Now one thing that ive been trying to do in GT3 recently is setting up some cars so they mimic the ones in Initial D.
To make the rest of this post make sense I'll write out my idea of drifting faster than grip in GT3.
1. When a car gets sideways it will keep sliding until it hits the wall which follows one of newton's laws which states that if your car is going in one direction, without any outside forces, your car will keep going in that direction
2. When it is sliding either left or right, the left or right side of the car will expeience more weight as it is decelerationg in that direction
3. So when you accelerate the outside wheel (the one on the outside of the turn) will experience more traction than the inside wheel (btw i'm talking about FR and MR ... I'm horrible at drifting AWD) thus causing the car to head/spin/tailslide in the direction of the turn!!!
4. The only thing keeping your car from hitting the wall are your rear tyres pushing the car towards the centre of the turn (correction by Trueno86 - towards the direction of where the rear tyres are pointing)
5. The amount of push therefore depends on the Mass of the car (the lighter the car the less keinetic energy = 1/2 x Mass x Velocity squared
) which means lighter cars are easier to push towards the centre of the turn. The other factor is tyre traction (a soft or hard tyre) where a softer tyre gives more centripetal acceleration (acceceration towards the centre of the turn which prevents you from hitting the outside of the turn)
6. So the higher the angle of drift, the more friction that will be expereinced by the tyres, the more sideways deceleration, the more traction on one of your back wheels than the other, the more pronounced the effect of the gas peddal on the spin of the car (thus more spin not neccessarily faster drift)
Which brings me to the point that if the car is tuned correctly for its tyre compound combined with driver skill and knowledge of the driver knowing the best drift angle and knowing how to get into that angle, i believe drift will beat grip BY FAR in GT3 ... at the hairpin turns that is or close to hairpin turns no matter the tyre compound and drift should beat grip by some degree at all the sharper than 90 degree turns
Then this occured to me ... Ryousuke Takahashi must have been using softer tyres than Takumi Fugiwhatever when racing him for the first time down Akina!!! This is because R.T was able to keep up with Takumi all the way down the mountain even though the Mazda Rx-7 driven by R.T was some 300 to 400 kilos heavier than Takumi's Toyota AE86 Trueno.
Although this theory stuff might actually work ... i wouldnt have time to tune my cars to a degree where i can apply all this (stupid HSC .. oh btw i live in australia n HSC is the year 12 final yr before Uni/College).
Sorry for being so long winded and if i repeated anyone's work who has already covered this theory.
To make the rest of this post make sense I'll write out my idea of drifting faster than grip in GT3.
1. When a car gets sideways it will keep sliding until it hits the wall which follows one of newton's laws which states that if your car is going in one direction, without any outside forces, your car will keep going in that direction
2. When it is sliding either left or right, the left or right side of the car will expeience more weight as it is decelerationg in that direction
3. So when you accelerate the outside wheel (the one on the outside of the turn) will experience more traction than the inside wheel (btw i'm talking about FR and MR ... I'm horrible at drifting AWD) thus causing the car to head/spin/tailslide in the direction of the turn!!!
4. The only thing keeping your car from hitting the wall are your rear tyres pushing the car towards the centre of the turn (correction by Trueno86 - towards the direction of where the rear tyres are pointing)
5. The amount of push therefore depends on the Mass of the car (the lighter the car the less keinetic energy = 1/2 x Mass x Velocity squared
6. So the higher the angle of drift, the more friction that will be expereinced by the tyres, the more sideways deceleration, the more traction on one of your back wheels than the other, the more pronounced the effect of the gas peddal on the spin of the car (thus more spin not neccessarily faster drift)
Which brings me to the point that if the car is tuned correctly for its tyre compound combined with driver skill and knowledge of the driver knowing the best drift angle and knowing how to get into that angle, i believe drift will beat grip BY FAR in GT3 ... at the hairpin turns that is or close to hairpin turns no matter the tyre compound and drift should beat grip by some degree at all the sharper than 90 degree turns
Then this occured to me ... Ryousuke Takahashi must have been using softer tyres than Takumi Fugiwhatever when racing him for the first time down Akina!!! This is because R.T was able to keep up with Takumi all the way down the mountain even though the Mazda Rx-7 driven by R.T was some 300 to 400 kilos heavier than Takumi's Toyota AE86 Trueno.
Although this theory stuff might actually work ... i wouldnt have time to tune my cars to a degree where i can apply all this (stupid HSC .. oh btw i live in australia n HSC is the year 12 final yr before Uni/College).
Sorry for being so long winded and if i repeated anyone's work who has already covered this theory.