disappointing experience with g25 wheel.

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spud3456
Tonight I picked up a g25 wheel, pedals and shifter, the whole deal. I got it all positioned and set up and so far its next to useless. There seems to be two problems.

First the steering is a bit vague. I know from driving real cars what steering feels like and with the g25 I always seem to need to move the wheel more than I should. Can this be adjusted? Perhaps its something to do with "amateur" vs "simulation" vs "professional". Does anyone know what all this means?

Second, and most importantly, the force feedback is just ridiculously strong. I turned it down to 1 (I assume this is weakest), but its still enough to put you off the road when on a straight. Can it be turned off?

I assume its all down to settings but I down really see many settings to mess with. I can't imagine for a second that I'll ever be as fast with the wheel as I am with a controller.

Any help appreciated, I'm v disappointed so far. Also, it seems that if you want to reassign any buttons you have to do it in the "driving force pro 1" settings. Anyone know why?
 
I felt the EXACT same way when I first used the DFGT. I am so much better now with it that it's not even comparable. 2-3 weeks from now you will see that I'm right. It's not going to feel natural for a while, but it will in the end. Trust me. I actually went to set the FFB higher for more sensitivity a couple of days ago and realized that I've been driving with it on 10 for over a month and hadn't even noticed.

Give it time.
 
All I can say is give it a little time to get used to... I don't ever recall having problems with the FFB being too strong but I have been playing FFB games for a long time...

As for feeling like a real car, remember that

1 the FFB isn't necessarily making the wheel do what it would do in a real car, but it also is trying to impart the missing feeling of momentum you would get from driving - so when it fights you to the left, you real car might not fight as hard, but you would feel it being hard due to being thrown to the right while turning to the left etc.

2 You are coming from a controller and almost everyones first response to using a wheel is a fear of pushing it very far... maybe it's the resistance or the actual distance of travel... I don't know but everyone I put on a wheel spends the first two or three laps shyly in near the center. I suggest you spend a lap or two intentially fighting the wheel and steering too hard and deep just to get over your fear of going into the FFB resistance zone. Don't worry, you won't break anything.

As for getting faster than with a controller... you will... it's almost unthinkable you wouldn't.
 
Andy is this your first wheel experience, if it is i suggest first getting used to the equipment and also the new experience. FFB is stronger that usual, when compared to PC sims, but thats a good thing imo. Your crappy experience will turn into a great one if you keep at it, I promise.
 
Practice, practice, practice it's all about practice! After a few hours you feel comfortable with the wheel and you'll get faster!

But you have to keep in mind that this is a game and the G25 is a toy! Not sure if the G25 has a 200 degree mode and if so how to activate it but this might helps with the "vague" steering... I have DFGT and I'm very happy with it and in the first place I thought I will never get used to it and that I'm very slow with the wheel. Now, after about 1 month I'm faster than I ever was with a controller and I would never give my wheel away!

There are other threads about the issue with button settings on the G25/G27... this is because the G25/G27 are not officially supported...
 
Quote this from somewhere..dunno if this help..I also plan to bought wheel sometime this year. :P

G25/G27 Button Mapping
-----------------------

- In the option, Use DFP settings.

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Pretty soon you will end up increasing the FFB.....

How can you say the wheel feel vague yet say the FFB is too strong? Am I suggesting that the wheel is prefect, heck no but you will learn that the FFB is what gives you your queues as to what the car is doing because you don't have all the other inputs you would in RL. Also the wheels sensitivity is linked to the car you drive, some cars require more wheel turn then others.

If you want to turn the FFB off you can just unplug the power from the wheel once it has finished its calibration turns it does when you first launch the game. If you think it's vague now, unplugging it will make it even worse. I recall doing this when I first tried drifting, when there is a lot of over-correcting it's a little easier to turn the wheel when you don't have to fight against the FFB.
 
The ffb feels just right with the 240zg with ffb 5 and power steering off compared to the real one, As for turning the wheel more than you need to i have not noticed it.
 
The only thing I can complain about with my G25 is deadzone which feels loose until I really turn and does unrealistic shaking when I release wheel from my hands. Otherwise it's perfect on FFB6. Maybe you are driving some city box in your real life but my BMW seems even tougher to steer than this wheel sometimes.
 
Definitely use simulation mode in GT5's settings. FFB can be adjusted to how you like it...

Agree with SS_1182 and Devedander's posts - You'll need time to adapt - It's not like driving a real car, but it's actually very well designed to convey various forces from the game to your hands, and you will learn how to interpret it's twisting and jogging. Enjoy the learning curve.
 
The only thing I can complain about with my G25 is deadzone which feels loose until I really turn and does unrealistic shaking when I release wheel from my hands. Otherwise it's perfect on FFB6. Maybe you are driving some city box in your real life but my BMW seems even tougher to steer than this wheel sometimes.

Exactly that.. +1. 👍
 
The only thing I can complain about with my G25 is deadzone which feels loose until I really turn

That's exactly the problem. I can be driving along on a hundred mile an hour straight and move the top of the wheel an inch to the right. In a real car that would have a definite effect of moving the car across the road. On the G25 I don't think it does anything, then at 2" of movement it puts the car in the wall.

That's if the ffb hasn't done it for me already.
 
Definitely use simulation mode in GT5's settings.

Ok, that was one of the things I was wondering about. There are three settings, Amateur, Pro and Simulation. Anyone know what the differences between these modes are?
 
wow FFB is too strong at 1? And here I was complaining FFB at 10 is too low.

Wait till you drive the X2010 with it lol
 
Second, and most importantly, the force feedback is just ridiculously strong. I turned it down to 1 (I assume this is weakest), but its still enough to put you off the road when on a straight. Can it be turned off?

:odd: Either andyt11 drives a 1974 Cadillac Fleetwood in real life or I'm the Hulk. (Ok, neither are likely true). But in my opinion, the FFB in GT5 is seriously underpowered. And certainly compared to games like Ferrari Challenge or Supercar Challenge that REALLY demonstrate what strong FFB feels like. I have a G27 and personally, I think any car save rally cars or the X2010 has all the feedback of a wet noodle. And it's certainly not indicative of a real car. How can anybody think it's strong?
 
I have the G25 and I find it great. Keep in mind it's a matter of expectation.

The FFB on the G25(27) is much stronger than lesser models, but you will learn that this is a good thing. It gives you much more complete and intense feel about what's going on under the tires. You just have to be ready to wrestle with your wheel. Grip strongly and fight with it if that's what you feel you are doing. Don't worry, it wont break. You are working against electric servo motors, not something mechanical.
Yeah, it requires much more energy than your 1" thumb mobement, but it's actually similar to driving a race car or a high end sports car.
You'll get used to it. Steering should be set at 'simulation', I use FFB on 5.

Give it a chance and a couple of weeks from now, you wont be able to imagine playing with DS3.

P.S. Only problem is some judder ang grainy feel when the wheel is trying to apply delicate force feedback, but cannot manage quite proggressively enough.
 
You'll get used to it. Steering should be set at 'simulation', I use FFB on 5.

Give it a chance and a couple of weeks from now, you wont be able to imagine playing with DS3.

Ok - well maybe I'll just plug away at it and it'll get better. It's kind of like starting over again. All of a sudden I cant drive for s**t ! Its a bit disheartening. I'm going to put it on Simulation and see if it's better for me.

In the mean time I'm off out to buy a '74 fleetwood to make the commute to work easier on the arms!

PS: in the options for wheels, there is a power steering setting, on or off. Is this supported on the G25 ? doesnt seem to make any difference from what I can tell so far.
 
Its normal as it does require complete relearning of how to drive in a video game. But its interesting that once you get used to it you actually do find more connection in how it relates to driving a real car...
 
When I got my G27, I though it was broken or something, because at every small turn it sent me spinning. Later on I realized I can't just do whatever I want to because the wheel actually tries to simulate the real car and the way it'd react. Don't worry, just start of slow, with a weak car, do a few laps on the High Speed Ring, then start slowly increasing your pace by laps and maybe switch to a stronger car when you feel confident. You'll get used to it and won't be able to walk away from it.
 
Its normal as it does require complete relearning of how to drive in a video game. But its interesting that once you get used to it you actually do find more connection in how it relates to driving a real car...

Exactly!

Power steering on and off in the game is noticable only in rapid turning. I suggest you keep it on if you struggle with the force. You are right it's not that noticeble.
 
Strange, I am always using 10 for FFB. Except when mechanical damage is on, I love this setting. With mechanical damage, the wheel seems to explode any second, together with the whole building.
With the steering wheel I'm about more then half a second faster then with the controller, but the failure rate is higher with the wheel. I might be even faster then this.
 
When GT5 came out Kaz said the G25/G27 code hadn't been written for the game yet. It would be patched into the game when it was done. He said he would like another wheel to work with. A month later they announced the Thrustmaster wheel was official. Still no patch for the G25/G27. The turning resistance for open wheel cars and many others is too high and can't be turned down. For a number of cars you have to turn the wheel at least a full turn in either direction from center to get a car around a track.

So I bought a Fanatic GT2. Everything is adjustable. Brakes are awesome. Vastly better experience.
 
I was miffed to see no official acknowledgement of the G25 being recognised as a controller in the options, but the game works, and this wheel is still definitely needed instead of a gamepad (yes even analog) to play this game to its greatest potential. I just wish the throttle input was less (wanting to be pedal to the metal , or nothing) , and more feathery, but the visual cue helps somewhat, and is forgiveable. I have had FFB at 4, then now at 8, haven't tried 10 yet, All I feel is that the "resistance" to turn is harder, as far as the actual "Effects" are all the same, whether 1 or 10.
 
I'd also have to say that you shouldn't give up just yet. Using a steering wheel is as close as it gets to driving a real car, but of course it's still a game. As Devedander said, you kind of have to use force or rather exaggerate your input, compared to a real car. You'll soon get the feel for it, and then you won't be able to go back to the controller :)

Having said that, there is a big difference in how different wheels feel. I haven't tried the G25/27, but my Fanatec wheel had some of the same deadzone problems as (as far as I understand) the G2X's, but a software update solved it completely. Now it's really smooth.
 
Nahhh its broken and who needs a wheel anyway I will send you my adress so that you can ship it here and I will see what I can do with it...

kidding
 
Keep at it; play with settings; practice racing the A.I..

Soon you'll want a racing rig to go with your wheel :)
 
When I got my G27, I though it was broken or something, because at every small turn it sent me spinning. Later on I realized I can't just do whatever I want to because the wheel actually tries to simulate the real car and the way it'd react. Don't worry, just start of slow, with a weak car, do a few laps on the High Speed Ring, then start slowly increasing your pace by laps and maybe switch to a stronger car when you feel confident. You'll get used to it and won't be able to walk away from it.

^^ THIS

High Speed Ring is a perfect starter for a wheel!
 
As everyone had mentioned, it gets better with more time you spend on your wheel.

I dont have the G25 but I had the same attitude towards my DFGT's forcefeedback, when it was new. It was set in the lowest default FF, and even at that setting it will turn my hands off. I always thought that it will tear my hand into shreads.

So here's what I did,

I lowered it to lower level where I can tolerate it more. Once I've done a few laps on that setting, I increased it and eventually, I ended up to where Iam now, at 10.

Keep practicing and I promise you, you'll never want to play a racing game with a controller anymore.
 
After playing GT with a controller since 1998 today was my first try with a wheel

The Ironing board with the pink cover that is sits on looks very good next to my ps3, thanks :) (must get a better setup)

Problem is at the moment i'm fine with low powered cars around the ring but as soon as I fire up a beast of a car I'm skidding off the track.

More practise tomorrow I think
 
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