Dont change the handling

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derbybirdy
If anyone from EA or SMS reads this - please don't change the driving physics or handling to make it "easier" or "smoother". We have GT5 for that. I can't comment on the lag because I have not noticed it with DS3 or DFGT. I - and others - like the "on the ragged edge" feel to the racing in this game. It forces you to concentrate, draws you in and makes for an exciting game.

Flame away!
 
I really think turning down the steering lock to about 300 will fix it for most guys.

If you have it on 900 of course things are going to feel sluggish and delayed.
 
I really think turning down the steering lock to about 300 will fix it for most guys.

If you have it on 900 of course things are going to feel sluggish and delayed.

I don't know, It's fine for me on 900. Maybe I'm sluggish and delayed. :indiff::lol:
 
I seem to play fine with the controller also. No adjustments. But then again, I don't seem to have any of the problems other people are having with the game, besides the occasional freezing.

PS3
 
The default settings are a bit dodgy, but once tweaked a bit the handling is not an issue (at least to me it isn't).

Maybe add a bit of tire-screeching to give gamers without a wheel a sense of what the tires are doing, but for the rest the handling doesn't need much.
 
I would like them to change it so that my inputs are not delayed or altered in any way or form. GT5 does not alter the my inputs in such a way. Ideal world it would drive like iRacing or better, to have absolute full control over the car.

Its not about changing the handling to make it easier, its about changing the handling to make it more responsive and more realistic.
 
Bigbazz
I would like them to change it so that my inputs are not delayed or altered in any way or form. GT5 does not alter the my inputs in such a way. Ideal world it would drive like iRacing or better, to have absolute full control over the car.

Its not about changing the handling to make it easier, its about changing the handling to make it more responsive and more realistic.

Turn the steering lock down. Do you think "I'm the real world" race car drivers run with the full 900 degrees of steering rotation? Hell no they don't. The car would never turn.
 
I think the handling itself is fine, good even. Its just that there is too much interference with player input at the moment.
 
I don't understand this. How hard is it to tweak the steering sensitivity and steering deadzone?

Oh I forgot, I'm supposed to let these guys complain. Please carry on.
 
Yes, do not change it. I love driving on the ragged edge too, I like slipping and sliding on tarmac on time attack events, who doesn't like that. :confused:
 
I am just amazed at the wide ranging views on the control of Shift 2. What I would like to know is why some feel it is fine while other say it sucks? Is it expectations? Is it settings? Is it age? Is it motivated opinion? Agree/disagree just because?

It's amazing! I bet extremely difficult for the game designers...
 
I am just amazed at the wide ranging views on the control of Shift 2. What I would like to know is why some feel it is fine while other say it sucks? Is it expectations? Is it settings? Is it age? Is it motivated opinion? Agree/disagree just because?

It's amazing! I bet extremely difficult for the game designers...

That's the thing, they can't please everyone so they have to find a middle ground that is acceptable for the largest range of people.

Some understand the process, and make the game work for them.

Others don't understand the process, are selfish because the game is not tailor made for them out of the box, and get on a message board and call the game rubbish :sly:
 
I am just amazed at the wide ranging views on the control of Shift 2. What I would like to know is why some feel it is fine while other say it sucks? Is it expectations? Is it settings? Is it age? Is it motivated opinion? Agree/disagree just because?

If you're coming from GT5, you first have to unlearn GT's driving behavior before you can get to grips with Shift's. Its driving characteristics are very different. I can do different things in Shift 2... things that would cause my car to break out and spin into the kitty-litter in GT.

People expecting the controls (and the cars' behavior) to be exactly like GT5 are always going to be disappointed. Get over it, and Shift's controls will prove not to be too bad for an arcade'ish game. 👍
 
I am just amazed at the wide ranging views on the control of Shift 2. What I would like to know is why some feel it is fine while other say it sucks? Is it expectations? Is it settings? Is it age? Is it motivated opinion? Agree/disagree just because?

It's amazing! I bet extremely difficult for the game designers...

It is a very interesting field. I am about 3 weeks off finishing my degree in programming and game design and have recently been doing some testing for Eutechnyx who made the recent NASCAR game and whilst sadly I wasn't doing gameplay testing, just some basic bug stuff it was interesting discussing with the designer the different requirements of the game.
 
Turn the steering lock down. Do you think "I'm the real world" race car drivers run with the full 900 degrees of steering rotation? Hell no they don't. The car would never turn.

The PC version does not even allow you 900 degrees of rotation, it is forced stuck at the default 360. I can change it and save and it will still revert back to the 360 before a race.

So no, it is nothing to do with that. The fact that its commonly complained about issue, something that modders have already been attempting to fix, it isnt some imaginary issue caused by people running 900 degrees rotation.
 
When you call your self the most realistic racer that sets up expectations, there is no need to interpret what that means. Yet some are surprised why some folks just do not get it, why some folks can't just work with what they have.

It's like telling somebody it's "the most realistic" if you use some of your imagination. yey!

I'm in around 18% in shift playing the time attack races on hard/elite with G27/PS3. It just pisses me off that if i drive within the realm of physics (avoiding sliding and keeping within the tires grip) i can't keep up with the top guys. But if i just let go and slip and slide between corners i get the top time. It's just annoying.
 
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Probably should reinforce this.

I have no difficulty playing the game, i can drive unrealistically fast and at the 60% point of the game (where i put the game aside for now) i had not yet had any issues winning races, usually on the first attempt, i enjoyed the game (slower cars and retro muscle especially) and had a lot of fun with it.

BUT... all through that time i was nursing and driving around an input lag issue that made me slower, and took away the full enjoyement of the game, some people may not be able to notice it but i can and many others can.

It is nothing to do with setup, i have setup my wheel to practical perfection within the game getting it feeling the best i could, but it still does not remove the underlying issue of the game.


I can get over the unrealistic physics because i wasnt expecting a sim, but input lag and taking away control from the driver spoils it. That and the graphical glitches crashing my graphics drivers.

People seem to think that we who complain about the handling/input issues are all moaning because we suck. And that is where you're all getting it wrong. Most of us have tried all the settings and possible fixes, i've messed around with some mods (which helped!) but the games full potencial is not realised until the issues have been sorted.
 
If anyone from EA or SMS reads this - please don't change the driving physics or handling to make it "easier" or "smoother". We have GT5 for that. I can't comment on the lag because I have not noticed it with DS3 or DFGT. I - and others - like the "on the ragged edge" feel to the racing in this game. It forces you to concentrate, draws you in and makes for an exciting game.

Flame away!

You mean you dont want race cars to stick to the road like GT5 cars with the racing tyres on? People here want cars to be incredible easy to drive...i think they underestimate what it is like to drive race cars....they dont realise it's nothing like the sunday drive GT5 gives or nothing like their own cars on the streets :yuck:

The handling in this game is spot on once the cars are upgraded to race spec 👍
 
Probably should reinforce this.

I have no difficulty playing the game, i can drive unrealistically fast and at the 60% point of the game (where i put the game aside for now) i had not yet had any issues winning races, usually on the first attempt, i enjoyed the game (slower cars and retro muscle especially) and had a lot of fun with it.

BUT... all through that time i was nursing and driving around an input lag issue that made me slower, and took away the full enjoyement of the game, some people may not be able to notice it but i can and many others can.

It is nothing to do with setup, i have setup my wheel to practical perfection within the game getting it feeling the best i could, but it still does not remove the underlying issue of the game.


I can get over the unrealistic physics because i wasnt expecting a sim, but input lag and taking away control from the driver spoils it. That and the graphical glitches crashing my graphics drivers.

People seem to think that we who complain about the handling/input issues are all moaning because we suck. And that is where you're all getting it wrong. Most of us have tried all the settings and possible fixes, i've messed around with some mods (which helped!) but the games full potencial is not realised until the issues have been sorted.

Agreed, like people assuming we're 12 year old kids taking corners at 160+ MPH and not touching the brake pedal at all :grumpy:
 
Just a punt from a noob (on this forum anyway) I increased steering sensitivity to 100% using a G27 and PS3, difference was night and day.

Felt very direct with no hint of "input lag", also use about 450* of rotation.
 
I've pretty much learned to drive around any foibles and now I just have lots of fun leaning on the cars. Shame they don't oversteer more progressively, but as someone said in the Nurb thread, if you want to do something that another game does well, play that game instead (FM3 in this case).
 
I am just amazed at the wide ranging views on the control of Shift 2. What I would like to know is why some feel it is fine while other say it sucks? Is it expectations? Is it settings? Is it age? Is it motivated opinion? Agree/disagree just because?
It's the same with every racing title. Some people just don't care, some are defensive fanboys no matter what, some have no concept of what driving is like or what level of realism (or at least proper driving feel) should be expected from a game/sim and some actually know and care about the driving aspects of driving games/sims.

When it comes to the control in Shift 2, the consensus among experienced gamers/simmers and those who drive cars in real life seem to be quite clear in that it's ruined by steering lag (PS3/G25 is my reference BTW). That point is in itself easily testable and quantifiable. It can't be fixed by any settings in the game (the effects of it can be made slightly less game-breaking by some tweaks though, depending on the car and the setup, but it does not go away).

Some handling and control problems are so in your face that it beggars belief - Go to "Modern C Invitational", drive the Exige and tell me that it handles OK and is nicely controllable...

Unfortunately the lag is hindering my ability to properly judge the physics/handling itself since input and response is so disconnected. However, I do know that there's work to do for SMS to get S2U anywhere close to what they claimed it was; painting your cars and blurring the graphics and so on, is not the most important aspect of getting the "racing feeling" - that begins with how the car handles and can be controlled, and that should be the single most important thing in any racing game/sim.

DJ
--
 
If you're coming from GT5, you first have to unlearn GT's driving behavior before you can get to grips with Shift's. Its driving characteristics are very different. I can do different things in Shift 2... things that would cause my car to break out and spin into the kitty-litter in GT.

People expecting the controls (and the cars' behavior) to be exactly like GT5 are always going to be disappointed. Get over it, and Shift's controls will prove not to be too bad for an arcade'ish game. 👍

Agreed. I have pointed this out a few times in some other threads. I think the physics are okay. If they did tighten up a bit I wouldn't feel any happier or sad. The best thing they could do is give another set of tires. Full race tires. Tires with the best possible grip. Although they'd be the softest, they will come at a price and a quicker wear rate. If they created a tad bit less traction loss in corners, I think more people would be happy.

For me I have learned to go into corners in control of my speed. Right before I hit my cornering limit. Slow in, fast out in tight corners. In the mild corners it usually only requires to be in 2nd or 3rd gear. I am not the best manual driver but I am learning and having alot more fun doing it here in Shift 2, than I was in GT5.
 
The handling in this game is spot on once the cars are upgraded to race spec 👍
It certainly does help having sticky tyres on, street tyres are hellish hard imo. I also set my 200 degree DF-EX
wheel to 0 deadzone, 50 sensitivity and I'm just about getting a reasonable driving experience now
 
It's the same with every racing title. Some people just don't care, some are defensive fanboys no matter what, some have no concept of what driving is like or what level of realism (or at least proper driving feel) should be expected from a game/sim and some actually know and care about the driving aspects of driving games/sims.

When it comes to the control in Shift 2, the consensus among experienced gamers/simmers and those who drive cars in real life seem to be quite clear in that it's ruined by steering lag (PS3/G25 is my reference BTW). That point is in itself easily testable and quantifiable. It can't be fixed by any settings in the game (the effects of it can be made slightly less game-breaking by some tweaks though, depending on the car and the setup, but it does not go away).

Some handling and control problems are so in your face that it beggars belief - Go to "Modern C Invitational", drive the Exige and tell me that it handles OK and is nicely controllable...

Unfortunately the lag is hindering my ability to properly judge the physics/handling itself since input and response is so disconnected. However, I do know that there's work to do for SMS to get S2U anywhere close to what they claimed it was; painting your cars and blurring the graphics and so on, is not the most important aspect of getting the "racing feeling" - that begins with how the car handles and can be controlled, and that should be the single most important thing in any racing game/sim.

DJ
--


+1 DJ 👍
 
The handling in this game is spot on once the cars are upgraded to race spec 👍

Quite the opposite, how can i be faster (beating guys in time attack races) when slipping and sliding as to when i am staying within the edge of the limits of grip. I'm not talking about sliding a few corners, i'm talking about sliding every single corner. And that's with race spec car on time attack mode. That does not say "spot on" to me.

I'm not here just to talk **** about shift either, I'm here cause I'm still playing and trying to find what good physics you guys are talking about. I'm using PS3/G25 on Elite/hard, maybe somebody can give me a tune for a nissan GTR that can hang with the big boys of time attack while sticking within the realm of grip driving.

Physics is better that shift1 for sure but it falls short on the same areas, this is close to the limits of grip and past the limits. So if you drive below the limits it handles great, superb even ( except for some base cars )
 
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