Do you want GT to have 100% accurate driving simulation?

  • Thread starter Thread starter dbarrade
  • 79 comments
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Do you want GT to be 100% accurate simulation?

  • Yes

    Votes: 176 79.6%
  • No

    Votes: 45 20.4%

  • Total voters
    221
Messages
518
Messages
Draith
I'm reading on various threads here and elsewhere that what people don't really want is an exact simulation of driving?

Last week I went to a trackday, I drove a Lotus Exige, I got some instruction and I tried to improve my time around the track, keeping as far away from other vehicles as possible.

I left no skidmarks, did not damage the car, and definitely did not paint the car with my favourite character from some other game.

I discussed what pressure the tyres were set to, what tuning had been done to the car, and how the suspension was setup, but as I don't know any better I didn't make any changes to any of these things.

This I would like to learn, preferably in a situation where if I make a detrimental change no one gets hurt and the car isn't damaged.

This is all I wanted from Gran Turismo since day one, it had lots of information about the history of various vehicles and I could make adjustments and see how they affected the car.

In real life, instead of upgrading the engine with turbo's or increasing the bore like the rest of my friends, I upgraded the tyres and suspension first, because that seemed to be the best bang for my buck.

I find the GT5 TT to be a huge improvement in realism in the way the car reacts, but a lot of people seem unhappy with this.

Do you want GT to simulate the response of the steering wheel and your inputs to visually recreate 100% of what would happen in real life, or are you wanting something totally different, and if so, why, and what brings you to GT instead of the many other racing games?
 
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Of course we want as close to 100% realistic simulation as possible. But since 100% realism simulation is impossible (aka you would actually have to drive that car, at those settings, at the track with the chosen tires, etc. etc.) we want to get it as close to as real as possible with the wheel and pedals. Now we just need to add more cars and also having info on history of each car will also be an option for future GT games.
 
Of course! GT6!

Yes I wan't it too be as close to realism as possible. For me it is more satisfying that way.

Hell yes!

I can foresee massive whining whenever (and if ever) you get 100% accuracy in simulation and you get bumped by some idiotic AI in the middle of a 1000km. endurance race and lose it all in the second.
 
Yeah 100% simulation. Real money, everything. You or someone else wrecks your car you can never use that car again if it's wrecked, or you can't race again until you have to fix your car with your money, and you have to get sponsors to be able to even get in the big league races.

Oh and no restarting the races either, that's unrealistic.


There has to be a line drawn somewhere. I'm playing a video game BECAUSE IT IS A VIDEO GAME. Not because I can't go physically drive. I want it to be somewhat realistic and mostly unpractical/ Not to the extend of NFS, but seriously guys, you want to take it THAT far?
 
Yes, but as options, I don't want everyone who doesn't find it fun and who just want to pickup and play be stuck with it


GT will never be perfect or complete without 100% accurate physics.

100% accurate physics are impossible as in the end even if all the calculations match there is always a ton of people that will still say it's not realistic doesn't matter what physics engine they use. Look at the demo tons of people love the physics then there is tons of people that think they're way too hard. Every Forza forum I have visited think they're waaaay off because they're hard.

It just comes off as too opinionated to me.
 
@happycorey

From my original post I wanted to discuss GT simulating the response of the steering wheel and your inputs to visually recreate 100% of what would happen in real life.

I don't want to get into anything that happens outside of the race such as repairs etc, I'm more wanting to discuss that if I turn the wheel in such a way on such a road surface in such a car, that it then shows me exactly what would happen in that same circumstance in a real car.
 
I said no because I do want a sim game however, I know that if the game is 100% realistic physics wise, fun will be compromised in the end to a lot of people. This would mean a REALLY big decrease in game sales, which would end up meaning no GT6, and I don't think we want that.
 
(A bit offtopic) A Driving simulator mode (real life driving in a street I mean) would be nice. I mean something that teenagers could use to get some experience before they apply for driving license.
 
-> As long as it doesn't sacrifice the fun factor of the game (which what makes GT so great) then I'm all for it.

-> But there is a very fine line between serious and fun that PD has to overcome, I'll just have to wait that outcome when GT5 is released.

-> By far, GTPSP is the most fun GT game I've ever experienced when it becomes to physics simulation. The AP2 S2000 in GTPSP acted the the same way as my real-life S2000 at limit! To me, that is planet-sized fun!!!
 
GT will never be perfect or complete.

It's a video game. Play it & enjoy it or really - shut up.

Every topic has been debated to death and the constant, daily whining really needs to stop.

* Trees.
* Spectators.
* Physics.
* Handling.
* Roll over.
* Damage.
* Skid marks.
* Car reverse lights.

* Track layout irregularities, bumps and surface type.
* Liveries.
* CPU car AI.
* Textures.
* Online racing.
* Engine sounds, skidding sounds, music.
* Lighting & shadows.
* Tyre flex.
* Tyre fittings (inside / out).
* Controller lag.

... and many many more!

We know!

Seriously, how many of those things do you honestly think can be 'fixed' given the limitations of any modern, affordable technology? Here's a clue, I've highlighted a couple of options.

Not one of the other options will perfectly simulate real life. Not now and the way our planet is going - not ever. Even if GT wasn't a video game, even if it was a military funded simulator with Stephen Hawking doing the physics - it still couldn't be done.
 
I'm all for GT being as realistic as possible but there need to be a way to turn down the realism to make the game fun for everyone. I didn't like the demo/not-demo because it was to difficult for me to control either car. Give me the aids and the dumbed down physics engine so I can have fun with it and I'll be happy.
 
YES, but at the same time why complain since GT5 will have Standard Physics as well for everyone to enjoy as well?


I believe 100% simulation is possible when Playstation 7 plugs directly into your skull


WHen you will be a grandpop you will say

"Whats wrong with you kids, plugged to the cables and all, have you not heard of a controller? In my days we use to play games with pads, also we had to wait till they charge up blah blah blah.."
 
Hahahaha were all gonna be grandpop when PS7 comes. And by that time GT5 wil be a history of the pass and the kids will get to play GT20 or so with KY The Second or KY JR will be developing it.:)
 
I see a lot of people have the misconception that if the physics are 100% realistic, it won't be fun.

That's to say that a real car can't be fun because you have to abide by 100% real physics. Which is absurd. Fun depends on how you build the challenge. Obviously driving in traffic is not fun, but that's different from driving at the track.

Now the question, is it possible? Probably not, seeing as there are many interests keeping from showing the truth of real driving. Licensed cars, to mention one example, that won't ever be completely allowed to damage as they would in real life.

But in concept yes, I'm all for 100% simulation (or as close as we can get).
 
Jay
Yes, but as options, I don't want everyone who doesn't find it fun and who just want to pickup and play be stuck with it




100% accurate physics are impossible as in the end even if all the calculations match there is always a ton of people that will still say it's not realistic doesn't matter what physics engine they use.

I realize that it's impossible, but that just means, I'll go but the next game when they add the next .001% of realism.

As for people's opinions, that's why PD added a dumb down physics mode to GT5P.



I see a lot of people have the misconception that if the physics are 100% realistic, it won't be fun.

That's to say that a real car can't be fun because you have to abide by 100% real physics. Which is absurd. Fun depends on how you build the challenge. Obviously driving in traffic is not fun, but that's different from driving at the track.

Now the question, is it possible? Probably not, seeing as there are many interests keeping from showing the truth of real driving. Licensed cars, to mention one example, that won't ever be completely allowed to damage as they would in real life.

But in concept yes, I'm all for 100% simulation (or as close as we can get).

Great post, however, consider that not everyone has a $250 wheel and $200+ stand. Driving a real car with a controller may not be fun. However, even if I end up stuck being a controller-sim driver for the rest of my life, 100% realism is still my goal.
 
It's all about egos, isn't it? The eternal fight over which game has the most accurate "physics".

I'd wish this word was actually banned on these forums, would be nice if one can't jump at using it and supposedly have said everything by throwing "physics" into a discussion.
That could possibly make for some nice discussions.

I heard so little talk about the actual car(s), but so much banter if the "physics" are "right" or not.

That said, no, I certainly don't want GT be 100% real as in "real life".

The best game-engine (see, I don't have to use physics) won't give you clean, competitive races. And that's what I want, exciting bumper to bumper stuff, pushing hard and been pushed hard.

Screw reality, GT has to be better than reality.

If you want 100% simulation, win the lottery and go on the track yourself I'd say. And see how much fun that is.

Doing 4 hours work-out a day to race? Spend hours of talking to mechanics and engineers? Certainly not!
 
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