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The civic can be humbled by a well tuned MX5 superlight, just put a rotary in it and you have a giant killer.
For B class?
The civic can be humbled by a well tuned MX5 superlight, just put a rotary in it and you have a giant killer.
RWD is a BETTER drivetrain than 4WD if you can drive it, The issue I had in FM3 was that 4WD was so superior and took no skill.
In FM4 a RWD car takes skill to drive and is better, An unskilled driver cannot make a RWD sing like a skilled one can and to me that is fair as it separates the skilled from the unskilled.
Another opinion I have though is that FWD is the superior drivetrain in B class and below, A good example of this is the '97 Civic or the Renault Clio. The civic dominates online racing and every time I've seen a clio it too has won the race.
FWD is dominant in slower classes, but it makes sense, since it's so easy to drive at the absolute limit. RWD can be just as fast; I have a D class Starion and a D class Miata and they easily keep up with the best Civics.
Also RWD muscle cars in the lower classes mop the floor on speed-oriented tracks.
I didn't mean a RWD car should be granted extra performance at the same PI based on its advantages. What I intended is more along the lines of what Tiddy said:As for the advantages RWD has in real life, that is what the PI system is supposed to balance, anyways. The same argument has been made in favor of AWD when FM3 was around, but at the end of the day, if there's a notable difference between two builds of the same car, both at the same PI just with different drivetrain swaps, similar weight and so on, then something isn't right.
Regardless of all the balancing you can throw at a pair of cars, at the end of the day AWD and FWD will exhibit power- and lift-off understeer, a front-biased weight distribution (usually), and minimal conservation of momentum in an oversteer situation. A RWD car can't, won't (usually), and would fare better, respectively.RWD is a BETTER drivetrain than 4WD if you can drive it, The issue I had in FM3 was that 4WD was so superior and took no skill.
In FM4 a RWD car takes skill to drive and is better, An unskilled driver cannot make a RWD sing like a skilled one can and to me that is fair as it separates the skilled from the unskilled.
I'm not sure FWD dominates the lower levels. Actually, I was very pleased to discover you didn't need 300+ horsepower to kick the tail out on a RWD car, like you did in FM3. The lightweight compacts certainly add to the point-and-shoot value of FWD, but the low-class RWD cars have the same handling tools at their disposal as their higher-powered counterparts.Another opinion I have though is that FWD is the superior drivetrain in B class and below, A good example of this is the '97 Civic or the Renault Clio. The civic dominates online racing and every time I've seen a clio it too has won the race.
I just performed a much simpler test than yours, but one that will illustrate my point perfectly.why dont we be scientific and just test it out?
Yay for 4WD/FWD to RWD conversions but nay to 4WD swaps in Ferrari's and the like.
I don't think you should be changing transmission and tire size for these comparisons, since transmission itself give a lot a time for very little PI. if you put it into power parts of flywheel the gain in performance will be smaller.
Same here... most race cars are RWD so its nice to be able to swap from 4WD or FWD to RWD... but it shouldnt be allowed to swap FWD or RWD to 4WD
The problem with transmissions or other adjustable parts is that it's going to make your tuning skills a factor. Which shouldn't be one.
I think reducing the weight to get close to the stock weight should be the number one priority, followed by something simple such as pure power upgrades, that ideally don't alter thinks like the redline.
I'm sticking to Tsukuba for now, and here is another test:
FWD '11 Nissan Micra, PI 121, 970kg, 59kW, 110Nm.
Best lap: 0.58:727. Did five flying laps.
RWD '11 Nissan Micra, PI 120, 971kg, 61kW, 114Nm (added race weight reduction, racing drive shaft, street exhaust, sport flywheel). Closest I got to the PI and initial weight without adding something that alters the characteristics too much.
Best lap: 0.57.859. Did one flying lap and called it a day.
And that's mostly because the rules state that the cars have to be RWD. I mean, just look at the different unlimited classes in time attack. AWD cars like the Evo and STi all over the place...
Have you considered the abundance of parts available for those types of cars and there relative value?
There's a huge number of MX-5's that are racing too, does that mean that RWD is superior due to large numbers of MX-5's flying around tracks?
Sorry to derail the conversation... I am thinking about getting FM4, and im just curious... Could I swap the engines in LMP/ Race cars? I think a Large, quicker engine in an LMP2 car would be kinda neat to toy with. What are the general limits on how far you can swap engines?
Also, what is manufacturer affinity, and how do you gain it?
Thanks!
The engine swaps are different for each car, and are from the same make only. Not even the same company umbrella anymore, either; you can't swap a Z06's LS7 into a Solstice, for example, or a Bentley W12 into an Audi. So, if you could swap an engine into an LMP2, it'd have to be from the same make. Though, come to think of it, I don't think you can really swap engines on any race cars (I only have a few). The CLK-GTR being the closest thing you can do it to, since it looks to be the street-version.
to aftermarket rims, rim size, and drivetrain/engine/aspiration swaps. Run a starter Toyota Aygo in a handful of races, and ta-da, free upgrades for any Toyota you buy in the game.