It's the same with every racing title. Some people just don't care, some are defensive fanboys no matter what, some have no concept of what driving is like or what level of realism (or at least proper driving feel) should be expected from a game/sim and some actually know and care about the driving aspects of driving games/sims.
When it comes to the control in Shift 2, the consensus among experienced gamers/simmers and those who drive cars in real life seem to be quite clear in that it's ruined by steering lag (PS3/G25 is my reference BTW). That point is in itself easily testable and quantifiable. It can't be fixed by any settings in the game (the effects of it can be made slightly less game-breaking by some tweaks though, depending on the car and the setup, but it does not go away).
Some handling and control problems are so in your face that it beggars belief - Go to "Modern C Invitational", drive the Exige and tell me that it handles OK and is nicely controllable...
Unfortunately the lag is hindering my ability to properly judge the physics/handling itself since input and response is so disconnected. However, I do know that there's work to do for SMS to get S2U anywhere close to what they claimed it was; painting your cars and blurring the graphics and so on, is not the most important aspect of getting the "racing feeling" - that begins with how the car handles and can be controlled, and that should be the single most important thing in any racing game/sim.
DJ
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