HarambeRacing
(Banned)
- 17
- Canada
Something I've thought about recently is the viewing mode in which people drive.
I used the hood cam, I've pretty much always used this as the bumper cam just feels horrible for me as far as spatially & also when I'm racing amongst many people, i like to be able to at least see where my nose is. It doesn't help when i can't see the rear of my car & sometimes people might feel like I've pushed them when in reality I just assumed the move was done, but that's a whole other thing with clumsiness & checking radar in the moment.
Anyway, I've noticed that almost all of the top guys used the bumper cam, & even more interesting, most wheel users seem to use bumper cam too (that I've come across, obviously I can't know all of them).
I'm on controller, so understeer is basically part of the game at this point... & horrific tyre wear, but something got me thinking about this the other day when watching a top drivers livestream who was in the same top split lobby as me.
He's on a wheel in bumper cam, I'm on controller hood cam, he pits to softs 3 laps before my at Watkins Glen, & at the end of the race his tyre wear was slightly less than mine, on tyres that did 7 laps at x5 tyre wear, as opposed to x4. I have no idea how much of that is wheel vs controller, or throttle control (although I feel like WG forces you to have good throttle control otherwise you're spun easily).
What made me think about it was the way the cars rotate... I don't know if it's just a placebo effect, but I feel as though the bumper view has better rotation on the cars. That is to say that the cars feel like they have less understeer & a better turn in compared to other views, especially the hood cam view.
Hood cam feels like it has more understeer inherently, but again I can't prove it. I'm also not a programmer, so I have no clue whether this is even a thing... I feel like logically in a game world, it's certainly possible that some views "feel different" because of the spatial differences & how that's coded into the game?
It's probably a ridiculous topic,there's so many variables in the game that lead to advantages/disadvantages in one area or another... but it'd be interesting if there was a way to prove that one view gave a particular advantage or not, & that you'd be able to find a tenth or 2 consistently by switching to a different view.
The difference if there is one, is probably only marginal, it's not like I'm saying "change to bumper cam" & you'll be in the top 10.
I used the hood cam, I've pretty much always used this as the bumper cam just feels horrible for me as far as spatially & also when I'm racing amongst many people, i like to be able to at least see where my nose is. It doesn't help when i can't see the rear of my car & sometimes people might feel like I've pushed them when in reality I just assumed the move was done, but that's a whole other thing with clumsiness & checking radar in the moment.
Anyway, I've noticed that almost all of the top guys used the bumper cam, & even more interesting, most wheel users seem to use bumper cam too (that I've come across, obviously I can't know all of them).
I'm on controller, so understeer is basically part of the game at this point... & horrific tyre wear, but something got me thinking about this the other day when watching a top drivers livestream who was in the same top split lobby as me.
He's on a wheel in bumper cam, I'm on controller hood cam, he pits to softs 3 laps before my at Watkins Glen, & at the end of the race his tyre wear was slightly less than mine, on tyres that did 7 laps at x5 tyre wear, as opposed to x4. I have no idea how much of that is wheel vs controller, or throttle control (although I feel like WG forces you to have good throttle control otherwise you're spun easily).
What made me think about it was the way the cars rotate... I don't know if it's just a placebo effect, but I feel as though the bumper view has better rotation on the cars. That is to say that the cars feel like they have less understeer & a better turn in compared to other views, especially the hood cam view.
Hood cam feels like it has more understeer inherently, but again I can't prove it. I'm also not a programmer, so I have no clue whether this is even a thing... I feel like logically in a game world, it's certainly possible that some views "feel different" because of the spatial differences & how that's coded into the game?
It's probably a ridiculous topic,there's so many variables in the game that lead to advantages/disadvantages in one area or another... but it'd be interesting if there was a way to prove that one view gave a particular advantage or not, & that you'd be able to find a tenth or 2 consistently by switching to a different view.
The difference if there is one, is probably only marginal, it's not like I'm saying "change to bumper cam" & you'll be in the top 10.