Dumb AI Settings
Settings are avaible at the start of each session, in the setup menu
- Default Tyre Compound = replace the default tyre compound of CSP. This means that if you choose "Soft" and start a session under rain conditions, if the track dries enough, AI will get back to pits and mount its softest tyre compound. DumbAI assumes that tyres compounds are ranged from the softest to the hardest, removing Wet Tyres from the list. It is not the case for all cars so Dumb AI works OK for the 3 first compounds when they are arranged in this way.
- Qualifying Behavior = in a Qualify session, each AI randomly waits a bit (beween 0 and 60 sec) before going on track, then makes a maximum of 3 laps and goes back to pit to change tyres to its softest compound before making another run, until the session ends.
- Pit strategies = "Default" is the default CSP behavior (no pitstop unless broken CSP refueling), "Tyre Wear" makes AI pits when tyres wear is at the red level of tyre wear, taking accound the Tyre Wear multiplier set in CM, "One Stop / Mixed Compound" is an experimental feature to make AI do a mandatory stop at 1/3rd of the race to change to a different tyres compound. If you selected a default tyre compound for which exists an harder compound, AI puts the next harder compound in this pitstop whereas if you selected the hardest tyre compound, it puts the next softer tyre compound at this pitstop.
- Qualifying and pit strategy = if "One Stop / Mixed Compound" strategy was also selected, AI that made bad qualifying ( the last quarter of the grid) choose the next harder compound to default Tyre Compound and stop at 2/3rd of the race to put the default softer compounds. If the hardest compound was selected as default, bad qualifying AI put the next softer tyres at start and stop at 1/3rd of the race to put the default hardest compounds whereas the other stop at 2/3rd to put the softer compound.
- Blue flag behavior = "None" is the vanilla CSP behavior (nothing happens when an AI is outlapped), "Secure" is a previous version that makes outlapped AI make a lateral move and slow down to let leaders pass, in a way that is almost sure to avoid any crash but that makes AI still lose a significant amount of time when outlapping, "Enhanced / dangerous" is the latest implementation which modifies also outlapping AI agression. Works better but may provoke some collisions.
- Detailed settings = Various values to try to enhance blue flag behavior, except for Rain threshold which is there to match CSP behavior. Not sure how it overrides it if you select higher value than the (unkown to me) vanilla CSP rain threshold but ensures you can make them pit earlier if you feel the first drop of rain should quickly trigger pit stops. The other values may be modified to explore which Blue Flag Behavior would suit best to your current cars/track combo. Default values are from my own but limited experience. You can modify them directly in the lua code if you find that other default values would be more suitable to your combos.
Dumb AI in game windows
You can open Dumb AI session window by clicking on the "ill robot" icon on the app list. It provides a bunch of information about the current selected driver. I use it mainly as a debugger during replays but it could be enhanced to provide race monitoring
In case of Dumb AI bugs, you can also open the lua debugger and open Dumb AI lua app debugger there. The app throws here some messages from time to time (so that I can check that the code does what it should do) and it is also here that you can check lua errors that may be rised in red during your bug, so that you can copy it and send it to me with your bug context report.