Drift Contest Mode

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What do you guys know about it or think that how it will be?

Here is a tidbit of information I've found on the Net:

"While many of the modes went unexplained, the list included: event hall, license center, arcade area, single race, power and speed, safety driving park, and drift contest. The latter sounds the most intriguing, as drifting is starting to become a phenomenon in the US. Kazunori was tight-lipped when it came to detailing just how the drifting would be judged, but the idea sounds intriguing. "
Source: http://gamesdomain.yahoo.com/ps2/gran_turismo_4/preview/22064

Looks like it will really be featured(oh I cant wait!!) in GT4. I just didn't read any information about it.
 
I'm always open to trying new things, but I foresee problems with trying to program a scoring system based on style - I don't think the PS2 will be very good at deciding what is stylish as oposed to just doing a burnout.

drifting for drifting's sake isn't really my thing - but if it gets me better times I'm all for it.
 
d'oh ! i misread the topic and thought there was going to be a drift contest :-P. does anyone wanna do that ? submit replays of their sickest drifts in the prologue or demos ? i think it might be a worth while distraction :-) Later-
 
I'm certainly interested in Drift mode. Sounds like a fun diversion from the game proper.

I kinda suck at drifting though. The only time I can get any real sweet looking drifts is on the rally courses. :(
 
dude they can replicate the scoring code from NFS: U/2 for the drifting contest. I think that drifting would be fun to do becasue after a while you start to get sick of some of the regular racing and rally just doesn't last long enough and wasn't that challenging in GT3. It is always good to add stuff and not to take away.
 
Yea I agree, fun to add stuff. sometimes its more fun to just play around than to race. rally mode sucked in gt3 it took me like 4 days to beat that thing once i got my R license ! but fun never the less. i think... the more content the better ! so do we wanna upload some drift vids anyway ? i am getting into it now, i really want to see some sweet drift vids ! :-D later,
-Ian
 
For the people who have played the newest demo.
I've been meaning to ask do the physics make drifting noticibly different. Has the smoke improved at all? Drifting is insanely fun on gt3, but it slowed you down, I was wondering with proper lines could drifting be a legitimate race alternative in gt4? ( Please don't flame me as it seems a majority of the people on this board seem to hate drifting)
 
kx125z
For the people who have played the newest demo.
I've been meaning to ask do the physics make drifting noticibly different. Has the smoke improved at all? Drifting is insanely fun on gt3, but it slowed you down, I was wondering with proper lines could drifting be a legitimate race alternative in gt4? ( Please don't flame me as it seems a majority of the people on this board seem to hate drifting)
Unfortunately, it's not possible to turn traction control off in the latest GT4 demo.
and it's not weird that drifting slows you down with proper racingcars :p
 
I think you mean most of the people who have posted in this thread dislike drifting. But then again that is thir opinion, I respect it nonetheless. I'm glad they have mentioned that it is in, I've been waiting for a while now to hear that.

Drift can be faster if you do it in the right places, and in the right way. Such as, if it was a very tight corner. it would be faster to slide the car around instead of crawling through in "grip style"

Too bad that there's not gonna be any touge of sorts. It seems like Kazunori is ignoring it or something.....because he should KNOW a lot of drifting occurs there. But it's okay. It's much more sensible to drift on a closed race course instead of a public road. Initial D has given the touge just an ounce too much of exxageration, or it's too "over rated" as some might say.
 
in the prologue i can race on pro and drift and still win. it doesnt slow you down if you drift only on short hairpin turns. a lot of the cars which are good for drifting in the prologue are underpowered though so its hard to power on drift without braking and doing a nice weight shift first. that's what i've found at least. later !
 
Thats good news for me, I find low power drifts to be much more satisfying. I actually meant overall. Alot of times I see a thread about drifting and peoaple just attack them for seemingly no reason at all. Not so much lately though. Can noone give me any word on the smoke though?
 
well in the prologue i get a good amount of smoke. i hear the new demo doesnt have any ? but the prologue has the same amount as smoke as gt3 when you brake really hard, or peel out.
 
Well in the new demo you can inertia drift in the MR2 and the RX-7 but you can't keep it going due to the traction control always being on as stated above. So this question will be better for the final version.
 
kx125z
Thats good news for me, I find low power drifts to be much more satisfying. I actually meant overall. Alot of times I see a thread about drifting and peoaple just attack them for seemingly no reason at all. Not so much lately though. Can noone give me any word on the smoke though?

I finished downloaded the demo yesterday and I must say some things about it.
The smoke stays on the screen for (aparently) much longer when in the grass than in gt3. In asphalt it looks like the same You cant do burnouts 'coz the traction control is always on. :yuck:
But when you do a powerslide u can see the smoke... it's nothing visually different.. it seems to be the same as gt3 or just a little better.(But we can see it better when we will be able to do burnouts).

the sound of the tire is better, but it's clearly seems that they catch the same sound of gt3 and made it "diferent" not more realistic... it's a shame 'coz NFSU has a sound 10.000.000 times better than this.
 
Drift can be faster if you do it in the right places, and in the right way. Such as, if it was a very tight corner. it would be faster to slide the car around instead of crawling through in "grip style"

I disagree there..
theres a racing line for a reason, for the sole purpose of going around a track in the fastest way possible.

oh, and its not grip style
its not a style

its just good fast straight forward racing 👍
 
In some cars in some corners, a degree of drift can make you faster. But usually minimising sliding, or using a small degree of controlled slide, is the quickest way to be.

It's not a case of drift vs. grip. The fastest drivers in the vast majority of situations are not on rails, and they are not having massive, lurid slides, they are somwhere in between. Usually tending towards the 'on rails' end.
 
Well I guess I wouldn't call it drift, let me rephrase. When you're "fast straightforward racing" :) , in an FR car, sometimes in some corners it's faster to let the tail lead just a little bit. That perfect place where you're not exactly sliding, not glued to the line, but the car has that very slight angle that allows you to gain tremendous acceleration the moment you step on the gas.

On the hairpin theory, Some cars DO go faster in "drift" mode, such as 4WD, which has the power to pull itself out of the turn much faster than an FR. Two extra drive wheels do make a difference in some instances. FR's dominate long sweepers and mid-speed corners with their great balance, and 4WDs dominate low-speed cornering with their strength of being able to accelerate that much harder upon exit.
 
See me racing the Nordschleife in the MR2 in the new Demo.

Not really racing or fast, but should secure me 100 points for a drift contest.
 
I would love to see the drift mode in the upcoming GT series. When I first bought GT3, drifting was way different than the early GT games. The physic was different, it was harder at first to drift. But after some practice I manage to drift very well indeed. After 96.4% complete of GT3, I was done. But one thing that got me to play it again was the influence of drifting. Heck I haven't beat the game yet, but drifting got me closer and closer to the GT series. Eversince then the only game that I've play is Gran turismo 3. Since I got my hands on GT4 Prologue, the GT series to me is a whole new perspective. It's all about the perfect lines to takes, what's the faster lap time i can get, and most important of all is PHYSIC. But after GT4 is out, some of those perspective will change. It's gonna be all about car tuning. How high or how low should my ride be, what kind of suspension should I use, should I turn off the TCS on this car or should I lower it down almost to the lowest setup. The reason I play the latest GT series is not because of how fast I want my car to run around the track, but how much fun I can have while drifting around the corners of the tracks.
 
TalGuy
dude they can replicate the scoring code from NFS: U/2 for the drifting contest. I think that drifting would be fun to do becasue after a while you start to get sick of some of the regular racing and rally just doesn't last long enough and wasn't that challenging in GT3. It is always good to add stuff and not to take away.

I really dont think that using the NFS UG drifting scoring is really in the GT spirit. Considering that you can 'drift' in FWD cars in NFS, it really isnt the realistic drifting experience.

It's fun though and i don agree that it would be a good distraction from the sometimes monotonous(did i spell that right?) racing
 
Travi_D
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Welcome to the month of December!

You already know I want to try new things, and drifting will be no exception. I always think of drifting as rally racing on asphalt or tarmac. For those of you who seen tarmac rallies, you may have seen these rally monsters go into opposite lock (or in other words, going sideways). Only thing here is, you'll need power and be able to attack corners successfully. The wildest drifter has to be that Dodge Viper that did Formula Drift. It should be fun to be able to slide the car out like crazy. The style deal is something I think I'm not going to be at, even having raced Yokohama in a Nissan Skyline GT-R and Florence in an old-school Ferrari in PGR2. The thing is, you don't get Kudos in GT4, so be sure to show some style.

My other real problem in drifting is attacking the apex as closely as possible. That's been my Achilles' heel in rally racing, much less competitive drifting. But that's why we get to do it professionally in GT4, right? Any chance you get to enhance your skills in Gran Turismo, take full advantage so you can own ass when the online component comes on. Or of course, if you can make a nice LAN connection deal, have one-on-one LAN parties where drifting is the name of the game. So teach that jerk in the other seat how to drift. You know, let him/her know what drifting is about. Tell him/her what time it is. If you dig me, drifting should be as fun as regular GT road racing.
 
Travi_D
I really dont think that using the NFS UG drifting scoring is really in the GT spirit. Considering that you can 'drift' in FWD cars in NFS, it really isnt the realistic drifting experience.

It's fun though and i don agree that it would be a good distraction from the sometimes monotonous(did i spell that right?) racing

Um you just discussed two completely different aspects of NFSU. While not a fan of the PHYICS of NFSU (FWD drifting almost better thna the RWD), the scoring system is a completely different setup. The scores are based on your speed, your angle in relation to the corner and how far into the special "bonus point zones" your car is.

I believe it's a pretty solid scoring system, put the bonus point zones near the apex of a turn instead of the places NFSU has them and you'd have a fairly decent score judgement system. my .01
 
they are gonna use D1 scoring system if anything is gonna be implemented

its scored based on how close u are to the car in front, drift angle, tire smoke and speed.

drifting is probably the hardest thing to master in terms of racing now. the DFP doesnt make things easier, but actually really hard due to the heavy steering wheel.

Drifting is also the biggest thing in term of motorsport in Japan. having D1GP cars are signs that there will be Drift mode
 

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