Drift!

  • Thread starter JohnBM01
  • 212 comments
  • 19,805 views
haha yeh Ridge Racer does have drift physics, you can hold a drift for half of the course, have insane angles, and pull drifts that in real life wouldnt even be possible, but its just to unrealistic.
 
That's why I say that Enthusia is an underrated game, Monteclaro. I especially commended the lighting effects. Backgrounds seem more realistic in this game than with GT4 or Forza. Dragon Range and Pacific Gateway show why. It almost seems like I could make my own one-off episode of "Inital D" by going downhill there. Only that you don't have Mt. Akina to do your sideways action on. The Blitz Skyline has been my top drift car in GT4 because it's the easiest drift car I've worked with. The other non-GT4 game with touge-style action is Forza. In fact, the game has about two different point-to-point races which could make for memorable drift battles. I know Pacific Shipyards (no relation to Enthusia's Pacific Gateways), but kind of forget the other one. The Pacific Shipyards deal is probably good for the tuner and illegal street racing crowd since you have the city streets and not a quiet stretch of mountain road. The other point-to-point event has the big uphill and downhill battle and more of a touge feel. Even then, Dragon Range owns both of Forza's two point-to-point courses I've mentioned. And for the record, I'll try to buy Enthusia. Any game in which you've rented twice or more from a game store and still enjoy the experience, you need to buy it and try to clear the damn game.

More drifting talk per your request.
 
Be it that drifting on the touge is fun in video games, I hardly anyone that does it in real life. Noone is that crazy to risk their lives and their rides. Maybe in the past when there were absolutely no places to go, but now we have tracks everywhere :)

So you shouldn't really be focusing on the mountain tracks all the time. Drifting on the track is just as fun.
 
Im sure they drift in the touge once in a while, but didnt japan put bumps on the insides of the corners so it prevents people from drifting?
JohnBM01 enthusia is a great game to have, its good enough to shelf GT4. I love GT4 dont get me wrong, but racing on the touge is just way to much fun for me. For the mean time anyway!
 
LeadSlead#2
ummm... drifting shouldnt be in a racing game, for 2 reasons. 1. drifting isnt racing. 2. drifting isnt racing. and thats about it.
racing is going from point a, to point b. or, around a track for longer races, and whoever gets there first, wins. Drifting is about making it look like you're going really fast, when in reality, you're just driving a car set-up to handle badly.

Racing, it is not. But a driving skill that can be used to control a tail happy car is necessary. It can help you prevent spin outs and accidents. Also, a drift car doesn't not handle badly. In fact, you should be punished for saying that. A drift car is actually set up like a grip race car. In fact, you can drift in a race car just as well as a drift car. A car with stock suspension will be easier to get the back end out then one with a racing modified suspension (i.e. a drift car). It's all about the driver, and what he or she does in the car to make the drastic movements needed for drifting. Try to drive a 180 hp AE86 Corolla on 195/50/15 Falken Azenis RT-615s with a 15 x 8 -15 offset (the offset brings the wheels out wider making it have more traction), TRD Springs F: 8 kg/mm R: 6 kg/mm spring rates, a good set of shocks, and a lightened chassis, and see how easy it is to drift. I guarantee you that the car will want to zip around a corner than drift.
 
It is a driving skill. It'd be a good idea to have a Licence-lesson or two teaching you the basics of oversteer-controlling. Not anything like "How to initiate a drift", but rather "Preventing Spinouts/Controlling a slide". I've actually had something like that in mind.. The test will start with the AI controlling the car until a drift begins, and then it starts and you have to controll it to somehow make it over the finish line... Somthing like those extra wheels attached to the bottom of the car in real-life driving lessons, to teach you driving under extreme conditions...
 
Monteclaro
Im sure they drift in the touge once in a while, but didnt japan put bumps on the insides of the corners so it prevents people from drifting?
JohnBM01 enthusia is a great game to have, its good enough to shelf GT4. I love GT4 dont get me wrong, but racing on the touge is just way to much fun for me. For the mean time anyway!
The bumps don't stop anyone usually, you've prolly not seen Formula D on G4, but when Chris Forsberg went to visit Daijiro Yoshihara in Japan, they went touge drifting, the bumps actualy help them drift, since it upsets the rear tires and takes away some of the traction.

Cheers,
Matt.
 
Drifting is surely a driver skill. It's a competitive motorsport even if it's more on a lifestyle level. I took at look back at that Option DVD bundled with one volume of Super Street. I noticed both D1GP action from Irwindale 2005 and how the Japanese underground do touge action (illegally, of course). I think D1GP cars in a GT game have to be ready-made to do some drifting. I was rather disappointed with the HKS Genki S15 Silvia because I couldn't perform sideways drifts the way I'd like. So that's why I picked out another Nissan- the Blitz Skyline in GT4. It was a D1GP car with a ready-made setup for drifting. So I could take this car around the slow corners of Opera Paris and slide that bad boy out. And with all due respect to the D1GP cars, we need to have some Formula D machines in GT5 so that us American drifting fans can enjoy sideways action if they please. Who wouldn't want to be Sam Hübinette for a day in GT5? You know... sliding a Viper into the corners is something not a lot of us can do, especially for a full season. Maybe you can go for something a bit more sane and take Rhys Millen's Red Bull GTO for some sideways love. Or you could go for a Mustang driven... uh, drifted by Ken Gushi. It's also nice to take Bubba Drift out for a spin (no pun intended) with that El Camino. We're already going to see a drift car in GT5 considering that Stephen Papadakis' Honda S2000 (or is it a drift car?) will be featured.

Drifting is more of a skill for more aggressive drivers like myself. You don't want to drift too much in real road racing because you'll easily wear out the tires doing it too much. You want to be able to go into a spinning predicament, but still be able to control the car regardless. I think this is something to practice on your own and not so much be a license requirement. I think I've done some old threads on what should count as lessons for racers in GT5 in these forums. If not, disregard what I've said.
 
Yeah, Mike Peters' (Bubba Drift) El Camino would be really cool, even better would be his LS1 Powered 240SX coupé he has this year.

Cheers,
Matt.
 
As for the physics and the "Dont turn GT into a ricer-drift-game" stuff, drifting and racing in real life use the same physics dont they?
If the drifting is wrong in GT, there must be something wrong with the physics, wich means the racing is wrong too.

I think they just need to focus on racing physics-wise, that will get things sorted automatically. And then yes some D1GP and Formula D car love wouldnt be bad either:P
 
Yeah, they use the same physics. However, think about it: The physics are nowhere near perfect, so untill then, in order to make drifting easier, game creators had to mess with the physics. Ever played NFS:U2? Crappy game. Remmeber the drift races there? They messed the physics up for them so bad, you could drift everyday FF cars just like high-end FRs (Peugeot 206 like an RX-7? Seriously!). In GT4, the physics are good. Better than most physics. And in this case, drifting is possible - using the normal GT4 physics. Sure, they could improve, but hey, achieving those physics, that can fit both grip and drifting without problems, is great...
So yeah, they should simply improve the grip-racing physics, and in the end, it'll sort itself out.
 
Gingiba
In GT4, the physics are good. Better than most physics. And in this case, drifting is possible - using the normal GT4 physics. Sure, they could improve, but hey, achieving those physics, that can fit both grip and drifting without problems, is great...
So yeah, they should simply improve the grip-racing physics, and in the end, it'll sort itself out.

This is an endless debate in the Enthusia forum, the one about GT4 v. Enthusia (physicswise), and I'm not going to flame it. However, in Enthusia you have excelent physics (some say the best) and both speed and drifting are very possible.

If you never seen it, check out this video, made by wolfe 2x7 (GTP member):
http://media.putfile.com/Enthusia-Mustang-at-Dragon-Range. (taken from this thread: https://www.gtplanet.net/forum/showthread.php?t=69984)

... I just hope that PD will pay atention to what these Konami guys have achieved. Maybe GT5 (and us all) will benefit from that.
 
Gran Turismo is just that. Grand Touring Racing Simulator. You can drift in GT3 and im pretty sure you can in 4. Just because NFSU and Forza you can drift extremely easy. I think its an insult that you want to bring GT down to these levels so you can get a car sideways and spin the rear tires around turns. If you want to drift then get the Initial D game, Forza, one of the NFSU games or that D1GP game. The reason Drifting is so hard in the GT games because it is the same way in real life. I like drifting but seriously come one. It would be cool if it was a tad easier to drift in GT5 but i dont think there should be Drift races/stages/battles as this is getting away from the main focus of the game.
It would be kinda cool to have simulated drifting but its NOT gonna happen. They have alot more things to get right before they try to introduce something like this into the GT games.


I must say that I have to agree with you about the reason for difficulty of drifting in this game. I've played the others and drifting is like second nature, but when you get into an actuall sim, it just isn't the same. And while it's been frustrating, it's going to be more satisfying when I finally get it. Just one more reason that nothing else ever has or ever will stack up to GT. You can add all the gimmicks you want, but when it comes down to it, a realistic feel that'll bring a smile on your face for years to come, or something that you look at and yell wow cool, this is awsome, but a week or two later you're bored with it?
 
I've been wanting to update this deal with some more drifting news. It's rather old news if you religiously follow drifting, but take a loook at this website: http://www.speedtv.com/articles/lifestyle/automotive/32514/

The site includes a picture of my only two favorite recent Pontiacs- the sacked GTO and the Solstice. Rhys Millen's new ride is on this site. If you want just the picture of the Solstice drift car, look here:

http://www.speedtv.com/_assets/library/img/large/120835_solstice.jpg

This car kind of looks like a baby TVR from the sides. It's a nice car. And this is all I wanted to share here.
 
I must say that I have to agree with you about the reason for difficulty of drifting in this game. I've played the others and drifting is like second nature, but when you get into an actuall sim, it just isn't the same. And while it's been frustrating, it's going to be more satisfying when I finally get it. Just one more reason that nothing else ever has or ever will stack up to GT. You can add all the gimmicks you want, but when it comes down to it, a realistic feel that'll bring a smile on your face for years to come, or something that you look at and yell wow cool, this is awsome, but a week or two later you're bored with it?

Drifting is frustrating in GT4 because it's inaccurate. Drifting in Live for Speed is much easier because drifting in real life isn't that hard, and Live for Speed's excellent physics reflects this.
 
More Formula D action occured as G4TV (slowly becoming Spike TV's bratty sister) shown FD action at Wall, New Jersey. Nothing makes action on a "short" track better than when it's used for a little road course setup. I sort of recall 2005 at Wall Speedway when G4TV actually had better coverage of Formula D that year compared to this year. I guess hyped-up Star Trek reruns are better than Formula D according to them. Anyhow, Wall is ready to have some quality drift action.

The drift course at Wall is VERY technical for a short oval. It's also a bit of a long course. You have to attack the oval's first turn before heading into the infield. The tough part is going to be the transition from banking to flat road as you have to attack a couple of switchbacks. Then, you have this smooth 180 corner after the switchbacks. There's a smooth chicane which leads

A little car talk. I love Chris Forsberg's 350Z. I also like the SRT Viper as well as Ken Gushi's Mustang. Some sick rides in this series.


*** SWEET SIXTEEN ***
I learned something about Tanner Foust. He's a speed demon. He can lay on the speed into the first turn before trying to attack the clipping points. He's a speedy drifter with his yellow 350Z with the carbon fiber hood. Chris Forsberg upset Casper Canul in the Sweet Sixteen in his lovely white and blue 350Z roadster. Tyler McQuarrie's RS*R Honda S2000 sent Mr. Flemming packing. Vaughn Gittin Jr.'s Falken Mustang took on an old-school Trans-Am. Mr. Sherman had a good run in the second battle, but Gittin Jr.'s gettin' to the Elite Eight. Samuel Hübinette said "sayonara!" to Siego Yamamoto as S. Yamamoto spun out in Sam's tandem battle. That wicked Viper is the only V10(?) in Formula D. And it was money in its battle. Ken Gushi's beautiful Mustang took on Kenji Yamanaka's also beautiful Nissan S15 Silvia. The ONE MORE TIME!! between Gushi/Yamanaka saw Yamanaka's S15 Silvia advance. Top-seeded Rhys Millen had his wicked GTO Drift car take on Hiro Sumida. Rhys Millen's chance to take the championship or advance higher as he blew it. Hiro Sumida took the position as the championship is now wide open.

*** ELITE EIGHT ("Great Eight" as it's called, but I'm calling it by NCAA names) ***

This is a 350Z rivalry, meaning that the Final Four will see a 350Z. Tanner Foust advanced after Chris Forsberg suffered mechanical failure. The next battle was McQuarrie and Gittin Jr. Gittin Jr.'s Falken Mustang advanced to the Final Four. Hübinette/Yamanaka is next. Viper vs. S15 Silvia. The Viper would win on paper if this wasn't drifting. Put that Viper into the Final Four! Finally, two Japanese nationals went at it as Mr. Okubo and H. Sumida went at it. The second run saw one of the cars take out the camera. This was a ONE MORE TIME!!! that saw two different runs which saw Hiro Sumida go to the Final Four.


*** FINAL FOUR ***
The track was dark as Samuel Hübinette took on the Toyota Chaser of Hiro Sumida. Judges say... ONE MORE TIME!!! Hubinette advanced. And so did in Tanner Foust in his tandem battle.


*** CONSOLATION AND FINAL ***
Gittin Jr. took on Sumida in the Consolation. Gittin Jr. won 8-2 in the first tandem, but spun out as Sumida snuck in a win. Now it's Foust/Hubinette for the win. Who will be King of Wall? 350Z vs. Viper. Hübinette won the first battle as Foust lead off. Then in the second battle, Samuel Hübinette put Foust on the trailer going home with silver.

On TV, the final round at Irwindale is November 5th. This is still to provide perspective.
 
man all this talk about drifting haha, i love it. my first thoughts was forget about gt5 if Polyphony Digital just made a touge game like kaido battle 3 they would probably make alot more money, since the hype about drifting hit the states. if you guys havent played kaido battle 3 touge no densetsu get it, i recomend this game. i dare to say it but the physics are similar to gt games and somewhat lfs with a little nfs body styling and vinlys, but its ****ing awesome. i belive ign rated the game very low but they just suckass at testing driving games. the game requires great throttle control, precise steering input, and proper lines, if not its into the wall.... back to the topic just watched the new gt5 trailer, showed pretty much dori action looks great too. but i think if Polyphony Digital made a drifting/touge game people would buy since ff3 came out and nfsc.

to those that think drifting isnt racing, just stick to the tracks and let the real racers race on the touge.

i hate d1 with a passion watching those crazy ass Japanese drift on those tight courses in japan are more appealing then seeing some viper just overpowering an s13 in a huge track that could fit like 8 cars side by side, haha
 
First of all, "Japanese" is degratory towards Japanese people (we have some on GTPlanet). So I'd refrain from using that. I haven't played that D1GP game for the PS2 yet. Neither have I played Tokyo Xtreme Racer Drift... or whatever it's called. I will grant you that they do make underrated racing games. Formula D isn't the D1GP. However, it's about the best drift series we have in America. So it's more of "be thankful America has a pro drifting series rather than none at all." And besides, it's about hitting the clipping points as well as establishing a clean line. The thing to remember is that this isn't a race. I often call it racing, but it isn't. That Viper by Sam Hübinette would savagely destroy an S13 Silvia if it was road racing or a high-speed test.

The best sort of track to compliment American and Japanese drifting would be Irwindale Speedway. Most people couldn't care less about the NASCAR oval of Irwindale because the drifting there is more popular. I heard the ultimate Japanese drfting ground was Ebisu's South circuit. So it would be greatly interesting to see what PD would offer to their drifting fans.

From what I've heard, a new drifting mode has been created for the free demo slated for Christmas Eve. You all are free to talk about the drifting experience here in this thread.
 
Polyphony has been listening to you guys, because drift competition was prominently featured in the GT HD feature list. Just make it a side deal please, like the Coffee Breaks. A lot of us find drifting to be meh, and would rather feed the speed.
 
Polyphony has been listening to you guys, because drift competition was prominently featured in the GT HD feature list. Just make it a side deal please, like the Coffee Breaks, and the same for drag racing. Just something fun to add in for the fans of that sort of thing. A lot of us find drifting to be kind of meh, and don't want to HAVE to, in order to progress in the game. We'd rather feed the speed.

Stupid board ate my post.
 
Polyphony has been listening to you guys, because drift competition was prominently featured in the GT HD feature list. Just make it a side deal please, like the Coffee Breaks, and the same for drag racing. Just something fun to add in for the fans of that sort of thing. A lot of us find drifting to be kind of meh, and don't want to HAVE to, in order to progress in the game. We'd rather feed the speed.

Stupid board ate my post.

I'm sure thier are alot of drifters who want a drift mode to progress in the game, but I guess drifters are a minority on GTP. It would be good if they had drifting added in like the driving missions section.

But I must add that when GT goes online the amount of drifters will be the same as grip racers...as alot of drifters have already established themselves online via Xlink Kai and are a bigger comminity comapared to grip racers
 
I think PD responded this drift thread mode with this....
nws11667760884304247.jpg

I think that is some kind of drift trial mode... it looks awesome...

http://www.gran-turismo.com/jp/products/d478igt_hdc_p04a_jpg.htm - link to the pic
 
It could be, if so, it would be a beautiful addition as I love the art of throwing car sideways through turns.

My only query is that Polyphony doesn't follow EA's poor drifting score system (which I doubt they will) and that they input some serious development into it's accuracy so as to real-life drifting events. In other words, I don't want some poor 'drifting mode' mock-up as side-races like they did with the rallying throughout the GT series. If they honestly want to include drifting, it ought to be accurate like Polyphony is now managing to do with GT touring.

If this can be done, it would be a pleasure to see it in the fifth-installment of Gran Turismo.
 
sorry if anybody has posted these vids already...but the display some nice drifting on GT5. All were done on Mt.Eiger.👍

R32 drifting Vid
http://www.gran-turismo.com/jp/movie/d485.html

GSR 96' drifting Vid
http://www.gran-turismo.com/jp/movie/d483.html

Collaboration of Cars Drifting
http://www.gran-turismo.com/jp/movie/d469.html

I noticed an increase in smoke espeacially while watching the R32 drift. Although the tire squealing and engine sound sounded the same to me.
In the last vid I posted there is a Cappucino with a CF hood, which probably means that is a new feature. As well watching the R32 when it goes of a jump you hear a *thump sound when it lands, and I don'y beleive it made that sound in GT4. It's just those little details
 
:embarrassed:fftopic: Do you guys saw the D1GP Finals?, well gues what, all the D1 cars had the GT HD sticker on the windshield, thats good promoting! now lets hope some of those cars will be in GT5:nervous:
pic courtesy of www.Jtuned.com
 
:embarrassed:fftopic: Do you guys saw the D1GP Finals?, well gues what, all the D1 cars had the GT HD sticker on the windshield, thats good promoting! now lets hope some of those cars will be in GT5:nervous:
pic courtesy of www.Jtuned.com

After the HKS and Blitz D1GP cars in GT4, I'm pretty sure we'll see that one in GT5, or GT:HD, or whatever the next version will be...
 
why that one? All the cars had the GT:HD sticker on. I'm pretty sure we'll see one or two D1 cars but there's no reason to think that one is more definite than any of the other contenders except for perhaps the current D1GP champion (unless that is the current champion, then :dunce:).
 
Back