[Discussion] Do you still have faith in SMS in the project cars series

  • Thread starter Thread starter Chikane_GTR
  • 39 comments
  • 3,765 views
Interesting would be "a little bit of both"

Why not having good controller support, nice carrer mode but keep motorsport atmosphere intact with Pit-Stops and race weekend format which will add a lot of depth. Lets keep it easy to learn but hard to master. I think this would be perfect middleground.

This is the direction that would have pleased everyone, and created a truly memorable game.

Now, the real question is why they did not follow this (obvious) direction?
Limited budget?
Tight deadlines?
Stubborness?
 
Last edited:
I don't worry about it. If they make a good game, I buy. If they make an ok game, I buy during sale. If they make a bad game, I skip. I have faith that between Polyphony, Turn 10, CM, Kunos.... at least one of them is shipping a good game, and that's enough.
 
I had faith in SMS before they were sold to Codemasters, I like the WMD style of development and with more player input it manage to build a game that I really like. I never have faith in standard game company way of development, we never know what the sequel will have and what they are changing so I just judge them on each title when it release.
 
I like the WMD style of development and with more player input it manage to build a game that I really like. I never have faith in standard game company way of development, we never know what the sequel will have and what they are changing so I just judge them on each title when it release.

Considering they didn't officially unveil PC3 until it was pretty much ready for release I think they gave up on the whole WMD thing long before Codies got involved.
 
Last edited:
Considering they didn't officially unveil PC3 until it was pretty much ready for release I think they gave up on the whole WMD thing long before Codies got involved.

I think no one expected pCARS 3 to even be release for this gen. I certainly didn’t think a new WMD will happen anytime soon considering they were busy making FnF Crossroads and they likely spent a considerable amount of time planning for the Madbox console too.

I think pCARS 3 might be rushed to complete the Bandai Namco contract so Codemasters can have full control of SMS. All the branding still list Bandai Namco as publisher for pCARS 3 despite Codemasters own them now.
 
I still have faith that they are capable of creating a fun game (which I think pcars3 is).

But I won‘t trust a word about their future games, especially what Ian says. And that’s the problem, cause I think I’m not the only one. And that causes people to wait until they buy the game, if they end up buying it at all.
 
There's no doubt SMS has a very competent engineering and designing team. As long as they can keep focus and not be bothered by certain marketing and sales folks I think they'll be fine. :)
 
If referring to the simulation value for future entries then no; of course not after having been acquiered by Codemasters. That is for certain.

The Project Cars "projec"t ends with PC3 (actually ended with two since pc3 was not crowd-funded). Next game won't be even named after this series, that if SMS survives of course.., and yes, I'm thinking about their investment on the mad-box console which.., where is it btw?
 
Last edited:
This question largely circles around the point how you see the 'project cars series' right now. I for one have actually quite some confidence that SMS with the backing of Codemasters can create a very good game. But for me this series is about a combination of driving and motorsport simulation with a for consoles large amount of cars and tracks. As much as i hope the series returns to it's roots with the next iteration I wouldn't put my money on it.

That being said I really do believe that you can gain a huge market if you create a good sim with a lot of content that is accessible, however that won't be easy or cheap
 
Back