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Let's completely ignore your attitude of "something is true for me, so it must be true for everyone else," because I can't even think of a way to explain to you how silly it is.
I don't really see how listing system requirements and then assuming people buying the game meet those requirements (or are at least aware of them) is "silly". Of course I know it's not true for everyone else, I never inferred that it was. My point is that the game is made for people that have certain amenities (such as a PS3, a television, etc). To take full advantage of the game features, you'd also need broadband internet, a multidisplay setup with multiple PS3s, or a 3D TV. I certainly don't have all of those things. That doesn't change the fact that PD spent a long time working on the 3D implementation and that implementation is part of the game. Without the right equipment...that's right! I can't use that part of the game.
Regardless of WHY certain consumers don't have access to certain technologies, it doesn't change the fact that PD (and probably everyone else in the gaming industry) are not going to cater to the laggards when it comes to technology. Who in their right mind is going to stop trying to expand online content and game play because certain segments of certain markets either cannot or will not get faster internet? The PSN had revenues of close to $1 bil USD in 2010, double from 2009. You think that was from dial-up users? Probably not.
Want to tell me what is "silly" about that?
Let us instead focus on your assertion that since PD included multiplayer in GT5, it allows them to completely ignore (and, arguably, intentionally sabotage) the single player game. Do you know how unbelievably dumb that would be as a design decision?
So because you don't like the game (or the offline content) for whatever reason, you assume it's "ignored" and "intentionally sabotaged". Hate to break it to you, but some people actually enjoy the offline content. And online content. Together, they make a pretty good pair 👍
You know what though, before I was playing online, I was still having fun offline. Some people on here (sounds like you included) want hundreds of races and they want them all to pay massively and reward them with exotic race cars that they can sell for more money...honestly, I don't care. I wouldn't say no to more content, but ultimately, I play because the cars. Between A-Spec events, Special Events, Seasonal Events, License tests, Practice (one make events and time attack), I've honestly not gotten bored of playing offline because those are all just places to DRIVE CARS.
The difference is I'm playing because I enjoy the game play, NOT because I'm fixated on earning credits, leveling up, and buying every car as quickly as possible. I actually enjoy the driving part of the game. I don't care if an event pays out credits or XP. It doesn't make it less fun or challenging.
PD spends 4 years (or whatever) building this massive game with huge hype and numbers and licences thrown everywhere. And they then proceed to include a career mode something like a quarter as long as that of its predecessor, and even less of a percentage of its immediate competitor. And your defense seems to be that because the game has online multiplayer, there are infinite races to do. Carrying the implication that PD somehow spent all their time on multiplayer, which is obviously not true because it is one of the most bare bones systems in a modern racing game today.
GT5 was a complete rewrite and is going to (at least based on what Kaz has said) serve as the foundations of at least GT6. I know they were also sidetracked by Sony to do the 3D implementation for the Bravia line. If you want to simplify that as spending 4 years programming a sub-par GT entry, so be it.
Like I said, not only are plenty of people happy with the offline game play, they frequently enjoy online game play to supplement it. If you want to ignore some content and then judge the rest on a subjective view of what is "right/wrong", have fun. Doesn't stop me and millions of other people from having fun playing it.
Gran Turismo 5: Prologue has online multiplayer. In many ways better online multiplayer. The servers for GT5 are shutting down in 2 months. What will happen to the "infinite races" then? What will be left of GT5: Prologue? I play Gran Turismo 2 to this day because of the sheer amount of stuff that it has to do in single player. Will I have any enjoyment from GT5 12 years from now? Assuming, of course, that I have the means to play it online in the first place, which is in no way a certainty.
I'm not too worried about wanting to play GT5 in 12 years, as I imagine I'd be more consumed with GT7 or whatever. If you're concerned about that sort of obsolescence, I suggest you stick with GT2 (or avoid electronics all together).