gt7 the best driving physics ever, gt sport the revolution we expected with the best menu ever, disagree with almost all the comments here
Have you tried literally any racing sim before, or...?
Im 39 years old im playing since 1998 and i can tell that the gt7
is not my favourite but Yes is way better from every other gt game..
If you think that this is the first "full" vr game and not just a mod..
Its one of the biggest steps to next gen gaming..
Yay, now I can experience lackluster content in VR. Thrilling.
Please tell me you're not seriously arguing that the reason GT7 is better than every other entry is VR support. As if "next-gen" ever meant anything. A VR headset doesn't make the content any better or more varied.
"Better game" is subjective. What is sure is that GT5/GT6 were clearly more arcade-ish games.
People then need to choose between more arcade and more realistic sim. I've always thought that a huge franchise like Gran Turismo should bet for a dual physics system: BOTH arcade and realistic, to please everyone. I know it's not easy but i'm very confident it would become a massive success.
You thinking that GT5 and GT6 were clearly more arcade-ish games is also very subjective, and perhaps forgetting the part where Sport came out between 6 and 7. It's absolutely fair to say 7 benefitted from what had been done before with Sport. Whether these benefits made it a better game
... well, that's indeed still subjective. There have been enough arguments before my post to explain why that's not necessarily true.
The choice of "more arcade" and "more realistic" has been attempted before, by GT, no less. Back in the yonder days of Gran Turismo - the original one - every vehicle in Arcade mode performed far better than they did in Simulation mode so people who wanted to simply get in and race could do so without waiting. Yes, yes, I know, GT1 physics aren't as advanced as they are now, but the concept can be done without going as far as a dual physics system.
Today, the least mind-breakingly expensive way to do this is to have one, single physics system that is realistic on which progressive layers of assists and aids can be implemented... Well, that both makes more sense and is kind of what we already have.
But mostly, and most importantly, GT doesn't have to, and I'd argue, shouldn't
try to please everyone. You can certainly find many things to comment on or criticize regarding the direction Gran Turismo is taking, but being a racing game that tries to be everything for everyone would honestly make things worse. Even if we could have two distinct perfect driving and physics systems, it assumes "arcade" and "realistic" aren't extremely subjective notions in the first place. It just isn't fair or anywhere close to realistic to expect that's what GT needs first and foremost.
We could, I don't know... start with more content?