Surely it's a minimal difference & is somewhere around "g"(the acceleration towards the Earth's centre of mass being approximately 9.81 metres per second squared) at all points on the Earth's surface?Does GT or any other racing simulator take into account the difference in gravity between spots in Earth?
GT6 has three events on the Moon.Does GT or any other racing simulator take into account the difference in gravity between spots in Earth?
GT6 has three events on the Moon.
Surely it's a minimal difference & is somewhere around "g"(the acceleration towards the Earth's centre of mass being approximately 9.81 metres per second squared) at all points on the Earth's surface?
There are about 3 tracks in GT6 with lower gravity than that. They aren't on Earth though.
I'm not entirely sure it would be necessary for the game to do that.I'm aware of that.
Changed the title to correspond to the real question.
Yeah, but in the game "kg" is shorthand for "kg equivalent force". You can see that in the torque figures too, listed in lbft and kgm, rather than lbfft and kgfm.The mass, in kilos, wouldn't change. A kilogramme is a measurement of mass, not weight. Weight is measured in Newtons, or pounds if you prefer. I'm surprised you didn't mention this, @Famine.
I know this is true for torque figures but I wasn't aware that it was also true for the vehicle weights. If it is true then they really ought to label them correctly since they have, apparently, labelled a weight value as a mass.Yeah, but in the game "kg" is shorthand for "kg equivalent force". You can see that in the torque figures too, listed in lbft and kgm, rather than lbfft and kgfm.
They have since GT1, as I recall. Always been weight in kg or lb.I know this is true for torque figures but I wasn't aware that it was also true for the vehicle weights. If it is true then they really ought to label them correctly since they have, apparently, labelled a weight value as a mass.
Yeah, but in the game "kg" is shorthand for "kg equivalent force". You can see that in the torque figures too, listed in lbft and kgm, rather than lbfft and kgfm.
I know this is true for torque figures but I wasn't aware that it was also true for the vehicle weights. If it is true then they really ought to label them correctly since they have, apparently, labelled a weight value as a mass.
Which is sloppy since it's difficult to see where the misunderstanding crops up.Yes, but in this case it's for ease of understanding. While it's technically incorrect, the general public usually calls what is mass, weight.
Does GT or any other racing simulator take into account the difference in gravity between spots in Earth?
They have since GT1, as I recall. Always been weight in kg or lb.
Of course since gravity is so relatively consistent over the Earth's surface, it usually doesn't matter all that much - a 10000N car is ~tonne pretty much everywhere - but the LRV-001 is of course labelled with a weight in kg (210kg) and should really be listed as a 210kg mass, given its significantly reduced weight in lunar gravity.
Interesting because my game actually displays torque as mkgf. Maybe it has something to do with the region?
It would have some effect, but it's so small that it's negligible.The difference in gravity on Earth has no effect on performance
That'll be why I said that figure and why it's in GTPEDIA.Now this is interesting, as my source for data says exactly "210" for the "Weight" of the LRV.
But kg isn't a measurement of weight. Mass is directly proportional to weight, as per Newton's second law, but refers to a different set of properties.They have since GT1, as I recall. Always been weight in kg or lb.
👍Of course since gravity is so relatively consistent over the Earth's surface, it usually doesn't matter all that much - a 10000N car is ~tonne pretty much everywhere - but the LRV-001 is of course labelled with a weight in kg (210kg) and should really be listed as a 210kg mass, given its significantly reduced weight in lunar gravity.
Yup. Of course Gran Turismo isn't alone in this regard. Almost no game I know that displays vehicle parameters has mass in lb or kg - always weight.But kg isn't a measurement of weight. Mass is directly proportional to weight, as per Newton's second law, but refers to a different set of properties.
You probably wanted to say the right thing, but it's actually the other way round. Force is what changes, not mass.- a 10000N car is ~tonne pretty much everywhere
It's the same either way round - I didn't say what quantity would change...You probably wanted to say the right thing, but it's actually the other way round. Force is what changes, not mass.
It would have some effect, but it's so small that it's negligible.
In theoryit would have a microscopic effect
Hence; negligible.in practice you wouldn't be able to tell the difference
Hence;negligible.