 22 years and 4 consoles.

And yet this has died on my first attempt at playing it. I was under the impression this was a game that's been around for a while - so how come it doesn't work??

edit: At least my progress wasn't lost and it worked after restarting...
It's the ego engine in the end. Thing is that this time in comes in plain "professional", or at least it feels so. Take your time looking for your best controller/wheel configuration. I guess you are now in that denial stage of "this game sucks", but you have to trust some of us; it will come once you find that sweet spot.
 
So far I'm seriously unimpressed by Dirt Rally 2.0.

I played it for the first time last night and thought it was pretty good, but I needed to tweak the controller settings a bit.

Today I was really enjoying it, and did my first Championship.... only for the bloody thing to crash/hang at the start of the final stage - after 40 minutes of driving.

In the entire history of my GT playing, the game has maybe crashed/hung fewer than 5 times... not bad for a series spanning over 22 years and 4 consoles.

And yet this has died on my first attempt at playing it. I was under the impression this was a game that's been around for a while - so how come it doesn't work??

edit: At least my progress wasn't lost and it worked after restarting...

Theres been some server difficulties the past few days due to the increase in people playing it. Hopefully it will improve. As the main career is linked to online if it hangs because it cant connect it will do so indefinitely.
 
I was pretty excited with this game since it's in the PS plus program, I've really enjoyed the first dirt rally, and I was expecting something even better, but the first race let me unsatisfied, the FFB feel numb (T300RS on PS4) and the cars have a strange behavior... And the lack of stage !!! come on...
Is it just a setup problem or the game is wrong ? did you have any advices to set up my wheel correctly and have a decent FFB ?

Thanks !
 
Theres been some server difficulties the past few days due to the increase in people playing it. Hopefully it will improve. As the main career is linked to online if it hangs because it cant connect it will do so indefinitely.
Yeh, I didn't realise that this would be an issue, but given the current circumstances and the fact that loads of people are trying it out for the first time, it is understandable. I look forward to it working better in the future, but right now I should be more concerned about how rubbish I am as a virtual rally driver.
 
I’ve got the exact same setup but use a T300 and no problems. The only thing I can recommend is go under Game Settings and find Input Reporting and check if the game recognizes the clutch. Could be a faulty clutch on your T3PAs, but if it works in other games I’ve got no idea.
I think I did check the input on the clutch and it was ok. Clutch works fine on all other titles.:confused:
 
Why are you tagging me, in a completely different thread, to continue a fight I have no interest in continuing?

I don't particularly care about your love affair with the P1 GTR. I find it funny, is all, that you base your game purchases on one such car. Now, drop it before mods get involved and do it for you.
 
Lately I have been playing Dirt Rally 2.0 a bit more again and I also saw on the forums there were some past events to win some new liveries. Will these events repeat in the future? I'm a pre-order / Season Pass Owner (S1-S2-S3-S4) and I'd hate to miss out on past content which I wasn't aware off at the time. Especially now in these quarantine days, I don't think it would hurt to rerun events? Over at Mortal Kombat 11 they are rerunning past Krypt events as well for those who missed out the first time.

I play on the XBox One X and after not having played it for a couple of months and coming back to it again, this game just keep amazing me. I think the controller handling even surpases that of the Forza series and the graphics and sound both feel like they blow those from FH4 out of the water as well, especially the lighting engine and the sun/shade contrast feels so real.
 
Lately I have been playing Dirt Rally 2.0 a bit more again and I also saw on the forums there were some past events to win some new liveries. Will these events repeat in the future? I'm a pre-order / Season Pass Owner (S1-S2-S3-S4) and I'd hate to miss out on past content which I wasn't aware off at the time. Especially now in these quarantine days, I don't think it would hurt to rerun events? Over at Mortal Kombat 11 they are rerunning past Krypt events as well for those who missed out the first time.

I play on the XBox One X and after not having played it for a couple of months and coming back to it again, this game just keep amazing me. I think the controller handling even surpases that of the Forza series and the graphics and sound both feel like they blow those from FH4 out of the water as well, especially the lighting engine and the sun/shade contrast feels so real.

The Season pass should contain all of the new liveries and cars automatically without having to participate in special events. I believe the special events were made so non-Season pass users could access them.

Ultimately I could be wrong, but I got the Special Deluxe pass or whatever it’s called and have access to everything. The only car I participated in an event to obtain was the BMW M2, and I thought it was free to pass holders anyway.

Is there a particular livery you want? You can scroll through them all in your garage. Honestly some aren’t that exciting like the DiRT Rally 2.0 and D+ season ones. Some are better than others in my opinion. The ‘95 Impreza DR2.0 scheme is cool, but the black and gold D+ Stratos livery is boring.
 
Lately I have been playing Dirt Rally 2.0 a bit more again and I also saw on the forums there were some past events to win some new liveries. Will these events repeat in the future? I'm a pre-order / Season Pass Owner (S1-S2-S3-S4) and I'd hate to miss out on past content which I wasn't aware off at the time. Especially now in these quarantine days, I don't think it would hurt to rerun events?

The Season pass should contain all of the new liveries and cars automatically without having to participate in special events. I believe the special events were made so non-Season pass users could access them.
I think he's referring to the Petter Solberg and Oliver Solberg liveries for the VW Polo R5. They were awarded for participating in certain online events; I'm not sure if they were ever made available any other way, and I doubt they are automatically included in any DLC. I have no idea whether they will ever be made available again in the future.
 
I think he's referring to the Petter Solberg and Oliver Solberg liveries for the VW Polo R5. They were awarded for participating in certain online events; I'm not sure if they were ever made available any other way, and I doubt they are automatically included in any DLC. I have no idea whether they will ever be made available again in the future.
Yes indeed I was referring to those, and also the Xmas liveries. I don’t expect any Xmas livery reruns right now, but it would be nice if around Xmas 2020 we have a second chance. FH4 is also redoing the Easter Bunny outfits from last year at this very moment. :)

Restricted content is just no fun. Not everyone is glued to their consoles on a daily basis so people do miss out on these opportunities. Having reruns or other ways to get that missed content is always nice.
 
Any tips for a newb without a dedicated handbrake lever? I'm using a button on the wheel before I turn in. What's the best way to go about this?
 
Any tips for a newb without a dedicated handbrake lever? I'm using a button on the wheel before I turn in. What's the best way to go about this?
Little tap it before sliding into a corner, then turn with the throttle keeping your revs high, and use brakes if necessary to stabilize the drift, or connect with another drift on another corner entry that follows. With four wheel drive cars you might need more than a slight tap prior corner entry.

Not having handbrake in a wheel is one of the many reasons I play rally games with controller. Handbraking is capital all across stages.

Avoid using handbrake/sliding too often with soft tyres. They overheat quick, and you'll lose your car when counter/steering. Proper difting with mediums and hards, specially the last ones when racing on hot tarmac like Spain, where mediums (like softs) will end up giving up grip as well after a couple of sectors if your slide and/or use the handbrake too much (rear tyres will burn).
 
Any tips for a newb without a dedicated handbrake lever? I'm using a button on the wheel before I turn in. What's the best way to go about this?

I map the hand brake to the button closest to my right thumb and it seems easy enough to use. I really don’t have to use it too much though. You can set the brake bias to the rear a bit and all you have to do is tap the brake with the wheel slightly turned and the back end will kick out. Then right back on the throttle to control the rpms through the corner. It definitely only takes a quick button press to use the hand brake though.
 
While I technically already had this game on steam via that Humble Bundle deal from sometime ago, I don't exactly have a computer capable of playing so having it free on PS Plus this month was a perfect opportunity for me to properly play it. Videos from my first rallies in Career Mode:







 
I was pretty excited with this game since it's in the PS plus program, I've really enjoyed the first dirt rally, and I was expecting something even better, but the first race let me unsatisfied, the FFB feel numb (T300RS on PS4) and the cars have a strange behavior... And the lack of stage !!! come on...
Is it just a setup problem or the game is wrong ? did you have any advices to set up my wheel correctly and have a decent FFB ?

Thanks !
I am in a similar position. I got through my first classic rally, but did not enjoy the last stage, as it's so long and i just couldn't find a sweet spot on handling, with the rear stepping way out (not a slide, more like an immediate half spin) with no warning a lot.

So i went to career with the Fulvia. The American location was fine, few restarts but made it through around a minute ahead by the end.
Onto Argentina. What a joyless painful slog of constant 1st gear corners through massive boulders, interspersed with horrendous dips and crests to crash through, and late calls to top it all off. Crashed one too many times on the second stage (off a cliff) and was actually thankful to be forced to retire rather than spend another minute bumping around that hell hole.

So into the next location, wet Spanish roads, to be presented with very odd driving physics on tarmac (very slidey from the rear) combined with completely numb steering feedback. Quite a frustrating combination.

Couldn't be bothered to continue career today, will give it another go tomorrow.

I did join an online club rally, which was the Escort Cosworth at the New England location which felt better, a much nicer combo. So maybe there is fun to be had once i get through the initial stages. At the moment tho, I'm glad i haven't paid any money for this.
 
I am in a similar position. I got through my first classic rally, but did not enjoy the last stage, as it's so long and i just couldn't find a sweet spot on handling, with the rear stepping way out (not a slide, more like an immediate half spin) with no warning a lot.

So i went to career with the Fulvia. The American location was fine, few restarts but made it through around a minute ahead by the end.
Onto Argentina. What a joyless painful slog of constant 1st gear corners through massive boulders, interspersed with horrendous dips and crests to crash through, and late calls to top it all off. Crashed one too many times on the second stage (off a cliff) and was actually thankful to be forced to retire rather than spend another minute bumping around that hell hole.

So into the next location, wet Spanish roads, to be presented with very odd driving physics on tarmac (very slidey from the rear) combined with completely numb steering feedback. Quite a frustrating combination.

Couldn't be bothered to continue career today, will give it another go tomorrow.

I did join an online club rally, which was the Escort Cosworth at the New England location which felt better, a much nicer combo. So maybe there is fun to be had once i get through the initial stages. At the moment tho, I'm glad i haven't paid any money for this.

Thanks ! Someone answering my post at last !
@John G are you a wheel user ?
I've made some more testing with different setups, différent combo or cars and tracks, but in fact even with the best stage, car and quite good setup, I don't get the thrill to push further in the game, it's just average at the best.

I found the car ins général to be heavier than the first DIRT, OK, more inertia, OK, the physic is différent, yes I dunno if it's more realistic, but it seems strange and not always logic as it is suppose to be, FFB it miss something huge, I can'y say what, but in comparaison with the first DIRT even with the effect max out, you don't get the same level of information, and yes tarmac physics is just off...

This is frustrating, the game seems to have a lot of nice additions compare to the first one, but I can't take any pleasure driving, no matter what...

Seriously I take way more pleasure with the first one than the second DIRT.
I was maybe expecting too much, but I'm disappointed, how Codemasters have been so wrong on this ? the F1 serie is a différent story, with the last itération that get nearly everything perfect !

Let me know if you find a nice combo and a decent FFB setup that could change my point of view.
And yeah, I've don't mention it, but lack of psvr, too bad
 
@kartman21 Yeah i use a wheel, t300rs (with the 599xx rim).

I have wheel friction on zero, i raised tyre friction and suspension to 125 to try and get more detail, and took SAT down to 45 otherwise the jolt force and wheel weight i find too high and hurts my thumbs! Steering saturation is on about 45 at the moment, 0 linearity.

I actually don't mind the FFB on gravel and mud, it's just completely void of anything except a centering spring force on tarmac. Same as DR1, except on DR1 I would have to increase steering saturation on tarmac to 70 otherwise it was really twitchy.

as for the mass of the car, I'm still finding it very easy to flip the car over by hitting a bump on the inside or running up a bank on the outside. So i don't feel the physics are really fully grounded in reality.

I'll keep playing for a bit to see if things improve but at the moment it's feeling like a placeholder until WRC9 comes out for PS4
 
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It's the ego engine in the end. Thing is that this time in comes in plain "professional", or at least it feels so. Take your time looking for your best controller/wheel configuration. I guess you are now in that denial stage of "this game sucks", but you have to trust some of us; it will come once you find that sweet spot.

True but you can't expect players to go along for the ride. The default setups on RWD cars are just broken and borderline unplayable (thank you for sharing suggestions on setting changes). Without researching it I would have thought the game was broken and just given up, thinking, "So that's why that stupid game is free."

The poor RWD setup really creates this unnatural skill spike in the early part of the game's career mode that most players just won't put up with. This seems to be a recurring thing that happens in other racing games too. Assetto Corsa's default setups in their entry-level cars were laughably slow until I had to look up TIRE PRESSURE SETTINGS, just to make my car competitive with the AI. I don't know if these developers hold console players in contempt for expecting games to simply work at a fundamental level or what but there is a gross disconnect in most race game developers and the casual market. The fact that I had to look the issue up is a massive design failure on their part.

Giving new players broken settings doesn't make your game harder or raise the bar of skill to play it. It's just an arbitrary barrier that will prevent the game from growing.
 
Well, I ended up getting this despite reservations, almost exclusively because I love the Alpine A110 and the Lancia Stratos. I will say that on the PC you can fix the FFB to some extent. I've ended up with something that's a lot of fun to play and it's performance in VR is spectacular (nice, crisp high-resolution and good frame rates - not as good as AC, but far, far better than the dog that is PCars2). It's a real mixed-bag in terms of both FFB and Physics though. Having come from an era of sims that a least tried to do things as right as they could, given the power of the time, it's very frustrating when it's clear the devs just didn't even bother, and this is one of those "sims" - for example standing water does nothing, absolutely, nothing. Zero. It doesn't even provide the kind of crude version of hitting running into a puddle that PCars2 provides. I looks to me like a wet stage just has less total grip, everywhere, than a dry stage. WTF? So stuff like that immediately puts this squarely into the "game" category in my mind. That lack of any real sense that you're on changing surfaces is also a baffling decision. Oh, and it is bass-ackwards when it comes to what happens when you lock up the front wheels under braking (or even add too much steering input) - it makes the steering wheel heavier instead of lighter. That's a KEY sensation in knowing when you are at the threshold of the grip of your fronts - your steering wheel starts to gradually lighten (if you are doing it right) or suddenly lighted (if you have cocked it up). But honestly it's so bad at so much of the sim stuff I'll probably just turn on ABS and say screw it. I don't know what "expert" they supposedly had working on this, but they either ignored him/her or he/she has never actually driven a car. It's laughable. They also have the FFB setting set so poorly out of the box that you feel almost nothing - there are a number of effects that do nothing but make the wheel heavier or deaden the overall FFB. But the really frustrating thing is that they've also got some very good stuff in there; good enough that you know if they had bothered they could have built a real sim here. Why not go all the way and do it right? For example, for the first time I can remember in a Dirt title, I really get the sense that I'm in a rearward balanced car. The Alpine A110's off-throttle-on-throttle handling and chassis feel was immediately intuitive and rear-engine rotation feels just right in my wheel - very similar to my RL rear-engined cars. The feel of the suspension movement and the way it makes the car move about also feels really convincing compared to RL amateur motorsports experience, especially Ice-X. So I'm happily screaming through some stages in the Alpine and it all feels pretty good, and it's fun, and it's exhausting really - which it should. I've realized I'm just not going to feel like I'm driving on Dirt (because, you know, what's in a name?), but the FFB fix on the PC adds enough effects to kind of make up for this and I'm really having a good time. Then I miss a braking point, hit the brakes too hard, and my steering-wheel goes HEAVY. Or then I hit a really obviously deep and long puddle with the left side only and I feel NOTHING in the wheel. Or I transition from dirt to tarmac and the wheel feels 98.96745234% identical to what it did. Or, or or, some other blatantly terribly, horribly wrong anti-sim thing comes along and just ruins the experience. It's such a shame. Why didn't they bother to do it right?
 
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As many here, I got Dirt 2.0 thanks to Ps Plus. I'm really enjoying the game (not using the wheel because it's a DFGT..), way better in handling than Dirt 1. Now, I still have a lot to do with the base content, but are DLCs worth it? I was considering buying the year pass, so i can have the locations and the CMR pack.
 
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