do AI cars get faster on the last lap ?

  • Thread starter Thread starter ferret-turbo
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just wondering, as I always seem to keep the lead until the last lap :(
trying to do the game with tc + asm turned off and on the last lap the 2nd place car comes flying from behind and rams me :(
 
I haven't noticed that they seem to get faster on the last lap since I'm usually leading, but I have noticed that if and when I fall behind on the last lap, they tend to block me passing a little more, especially on the rally races. Seems they hate to lose as much as I do.
 
Glad im not the only one who is finding this out, i just finished the super car championship the cadi cien on the last couple of laps really started to scare me, i lost control because i was under alot of pressure driving a stock ford GT
 
JBR-Man
Humans get mentally tired, they lose concentration after 5 minutes. Computers do not.

That's a "think about that" post.

Its a very good point mind you! i tend to drive like a bat out of hell on the first couple of laps but after a while my driving seems to get worse i run a bit wide etc

By the last lap im ****ting myself because i have a godamn cien right on my ass one mistake and i know im going to loose :nervous: not a good thing after six laps of midfield

Its very satisfying when you win by such a close margin!
 
It usually takes 3 laps for the CPU to run the tires warm, after that they'll start to run consitantly higher times than the first two laps... The CPU puts on the pressure using (5 push) when they need to... If they're up by a mile, they'll usually tune their driving to 3...

If you are behind on the last laps, you can pressure the CPU to run out of line and onto the run offs much like humans do... The reason is because they use the 5 setting when they feel the pressure on... However, when they're using 5, the place where they mess up is pretty predictable unlike human drivers where it can happen on any turn, or even straight...

I once thought they use catch up also, but when I started racing them with b-spec, I found out they needed to wam up tires before running consistant lap times... I then take this lap time and run hot laps with anything in my garage, making sure I can last the # of laps and barely beat them on lap times... This will ensure me at least 125 points in A-Spec... Sometimes it's 150 and above, and since I already know I run faster than them on hot tires, the race is won without a worry...
 
kauss' post seems logical. i know i race like that, there's no more tyre wear to worry about after the last lap, so go your hardest and lean on the treads to get a little bit of a better lap in, yet another aspect of gt4 which moves away from "game" and towards "simulation"

i've noticed you can definately pressure an AI opponent to stuff up and run off the road by riding his ass really close, even if he was doing seemingly perfect laps before
 
ferret-turbo
just wondering, as I always seem to keep the lead until the last lap :(
trying to do the game with tc + asm turned off and on the last lap the 2nd place car comes flying from behind and rams me :(

I think what happens is that if you make a mistake they catch up faster. I dont know if they get faster at the end.

Ive noticed that some cars I cant get rid of no matter what they stay about 2 to 3 sec behind me the whole way.
 
Yes, they run the last lap faster. It doesn't have to do with tires, as it happens long after they got them to temp in some races. Check their lap times by running two final identical laps if you can and keep an eye on the gap: I have found out that they invariably shave off 2 to 4 seconds on a normal 1,30min lap. Makes the last lap a nightmare when you're barely leading.
 
all ive noticed is on this one race, the computer ALWAYS comes into this corner and spins out, while i would have learned after the first time, the computer does not. And i therefore had to race the race myself. Stupid computer. I know it can run the course in the FASTEST time possiable if it wanted too, but they coded it dumb. (not bad coding, but litterally coded it to be dumb)
 
bonzo, were you sitting on the AI player's bumper when he spun out? you were probably pressuring him and he was pushing too hard and messed up. sit on the start line for a few laps and watch the AI's replay and see if it happens, bet it drives perfectly
 
KAuss is correct; AI does require a few laps to get up to maximum speed. Then the other cars will catch up to you more quickly if you make a mistake than when you mess up very early on. In addition, I think there is a psychological factor, because there is a lot more pressure on you during the last lap than on any other lap, making mistakes more likely.
 
The B-Spec guy also runs last laps the fastest... Even if I set his speed to 3 for the last 3 laps, he runs a usual 2 or 3 seconds under the middle range laps... Having the first 2 laps being the slowest (for sports tires)...

The ONE thing I hate in this game is that the computer will qualify for a championship a LOT slower than they run their final lap... I've qualified for races in the one make Miata races and had the slowest Miata you can buy... I'll qualify for first and be 6 seconds ahead at Motegi, then I run the race and was up 4 seconds after the first lap and somehow they come back to close it in 3 seconds..

Even if I ran a slower lap myself, I still ran within a second of my qualifying time... This means that the CPU does some other crazy things in races especially on last laps... If they were able to run the time they ran on the last lap, my qualifying time wouldn't of been 1st...

So either the CPU DO have some sort of catch up, or they end up driving fast ONLY during race situations...

Either or, I don't worry about it, the CPU is never a good match... They're either too consistant for newbies, or too slow for GT junkies... I just B-Spec everything I can and just lap my own ghost or play online... There is no challenge in AI racing... 90% of the time in a 6 car grid, you're only racing ONE AI car, the other 4 are blockers... Especially on the stupid 2 lap races...
 
I've noticed a similar behavior, and it's especially frustrating if you are running against cars that are a close match to you. I was racing a 10-lap series at Infineon, and was +18 seconds ahead at lap 8, at lap 9, I was only ahead by +12 seconds, and the final lap I had only a 6 second lead. Looking at the running tally of laps, the other cars were indeed pulling +6 seconds faster on my top laps, while I was running consistently within 1 second of my best lap

-a
 
Seriously, what I can't stand is not the catch up, but the rather LINE the CPU runs with all variations of cars... They almost always run within a second of each other with the exception of the lead car... Thus further proving the theory of 4 blockers and 1 race car...

Given 6 humans played the game, the cars would be scattered all over the track after 3 laps... However this is never the case vs the AI, even cars that end up dropping 3 seconds out from a spin ends up catching up eventually...

So generally you'll place in either 3 positions... 1st, 2nd or last... I would like to place 3rd or 5th or 4th... However this is rarely possible since 3rd 4th and 5th run as if they're chained together...
 
Just look at the replay and go to one of the AI cars behind you, you'll see if the AI's best lap is always the last (I don't remember if they show lap times, do't wanna check right now). Maybe it has gotta do with grip?? It increases steadily with the laps after your just beginning (with blue tyres) Otherwise it's just good AI, I TOO push the cars limits a bit more on the final lap:)
 
GTchampion
I find sometiems they get slower..
I agree.

It seems to happen a lot when using the Family race. The cars start off strong, and whimper towards the end.
 
AI cars did all sorts of weird things in GT3. It was well known that they cheated with 'boost' and such, in certain races (I say certain races, they didn't seem to cheat in endurance races).

In GT3 I saw a Viper Team Oreca run a 1:28 *out lap* at Grand Valley, because the AI was cheating, by boosting the car to F1-like speed. The speedometer would say 180 km/h, but clearly the car was moving at more like 300 km/h. I was leading by 25 seconds but in one lap he would close that gap to almost nothing. In the end, because he had fresh tyres when he caught me, I had to ram him into the pitlane entry wall as he drew alongside to overtake. There was no other way to win.

I'm not sure if this sort of thing still goes on in GT4?
 
JBR-Man
Humans get mentally tired, they lose concentration after 5 minutes. Computers do not.

That's a "think about that" post.

It has been proven that computer cars in GT3 get 'magical cheating boost'. Humans do not. Think about that.

That's GT3 - I don't have GT4 yet - but I wouldn't be surprised if the computers are up to the same old tricks, or something similar.
 
another thing, if you get in to a slide and they are close behind you more often than not they'll smack right in to you, leaving you no chance of getting out the slide :(, especially in a powerful car
 
You know the funny thing is, if PD wanted to make GT3 harder they shouldn't of added catch up, they needed to add "get away"...

They sorta did this in GT4 by adding the stupid rolling starts... Not only are most of the races 2 laps, they also throw in a 10 - 15 second defecit for you to deal with... PD makes the player drive either super wreckless or super beefed up cars... Both of which I don't like...

Another thing is, if you're worried about catch up, pass them at the very end :D Either that or learn to block like in all GT games past...
 
I have also noticed that the cars drive faster on the last lap. I think its the tires getting warmed up.


Have you ever did the opel make a race now there much faster on the last lap. :grumpy:
 
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