Dynamic Weather is amazing

  • Thread starter Thread starter Menown
  • 56 comments
  • 5,947 views
Every track with dynamic weather, grip set to "real". Mechanical damage optional, I'd love my a spec to be like that.
 
Just from a visual perspective F1 2010 beats GT5 in the rain department. SSR7 is the only track where it may come a little close between both but in every other track in GT5 the track never looks wet. It's just a darker color with no reflections/puddling.
 
Dynamic track surfaces? You have your choice between asphalt and stop.



Maybe. But I had an INSTANTLY different experience in GT5 VS F12010.


The wet handling on "Real" mode in GT5 trumps the hell out of F12010, any day of the week, forever.

Also theres no stupid immobile rain droplets all over the camera made out of carbon fibre or something equally resilient to simple physics.

Funny guy.

There's no droplets at all in a GT camera.
F1 for me, in regards to weather.
 
I can't believe the 'its not as easy as that' comments, other games have had weather effects in them, and they were not in such a long development time. It does make me wonder what pd were going for such a long time that others done in half the time. But this has been discussed many times, so not a lot we can do now.

The weather is good, but not as good as that in the f1 game, that was outstanding. The night effect is also good in this game.

Yeah the weather system in F1 is awesome compared to GT5. GT5's tracks don't show weather well. Its only atmosphere. F1 shows both atmosphere weather and track weather. Overall the dynamic weather is a nice system. It just doesn't shine in all aspects.
 
Funny guy.

There's no droplets at all in a GT camera.
F1 for me, in regards to weather.

If there is droplets as though there is a lense, it should act like water. Not like bits of pseudo transparent glue whose sole purpose is to stick itself to the camera in pixelated globs and then asexually procreate all over my screen, obscuring my vision in a manner that is in no way physically natural.
 
If there is droplets as though there is a lense, it should act like water. Not like bits of pseudo transparent glue whose sole purpose is to stick itself to the camera in pixelated globs and then asexually procreate all over my screen, obscuring my vision in a manner that is in no way physically natural.

Ah.
 
I believe dynamic weather is not really that good in GT5 for the following reasons.

24hr LeMANS
1. Nighttime last for 8 1/2 hours from sunset to daylight
2. It started to rain in the whole track when there was visibility of only one cloud.

It would have been the best game if it would have been released two years ago, to me the game looks aged and nothing spectacular graphic wise.
 
Lil off topic, but ever do the 1000km enduro, once it stop rainin everyone went back to RM tires, spun on almost every turn, took my bspec driver in a FGT over 5mins to do one lap, if I made him pit to put on rain tires as soon as he exited the pit his lil pit icon would come on to put diff tires on, if I canceled it then it would just come back on like 10sec later. Anyways I let him do wut he wanted to and it took over 2 hours to do the last 20 laps. Happens almost every race cuz its the one I grind right now for bspec, take him over 9 hour to do the race and he still wins. What is this crap GT5, sorry I'm watchin it happen as I type this.
 
With all due respect I can seriously say that. The dynamic weather in GT5 blew me away in a way that F1 never did.

Just my opinion of course. Just as yours is your own.
You are not alone, F1 weather aside of the road reflections has nothing technically impressive unlike GT5 with its massive water trails and realistic water clouds, volumetric light, wind, rain drops physics, etc.



 
Dynamic track surfaces? You have your choice between asphalt and stop.



Maybe. But I had an INSTANTLY different experience in GT5 VS F12010.


The wet handling on "Real" mode in GT5 trumps the hell out of F12010, any day of the week, forever.

Also theres no stupid immobile rain droplets all over the camera made out of carbon fibre or something equally resilient to simple physics.

having ran on F12010, and on a drying track finding each lap gradually picking up pace by 2 to 3 tenths and the intermediate tire start to overheat, it is real dynamic weather at its best, the wear and heat properties on different surface with different tires has much better data put into it as well.

I've done the suzuka endurance twice and both times I have zero rain at all......lets just say this limited experience isn't a representative observation?

wet handling in GT5 is better because handling in GT5 is outright better, granted, but for the interaction between track surface and tire F12010 is in front.

I think a single visual effect isn't worth mentioning over actual weather mechanism? People can complain as much with the low-res windshield rain effect which looks nothing like the pre-release bullshots, but both are minor points.
 
You are not alone, F1 weather aside of the road reflections has nothing technically impressive unlike GT5 with its massive water trails and realistic water clouds, volumetric light, wind, rain drops physics, etc.

I can name one main technical advantage of F1's weather system - the rain build up and how dry line develops. Different track dispense water at a different rate, is directly related to the amount of sun and ambient temperature, and the dry line appears directly proportionate to how much traffic drives on that particular line.

Massive water trails is also in F1 (good luck seeing anything when you are behind someone)

while volumetric cloud's visual effect is really impressive in GT5, it's just a visual effect, same as the rain drops. As far as driving experience is concerned, visual effects have minimal impact compare to realistic changes in track surface, which adds enormous depth in the strategic department.
 
They need time and weather changes for the Daytona Road Course. Then we could run the Rolex 24
 
Massive water trails is also in F1 (good luck seeing anything when you are behind someone)

Roostertails are one of your self admitted visual effects that have minimal impact. Roostertails in F1 don't behave believably, much like the rest of its water system.

Its more like good luck seeing anything, at all, ever. Its almost undriveable with a camera view that looks like a broken computer monitor.

At least C.E did the visual effects right. Giving the license to Codemasters was probably a mistake on FOM's part.
 
I think PD knew their dynamic weather system wasn't quite right, that's why we see such limited use.

There are so many area of GT5 where I think if only they had more time, then I remember they had 6 years.
 
Roostertails are one of your self admitted visual effects that have minimal impact. Roostertails in F1 don't behave believably, much like the rest of its water system.

Its more like good luck seeing anything, at all, ever. Its almost undriveable with a camera view that looks like a broken computer monitor.

At least C.E did the visual effects right. Giving the license to Codemasters was probably a mistake on FOM's part.

And since when does spray effect in GT5 behave believably? they doesn't react to the car's aerodynamics at all, I don't think either game has actual spray "physics" to boast.

It isn't really that important, just had to counter your argument on that part.

I find it drivable alright, just because some rain drops are stationary on my visor doesn't impale my ability to drive that much.
 
I was more amazed at how the grip level changes in GT5 while raining. I did my Suzuka 1k pretty much wet the entire way. But you can tell how hard it is raining from just purely how much grip there are on the track from one lap to another. At one point the rain itself stopped and the track got faster and faster until it starts again, hard, and you find yourself with no grip going towards the gravel at spoon curve....:D

And there are notable difference on the drying line vs the off-line as your car will readily slide in those condition if you slid off the dry line.
 
Just watched that F1:2010 video and I'm impressed. From the weather to the fact that the AI was putting up a fight. It looked a lot more than a race than anything from GT5.

In other words, that looked like fun racing!
 
my opinion:

- F12010 rain looks good
- GT5 look worse but i feel it's more hmm... wet.. ? And i especialy like dropplets on windshield. They act like real ones. Dropplets move with innertia of car. when you are turning left they go right etc . Also N-ring + Night + Heavy rain = Dark Green Hell x 100 :)
 
Just got around to doing the Super GT races. Suzuka with dynamic weather was amazing!

Why isn't this on every track?! When they finish this game it's going to be superb.

It didn't actually rain, but the sky went dark a few times, at other times it was almost a blue sky, every lap or so look different. The 10 laps flew by.

It did rain when I did it! At least in the last 4 laps. It is outstanding, I agree. On a side note, I can´t still feel the difference between intermidiate, rain and dry tires when racing on wet surfaces.
 
The GT5 physics are better overhall than the physics in F1 2010 but to me F1 2010 has the best dynamic wheather Ive seen in any racing game to date (at least visualy speaking)
 
Yeah the weather is good in GT5, but it cant match F1 2010s weather wich is just stunning,
GT5 has no chance here

F1 2010 has the best weather system of all the racing games out there
Just a damn good job by CM there
 
I just had a b spec race at monza where there was an obvious east to west wind blowing, shown by the spray. Does anyone know if it affects the cars or is it purely cosmetic?
 
f2010's rain looks better.

I think everyone overthinks these games.

If the track gets slippery when wet, then thats all I ask out of the driving. Everything else is cosmetic to me, but what do I know right?
 
Just got around to doing the Super GT races. Suzuka with dynamic weather was amazing!

Why isn't this on every track?! When they finish this game it's going to be superb.

It didn't actually rain, but the sky went dark a few times, at other times it was almost a blue sky, every lap or so look different. The 10 laps flew by.


Yes, it is absolutely amazing & I love the weather system on The Ring too, looks awesome.


:)
 
Doesn't F1 actually have varying puddle depths that cause the car to react differently each time? I've noticed a lot of standing water on dips in the track that really cause the car to react totally differently, in GT5 this doesn't seem to exist. Neither does the racing line getting drier the more cars drive over it.

If we're talking about graphics then GT5's rain isn't exactly realistic either, you only have to view the car from the outside and look at the edges where the spray meets the car. It's terrible!
 
Back