JimjamsWell, any game/sim's physics is going to be an approximation. The Calculations are too complex. But I agree, Enthusia's physics feels responsive - more like a real physical system. Lap after lap will feel different. GT4's is so sterile and unresponsive, imo, I ended up resenting it.
The DS2 may be part of Enthusia's problem popularity wise. Drifting's OK with it, but it's no fun for me in comparison with the DFPro. And despite any 'compensation', you can't yank the steering around like you can in GT4. So you need to take up the slack on the sticks in order to be able to apply controlled inputs or else you'll be sideways; not everyone wants to drift everywhere, you know!
I agree the snap-back oversteer isn't sharp enough. On the other hand, GT4's is ridiculous: you counter-steer, nothing happens at all (I've heard track drivers say it's much easier to catch a slide in RL than in GT4) and then it snaps back with *no* warning. You can learn to predict it if you're familiar with that particular car and bend, but it just seems to be following a crude rule.
I agree about locking breaks.
I've got RBR on PS2. That feels quite similar to Enthusia, and I've heard the track drivers say it's very realistic. But being mostly 4WD, and dirt, I'm less interested. Main problem with RBR is the road detail makes it difficult to judge how fast you're going (this effects cornering performance! ). Also, kinda sad when the late RB's voice says 'I'll have to watch out for you".
+1 on everything. 👍
I don't have too much trouble driving fast without drifting with the DS2, and the only cars that can be difficult at times are the ones that should be difficult (i.e. the Abarth, the Cobra, etc.)...but I admit that the game is easier with DFP, and I can fully understand when others say they have trouble with the DS2.
I find it interesting that you have trouble with RBR's sense of speed -- I had the exact same problem when I tried it.
TheCrackerFrom what i've seen of the Enthusia love/hate arguement, those who love Enthusia love it's handling realism - those that hate it are usually those who are too young to have spent much time behind the wheel of a real car.
Reminds me of what live4speed said not too long ago:
live4speedThe best way I can put it is that GT4 feels real to people who don't drive real car's or haven't driven real car's fast. GT4 is let down by poor tyre physics and poor weight physics, if not more things.