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But I'd be damned if I spent $20,000 on a new "high rpm turbo" that only pushed my STI up 60HP.(IRL)
There's the rub.
Maybe they meant $2,000 for a 60 hp chip-tune.
But then again... chip-tunes are cheaper than that...
But I'd be damned if I spent $20,000 on a new "high rpm turbo" that only pushed my STI up 60HP.(IRL)
GT5 loses it's simulation aspect from the moment you begin tuning your car... or at least, when it comes down to engine and drivetrain modifications, since it doesn't take into account the power losses through the drivetrain and most of all, the power that's been unlocked when purchasing racing exhaust and intakes is simply too high. Cars are not that limited. One more thing, when changing parts, the overall weight of the car doesn't change either (excepted for weight reduction)... as if all parts we're of equal weight.
In the same way, Forza fans claiming it to be more realistic than the GT franchise because you're allowed to do engine swaps, stretching tires, etc. Did they really do the test before incorporating it in the game, trying to simulate the effects? It's all-show no-go to me. What the customer asks is what will make the game sell better. No realism there...
GT5 being limited in aftermarket parts makes it more of a simulation (to me) than would be Forza.
My two cents.
What I like about GT5 is the ability to add and reduce power. My brothers and I try our best to match up these upgrades with real life parts. Makes the cars more unique.
This is why I love the weight ballast you can add weight or deduct weight. Biggest example would be when buying a light weight exhaust. all you have to do is buy the 1st weight reduction and match it up to the real life part weight specification. Its A little more work but it's fun and worth it.
I think another step in realism should be making the player buy upgrades in stages that make sense.
Currently GT has always been make money buy everything in sight and tweak to your leisure. There should be more thought behind the way the mods are purchased and the sequence of their installation on the vehicle.
For example if you want to buy a High Boost Turbo you should have engine work stage 2 or 3 installed or the internals won't allow you to make that much power without destroying the engine and adjust the performance accordingly. You should also be made to purchase a higher stage clutch that allows for that much power. Also reintroduce the displacement upsizing through stroking if you really want to run big turbos with less lag.
This way the tuning aspect would be more realistic and require a little more planning from both the performance and money aspect.
Firstly, it's long been said these guys fib about their true power.A point... at Daytona, Indianapolis, and Talladega NASCAR run 500hp roughly. Other tracks they run unrestricted.
Also LMP's are not as powerful in real life as in GT.
I posted this a while back on a thread:
Car (REAL LIFE HP / GT5 HP)
Audi R8 '01 (610 / 822)
Audi R8 '05 (520 / 818)
Bentley Speed 8 (615 / 814)
BMW V12 LMR (580 / 764)
Pescarolo Courage-Judd GV5 (600 / 770)
Pescarolo C60 Hybride (660 / 905 with over 1000 possible)
Pescarolo Courage C60 Peugeot ((510 / 828)
Peugeot 908 (700 / 725)
Toyota GT-One (600 / 803)
Depends on the car, don't you think?EAGLE 5For example if you want to buy a High Boost Turbo you should have engine work stage 2 or 3 installed or the internals won't allow you to make that much power without destroying the engine and adjust the performance accordingly. You should also be made to purchase a higher stage clutch that allows for that much power. Also reintroduce the displacement upsizing through stroking if you really want to run big turbos with less lag.
A point... at Daytona, Indianapolis, and Talladega NASCAR run 500hp roughly. Other tracks they run unrestricted.
MOTORTRENDmitchI think a Simple TWIN-TURBOing option would be epic.
If I'm not mistaken, they estimate around 700HP at Daytona, but I could be wrong, it's been a while.Indy, although it is a 2.5 mile superspeedway, is a relatively flat track with low banking. A NASCAR stock car cannot go full throttle around the track and does not achieve a high enough speed to warrant a restrictor plate there. They only regularly use a restrictor plate around Daytona and Talladega.
I believe the McLaren had times of 11.2 and 10.8 for the 1/4.As for stock cars... I've had to put maybe 3 or 4 hours into getting my McLaren F1 to hit 231mph with stock HP. I've upgraded everything else and even gutted the damn car... still can't get it to go over 220mph. Same with the Veyron. Disappointed here. Two cars both famed for having top speed records, and neither of them perform like they should. I also doubt the McLaren F1 is putting down 11 second 1/4 miles. Even with how I've got mine setup with everything BUT the HP upgraded... They're supposed to run low 11s stock but my McLaren acts noticeably slower than that. These are the only two cars that I was outright disappointed with. The McLaren at least handles like a dream and can put to shame a lot of modern supercars.
The modding in GT5 is far from real world capabilities. The '85 RX-7 in this game barely hits 500HP fully modded but my GF's RX-7 (same year but a slightly crappier model then the one in-game) is in the mid 500's & does 200MPH down the highway with ease.