Every track with dynamic weather, grip set to "real". Mechanical damage optional, I'd love my a spec to be like that.
Dynamic track surfaces? You have your choice between asphalt and stop.
Maybe. But I had an INSTANTLY different experience in GT5 VS F12010.
The wet handling on "Real" mode in GT5 trumps the hell out of F12010, any day of the week, forever.
Also theres no stupid immobile rain droplets all over the camera made out of carbon fibre or something equally resilient to simple physics.
I can't believe the 'its not as easy as that' comments, other games have had weather effects in them, and they were not in such a long development time. It does make me wonder what pd were going for such a long time that others done in half the time. But this has been discussed many times, so not a lot we can do now.
The weather is good, but not as good as that in the f1 game, that was outstanding. The night effect is also good in this game.
Funny guy.
There's no droplets at all in a GT camera.
F1 for me, in regards to weather.
If there is droplets as though there is a lense, it should act like water. Not like bits of pseudo transparent glue whose sole purpose is to stick itself to the camera in pixelated globs and then asexually procreate all over my screen, obscuring my vision in a manner that is in no way physically natural.
You are not alone, F1 weather aside of the road reflections has nothing technically impressive unlike GT5 with its massive water trails and realistic water clouds, volumetric light, wind, rain drops physics, etc.With all due respect I can seriously say that. The dynamic weather in GT5 blew me away in a way that F1 never did.
Just my opinion of course. Just as yours is your own.
Dynamic track surfaces? You have your choice between asphalt and stop.
Maybe. But I had an INSTANTLY different experience in GT5 VS F12010.
The wet handling on "Real" mode in GT5 trumps the hell out of F12010, any day of the week, forever.
Also theres no stupid immobile rain droplets all over the camera made out of carbon fibre or something equally resilient to simple physics.
You are not alone, F1 weather aside of the road reflections has nothing technically impressive unlike GT5 with its massive water trails and realistic water clouds, volumetric light, wind, rain drops physics, etc.
Massive water trails is also in F1 (good luck seeing anything when you are behind someone)
Roostertails are one of your self admitted visual effects that have minimal impact. Roostertails in F1 don't behave believably, much like the rest of its water system.
Its more like good luck seeing anything, at all, ever. Its almost undriveable with a camera view that looks like a broken computer monitor.
At least C.E did the visual effects right. Giving the license to Codemasters was probably a mistake on FOM's part.
Just got around to doing the Super GT races. Suzuka with dynamic weather was amazing!
Why isn't this on every track?! When they finish this game it's going to be superb.
It didn't actually rain, but the sky went dark a few times, at other times it was almost a blue sky, every lap or so look different. The 10 laps flew by.
the low-res windshield rain effect which looks nothing like the pre-release bullshots
Just got around to doing the Super GT races. Suzuka with dynamic weather was amazing!
Why isn't this on every track?! When they finish this game it's going to be superb.
It didn't actually rain, but the sky went dark a few times, at other times it was almost a blue sky, every lap or so look different. The 10 laps flew by.