That was my guess too. See https://www.gtplanet.net/forum/posts/9112399/
AI= Artificial IdiotsAI = always dumb.
Pretty much, yes. It's really unfortunate in one way, but so funny because of it.if this is just a mistake, PD programmed the best pitting simulator...
The AI cannot "see", so a visible boundary will probably mean nothing to them.
I'm sure it would be easier to program them to know where the box is rather than the numerous different individual shapes of each car.
Sometimes, especially at low speed, they literally do not see you. They are blind.
ai_skill
ai_skill_breaking
ai_skill_cornering
ai_skill_accelerating
ai_skill_starting
ai_roughness
enemy_lv
enemy_bspec_lv
bspec_lv_offset
gap_for_start_rolling_distance
rolling_start_v
use_rolling_start_param
ai_script_crc64
They need to give us all the sliders instead of just the roughness / aggression one:
Please Polyphony, do the right thing and fix this disaster.
Other AI stuff:
When your car comes in contact with an AI car they seem to behave like they weigh 200 tonnes. What ever you do to them or whatever they do to you ****s you up and has almost no effect on them.