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Discussion in 'Driveclub' started by Earth, Oct 4, 2014.
Not done a DC video in a while, so here we go.
Glad to see a track side camera replay @Scaff A shame that they aren't as popular as I quite like them.
Same here, i happen to think from the trackside DC looks stupidly good and it's a testament to Evolution as a Dev that nothing to date in terms of a racing title looks as good yet (GTS may, but I await the released version).
Quick montage I put together after a bit of time with DC over the weekend. Still get blown away with how damn good it looks.
Those visuals are still some of the best out...can't wait for EVO's next title. With CodeMasters behind them we can get some sweet looking games.
I was just looking through the my friends challenges before hitting the sack...... fatal error.
I'll try to get to some analysis videos soon of record sprint event runs I've done.
After the remark of @Scaff that Driveclub HC mode seemed more "advanced" than current GTS-build I decided to try it out myself
I activated the HC-mode together with legendary AI. If you "try" to race the AI properly they seem to be aware of the player rather nicely and are nowhere suicidale. It also seems almost impossible (my skill) to get into first place when using the HC-mode. HC-mods removes the brake assists which makes you need to brake much earlier and also you need to be more gentle when applying power. HC lends itself rather well to do some very nice drifting which I found much harder to do with HC-mode off.
Compared to GTS I found that Driveclub even with HC-mode activated is more exciting to drive and the feeling during braking and accelerating is very nicely done. Understeer and oversteer is much more noticable and the feedback towards the player through the controller simply works. The sense of speed is top notch
Anyone noticed the nice particle effects during the replay
I am playing DRIVECLUB too, and allow me to share my YouTube playlist dedicated for the game.
Veneno is surprisingly good on technical courses.