Does a bunch of races justify being called a career?

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Other than the licences which prevent progression to the next round of races, I’m finding the career area to be little more than a bunch of races. I think PD see the flimsiness of it as they have added the mission races and coffee breaks within the career mode. The idea of a career in the GT world has so much potential with the power of the PS3 (& PS4 going forward) that you’d expect progression from the early GT games on PS1 & PS2 but it seems to be a regression. There have been some good ideas in the past but they are rarely fully realised and improved upon.

There are games that simulate the life of lots of things and sportsmen (New Star Soccer is a great example) and GT should fill the gap for the life of a wannabe racing star. Like an in-game version of GT Academy winners journey after being selected would be an interesting way of looking at it

The licence model is already there, how about building on it like starting your racing career in a certain geographical location, and opening up more tracks as you become more successful and can travel. Tie it in to the player’s home location and it becomes more realistic for each player.

Why not make it more realistic and link available races to a calendar so you can see what races are where and when for every class of car. That would make each race more of an event rather than something to grind over and over to earn money. Incorporate practice days or track days for those that just like driving around the tracks to improve. Something like this site http://www.racedates.net/ in the GT world would be ideal.

Oh and make career mode online.
 
Because Star-Porn. :boggled:

I'm serious.

They (PD) sure put a lot of effort into that 1 area (astronomy), as well as other minor things, yet they have more-or-less completely ignored other area's of the overall game experience & structure (Tuning & Customization depth, for example), and "Career" has fallen into that group as well, to the point where they've re-used names/themes/locations/etc for race-series. (Rinse. Wash. Repeat.)

Sure, GT6 probably still isn't fully 'released', and lets be honest, may never be with how "scatter-brain" their focus can be at times, but until PD actually 'buckle-down' and truly expand such areas of gameplay, like how you suggesting restructuring Career-progression (which I'd fully support them doing, as that's how it should be done to make it engaging)

GT is, or has to some, started down the path of becoming stagnant & overly repetitive, Kaz can have all the ideas & intention in the world, but they're all worthless without execution to see them fully-realized. /rant
 
Well personally I like the career mode ok in GT and it is similar to what i have come to expect from GT.

Forza did the whole calendar thing and I thought it was very lame, did not like it at all. Thought the career mode was much better in Forza 2 which ironically was much like what GT has been doing for quite some time. Forza added leaderboards but did not have the special events that GT normally throws in there

A career mode where you have to move up through the ranks could be interesting, starting in karts or on dirt tracks or whatever and having to obtain sponsors and win races to move into the next tier could be fun, but just adding a calendar system would not do much for me and quite likely make it less appealing
 
I think PD is wanting to include so many things into GT6 that they are sacrificing some things for others. I think the career mode is good as it is but it can be improved.
 
Having an in-game progression starting from GT Academy would be so damn cool.
It might be borrowing from NFS a bit, but the bit where as a GT Academy graduate, you get banned from rookie events would be the greatest cutscene ever
 
Not enough races. (Should be at least 3 times more)
Races are way to short.
Championships are way to short.
ALL races are ******* "chase the rabbit" again. Zero new ideas.
"Endurance" (S) is a joke, again.
Manufacturer races are cra* you have to buy 400.000Cr. Cars for 1 ****** race with 40.000 prize money.
And of course the AI use race tires on those (street cars) and you have to spent another 38k on tires to get a ****** unrealistic race.

Where is all the stuff from GT5 ?
Endurance, F1 Champ., Top Gear, Rally, AMG , NASCAR, training, test center, B-Spec and 10 more things i forgot.
ALL GONE, we only have Goodwood, moon and Red Bull. That is 2-3h with the "difficulty" level they have.
Ups, almost forgot "vision GT" that adds a lot to the game of course... NOT

50% from what was in GT5 is gone, if you count the time you needed to do all gold GT6 is probably less than 20% of GT5 !


Difficulty is WAY to easy*
No damage (i can switch it on online why the **** not in career ?)
Wet grip is a joke, no problem to drive everything with race hard.
(again, realistic grip is in arcade and online why the **** not in career ?)
The opponent selection is awful, you always have to catch one car that is way to strong compared to others.
Rally cars in Le Mans, F40 against Enzo and so on, you NEVER get a field of close matched opponents.

The AI slowdown/rubberband is the final nail in the coffin, never saw it so badly done.
It should not be in a racing game in the first place but how they done it is just unbelievable bad and brakes every last bit of immersion.

Worst is you cant even make your own races.
How hard can it be to take the "make new room page" from online, add a folder for AI opponents , call it "Custom Race" and stick it on the home screen ?!?


*they don't have to make everything "hardcore sim" , it should be easy and fun for new players.
BUT WHY CAN'T i ADJUST DIFFICULTY AND REALISM ? WHY IS EVERYTHING FORCED ON EASY/ARCADE/LET PLAYER WIN ?

Best thing they can do is rename career in Kindergarten...

The whole career feels like it is a trailer for a movie, there are some interesting bits but the movie is missing.
 
What's the difference exactly between your proposal and the current career mode? That the list of tracks you can race on will be limited until you reached a higher level? And that you can only race on certain dates? Doesn't sound like improvements to me.
 
And i forgot the slipstream, also ruins the career like the slowdown AI.

It causes a chain reaction that ruins the races.

AI are to slow if you use equal car, you take slower car and overtake in corners, on the next straight faster AI cars gets in your magic slipstream and can't brake in time, boom. Players complain about AI.

If the AI would drive the same speed as you in the same cars on same tires that would be no issue.
But this can't work in a 3 lap race where you start last and the fastest opponent first.

But PD don't get that in their heads, instead of making proper races they made the AI slow down.
 
The career mode is okay but could use some tweaking......real grid starts, qualifying for races, the addition of the DTM or other similar race series and more "tuner" style races. The race scheme in GT 5 gave us that variety and it is missed.
 
If the AI would drive the same speed as you in the same cars on same tires that would be no issue.
But this can't work in a 3 lap race where you start last and the fastest opponent first.

But PD don't get that in their heads, instead of making proper races they made the AI slow down.

You seem to have gotten an idea in your head that the developers had to pick between fast AI or short races. Where does that idea come from?
 
The career mode we have now is not too far off GT2's method. Start in the slower cars through a great number of challenges, and work your way up to greater cars. Although we are missing a station wagon cup and that was fun.
 
GT6 doesn't have a career, there's no two ways about it. Neither did GT5 for proper racing although I suppose from the perspective of B-spec characters that resembles a career a bit more although it's the same races. I have no interest in B-spec. I never touched it aside from the trophy for winning a race.

GT could certainly use a proper career mode single player. I was hoping for one with GT6, but wasn't expecting one. It's just that with all the content in GT at this point, you have so many different classes of vehicles available to play with, you could easily set up not just a career, but a whole driving life of a character. STart in karts as a kid, probably some street racing as a teenager (lol), then maybe you decide to join an amateur touring racing league, or perhaps you want to go into D1, then get team/sponsor offers to move up to something else, open wheel.....sports cars.......rally.......NASCAR........F1. Proccedurally (sp?) created cross-country Gran Tours on your off-season or in between races?......why not? Maybe even become a "test pilot" for car companies. "It's Your GT Life....Do What You Want" is my just typed up on the fly sloagan.

My point is, all that content is already in the game (just more tracks needed) plus many other classes of vehichle I didn't mention. It just needs to be formed and molded into an actual career instead of what is just essentially random races. It would add alot to the series to have a proper career, or as I said "life" instead of just grinding random series races. Not to mention, once we have the Community features and can create and share our own series races, that will be better than and replaces the PD ones for grinding......a real career is what we need from PD next.
 
Not enough races. (Should be at least 3 times more)
Races are way to short.
Championships are way to short.
ALL races are ******* "chase the rabbit" again. Zero new ideas.
"Endurance" (S) is a joke, again.
Manufacturer races are cra* you have to buy 400.000Cr. Cars for 1race with 40.000 prize money.
And of course the AI use race tires on those (street cars) and you have to spent another 38k on tires to get a ****** unrealistic race.

Where is all the stuff from GT5 ?
Endurance, F1 Champ., Top Gear, Rally, AMG , NASCAR, training, test center, B-Spec and 10 more things i forgot.
ALL GONE, we only have Goodwood, moon and Red Bull. That is 2-3h with the "difficulty" level they have.
Ups, almost forgot "vision GT" that adds a lot to the game of course... NOT

50% from what was in GT5 is gone, if you count the time you needed to do all gold GT6 is probably less than 20% of GT5 !


Difficulty is WAY to easy*
No damage (i can switch it on online why the **** not in career ?)
Wet grip is a joke, no problem to drive everything with race hard.
(again, realistic grip is in arcade and online why the **** not in career ?)
The opponent selection is awful, you always have to catch one car that is way to strong compared to others.
Rally cars in Le Mans, F40 against Enzo and so on, you NEVER get a field of close matched opponents.

The AI slowdown/rubberband is the final nail in the coffin, never saw it so badly done.
It should not be in a racing game in the first place but how they done it is just unbelievable bad and brakes every last bit of immersion.

Worst is you cant even make your own races.
How hard can it be to take the "make new room page" from online, add a folder for AI opponents , call it "Custom Race" and stick it on the home screen ?!?


*they don't have to make everything "hardcore sim" , it should be easy and fun for new players.
BUT WHY CAN'T i ADJUST DIFFICULTY AND REALISM ? WHY IS EVERYTHING FORCED ON EASY/ARCADE/LET PLAYER WIN ?

Best thing they can do is rename career in Kindergarten...

The whole career feels like it is a trailer for a movie, there are some interesting bits but the movie is missing.
I personally would love the abity to expand on the career mode through the creation of my own championships and events. Customise ai difficulty, weather, time even incorporate the track creator when we get it. I find 5 laps too short and 24 hrs too long but whatever your into you can create 10 race championships or 12 hour enduros. Restrict pp, one make, manufacturer or class. Share online with friends like you could with your car or track in gt5. This imo would provide unlimited options to cater for everyone's preferences. It feels like the building blocks are there already how bout letting us use them. That's my 2 cents cheers.
 
I like the GT "career mode" how it is, it doesn't force you to do too many things, GT6 is the only one that may require you to do races you didn't like in order to get enough stars.
BTW, is it even ever referred to as career mode? it always has a new name for every GT game.
 
I actually like GT6's Career Mode. Maybe not as good as GT4's, but very close and WAY better than GT5's. I enjoyed it a lot and didn't expect it to be this good. There are a couple of negative points that could be improved easily though:

1. The License Championships disappear after you complete them. It would be good if you could do those again. Nevermind... I just realized they just jump to the list of events on the left side.

2. For the amount of cars in the game, they could've come up with at least twice the events. They were on to something good (with things like midnight racers, or rain masters) and creativity was great this time around, but it fell a bit short; almost as if they stopped for no reason.

3. Taking advantage of the vast amount of tracks that have time change, the time could be different every time you enter the event (except for rain masters and midnight races, of course).

4. There is more variety on the use of tracks this time around, but they could still use more of the tracks.
 
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Other than the licences which prevent progression to the next round of races, I’m finding the career area to be little more than a bunch of races. I think PD see the flimsiness of it as they have added the mission races and coffee breaks within the career mode. The idea of a career in the GT world has so much potential with the power of the PS3 (& PS4 going forward) that you’d expect progression from the early GT games on PS1 & PS2 but it seems to be a regression. There have been some good ideas in the past but they are rarely fully realised and improved upon.

There are games that simulate the life of lots of things and sportsmen (New Star Soccer is a great example) and GT should fill the gap for the life of a wannabe racing star. Like an in-game version of GT Academy winners journey after being selected would be an interesting way of looking at it

The licence model is already there, how about building on it like starting your racing career in a certain geographical location, and opening up more tracks as you become more successful and can travel. Tie it in to the player’s home location and it becomes more realistic for each player.

Why not make it more realistic and link available races to a calendar so you can see what races are where and when for every class of car. That would make each race more of an event rather than something to grind over and over to earn money. Incorporate practice days or track days for those that just like driving around the tracks to improve. Something like this site http://www.racedates.net/ in the GT world would be ideal.

Oh and make career mode online.
Most important is that they finally manage to create proper races that suck you in and are challenging.

It would help if you always had to race the same ~30 opponents (drivers/names/faces/skills) and they improve with you throughout the career.
This would take away this horrible feeling that each race is just a random event with random AI obstacles.

Also a closer relation to the cars would be nice, finally get rid of unrealistic things like oil change and rigidity restore and let us pay for the damage we collect in a race instead (for road cars).

A garage you can walk around in, and why not a house too where you can look at your trophies ?


Races with race cars should be a bit separated, let us first have them only as a pay driver for a team at race weekends.
If you bin it often you have to do a lower class race first to be able to try again.

First you get a car "ready to race" later in career you have to do setup work to be able to win a race.
(You get a mess like the R8 LMS and have to turn it into a winner)

Later let us make our own racing team, you have to have 2mil. to be able to form it.
(Buy a motorhome that you later see at the racetrack)
Then you buy the first race car and enter race weekends.
If you damage it you only pay the parts because the team repairs it.
Later you do championships that give you big money.
You can hire B-spec drivers to drive your race cars, maybe the ones you raced earlier on when you started.
You get a big box at your "home" racetrack where all your cars are based and where you can take them for a spin.
Of course you can also take them to a test session on any other track, but that is not for free...

Like an in-game version of GT Academy winners journey after being selected would be an interesting way of looking at it
As long as it gets not too linear, it should be possible to skip series you are not interested in.
(The star system is not so bad for that purpose)

Oh and make career mode online.
Please don't
Not everyone likes online, not everyone has internet all the time.
(Last time i was away for work 2 weeks and took PS with me, would have sucked if i could not have played because hotel has no wifi)
Maybe an option to invite friends to career races.
But i don't want random crashers to ruin all my cars.



There are endless possibilities for a amazing career mode.
But they have to start with the races first, the best career is useless if all races are still 3 lap catch the rabbit against 15 useless moving chicanes that gift you every win in the end.
 
I actually like GT6's Career Mode. Maybe not as good as GT4's, but very close and WAY better than GT5's. I enjoyed it a lot and didn't expect it to be this good. There are a couple of negative points that could be improved easily though:

1. The License Championships disappear after you complete them. It would be good if you could do those again.

2. For the amount of cars in the game, they could've come up with at least twice the events. They were on to something good (with things like midnight racers, or rain masters) and creativity was great this time around, but it fell a bit short; almost as if they stopped for no reason.

3. Taking advantage of the vast amount of tracks that have time change, the time could be different every time you enter the event (except for rain masters and midnight races, of course).

4. There is more variety on the use of tracks this time around, but they could still use more of the tracks.

Last time i checked they got added to the other races on the left side ?
 
Forza added leaderboards but did not have the special events that GT normally throws in there

Forza did. Rivals under community tab.
They had weekly rivals events, they had VIP rivals events, they had rival events to accompany every car pack release, they had community/celebrity rival/bounty events monthly.
 
Forza did. Rivals under community tab.
They had weekly rivals events, they had VIP rivals events, they had rival events to accompany every car pack release, they had community/celebrity rival/bounty events monthly.

Yes they did add rivals in Forza 4. The calendar thing was in Forza 3.

They did not have weekly rivals though, it was monthly and while they were cool they were not like the special events that are commonly in GT games. More like seasonal time trials with a twist

As for the VIP and car pack related this was very much targeted to get players to spend more money as you could not race in them unless you paid for the VIP membership and/or bought each car pack.
 
Career....Meh.

I dont find it very exciting the way its been set up, but in all honesty, its nothing buts a credit creator so i can get he cars i need to run in our racing leagues. For me thats where the game is at, real racers, real point scores, real battles. Once i get through the game just for the sake of "finishing it" i only do online and the seasonals in case there is a particular car i decide i want.

If the race series was 6 or 8 races to a "season", with decent AI and some sort of team feel about it (like grid for example) then it would be much more immersive and i would be more likely to spend a little more time there.

I did the GT500 races last night, i think for the whole "season' it was 25 laps and about 40 mins. Meh !
 
For what it is, it's fine, but I don't put much thought into calling it a career. Maybe a campaign, but not a career, but this is the problem with games that include multiple series, levels, and types of racing as the only games I'd say have solid careers ON CONSOLES are the dedicated games like WRC, F1, NASCAR, etc. Obviously a PC game doesn't have the same restrictions as a console game, and therefore can have a much more vast selection of, well, everything as well as having better graphics/physics/anything else that console games lack to anyone, and will people ever tell you about it, but the downside there is that some of us can't afford the "rig" that some games require.
 
Well I'll be darned... Are those the license championships?
Not sure what you mean.

From my memory for example the GT World Championship is first on the right side where usually the license tests are, after you complete it once it becomes the last race/event in the list of races in the series.
I don't think there is any race/event you can only do once (only the online seasonals dissapear after they expire)
 
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