E3 2013: Forza Motorsport 5 will likely outrace Gran Turismo 6

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E3 2013: Forza Motorsport 5 will likely outrace Gran Turismo 6

If E3 2013 is any indication, this is the year that Turn 10 passes Polyphony Digital for the title of best racing sim developer. It seems like this has been coming for the past few years now. The developer of the Forza Motorsport series has gained on Sony's legendary racing franchise for a while, and in the past few years, they've been neck and neck.

But with Forza Motorsport 5 launching on the Xbox One and Gran Turismo 6 showing up on the PlayStation 3, the separation between the two is more apparent. It's night and day with Forza 5 looking superior. I had a chance to take both games for a spin at the show. Forza 5 featured one track set in Prague while Gran Turismo 6 lets you choose among several courses.

EVERY CAR IS A PREMIUM CAR: With Gran Turismo 6, Polyphony Digital offers 17 new tracks and 1,200 cars on Day 1. The game does away with premium and standard vehicles. It makes every car premium and that means each one has thoroughly detailed interiors and exteriors. They also include the new adaptive tessellation that makes vehicles look more realistic than ever.

Combine that with a smoother menu system and Gran Turismo 6 is an improvement but what will make it a leap above the previous iteration is the new physics engine. Polyphony Digital has pushed the PlayStation 3 hardware so that it takes each vehicle's wheel and suspension into account during race. That means if players hit the inside of a curve, they can feel it change the movement of the vehicle (see the Alpine below). There's even a new notifications in the HUD letting players know how each individual tire and spring are holding up.

ON THE TRACK: I raced through the the Matterhorn and the game still has that fishbowl effect when racing through courses with long vistas. I couldn't get a feel for the new racing physics other than noticing that driving on manual was a more difficult. I kept crashing and mowing the lawn more than usual. Maybe it was the Tesla I was using. (I wanted to see the 17-inch screen in the cockpit view.)

As with any game nowadays, Gran Turismo 6 will have downloadable vehicles. Sony said they'll be pursuing an aggressive strategy that includes free and paid vehicless. In addition, there'll be benefits for PlayStation Plus members.

NEXT-GEN RACING: Although Sony's flagship racer has some new tricks, it's going to look dated next to Forza 5. Turn 10"²s next-gen racer may be the biggest reason gamers get an Xbox One this side of Titanfall. Graphically, it outperforms its rival inside and outside the vehicles. The interiors look photorealistic in places. Players will even see the reflection of the dashboard on the windshield as they drive.

On the outside vehicle, Forza 5 runs smoothly and captures all the detail of Prague. The god rays were excessive, but it did give the world a softer, more realistic look. At times, it felt like CGI. I raced using both the controller and a wheel that is being developed by Thrustmaster that includes a clutch and paddles to shift. It's comparable to the Logitech wheels out there.

A FEEL FOR THE ROAD: The Xbox One controller shines with Forza 5. The force feedback tied to the triggers adds a better feel for the road. When you hit a warning strip on a corner, the triggers rumble depending on what side of the car it is. Break hard and the controller shakes a bit. It immerses players more into the vehicle so they can get a better sense of the race. It's remarkable and allows the Xbox One controller to edge out the DualShock 4 in my first impressions of the two.

After the race, players can see the damage they've done to their vehicle. I had a few scratches and dents on mine. It was a reminder that I'll have to improve my driving a lot more so that my cloud-powered Driveatar can compete against friends. The much-ballyhooed feature creates an AI that learns how you drive and competes for you in online races while you are away at work or out with friends. It's your digital doppelganger.

It's another one of those forward-thinking elements that has propelled Forza 5 past its competitors. As for carrying over saves from Forza 4 to this one, I asked members of Turn 10 how that would work. They didn't confirm anything but said if they did it in the past ... . Personally, I felt my hours of racing through past games wouldn't go unrewarded even if it's on a new system.

Forza Motorsport 5 is scheduled as a launch title for the Xbox One. Gran Turismo 6 is set for release this year.

Source: http://www.mercurynews.com/entertainment/ci_23478968/e3-2013-forza-motorsports-5-gran-turismo-6
 
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EVERY CAR IS A PREMIUM CAR: With Gran Turismo 6, Polyphony Digital offers 17 new tracks and 1,200 cars on Day 1. The game does away with premium and standard vehicles. It makes every car premium and that means each one has thoroughly detailed interiors and exteriors.


I call shenanigans.

As much as we'd all like 1200 full premium cars, it's just not physically possible to model 800 cars to that standard in that amount of time.

If they could have done it, they'd have done it for GT5.

They've done away with the naming difference between the two, but there will still be a class of cars that are not modelled to the same level as the others.
 
Regarding "every car is a Premium car," I'm not sure how you are able to determine this from an E3 demo. Did it have every GT6 car or just a limited selection (fifty is a limited sample?) If they just had a sampling of GT6's cars, it's not as if they're going to select the crappier models to include in the demo. They'll be cars that look good. Having a sampling of the better-looking cars doesn't mean the full game has no sub-Standards.
 
Kaz specifically said during the reveal at Silverstone that not all cars would be premium and that not all cars would have interiors so I have no idea where they got the idea but it is clearly wrong. He did say that there would no longer be the distinction of Standard and Premium since in GT6 they will be functionally the same allowing them to be used in photo mode and upgrades that were not allowed on the standards before and that the graphics on at least some of them had been improved.

There was never even a hint that all cars would be premium quality with interiors.

As for what Forza 5 will be like I guess I will just have to wait and see. Hopefully they will offer some way to make the Fanatec wheels work with it and offer us a cheaper model of the XB1 without the Kinect included.
 
Well in that case it sounds like they did away with the Auction House nonsense? Or at least made it so that's not the only way to get certain cars?
 
They'll probably outrace each other in different areas. Just like those old car card games:

58l1.jpg
 
Forza Motorsport 4 was already the better "game". Just by looking at ratings. Gran Turismo is still a bit excentrical in their own way. They are not focusing on a rounded game, but more on specific features or some content. Its more like prospecting gold. In GT you have to search for the gems that give you a great experience for your money (Nordschleife with Premium cars f. example).

In FM 4 the cars are not as good looking as the best modelled premium car from GT5, but the quality is consistent. On tracks, on cars and features.

I think that it doesnt matter which game gets bigger sales. It is more about finding the better game for yourself. Let it be GT or FM or even both. The game has to fit to you and your idea of a racing sim/game.
 
"Cars: >200"


Why yes. I'm certain Forza's car list is going to drop by 2/3rds.

:lol:



In FM 4 the cars are not as good looking as the best modelled premium car from GT5, but the quality is consistent. On tracks, on cars and features.

For a certain matter of "consistent."
 
If there was a card version of either game, I would buy it on day one! :lol:

· Fits in your pocket.
· No electricity needed.
· Split-deck multiplayer.
· Comes with pack of crayons for unlimited customization options.
· Create your own cars by filling in one of the blank cards.
· Open world gameplay (that is, you can go anywhere in the world and play it there - tickets not included with game.)
· Day/Night cycle (flaslight may be required for night gameplay)
· Real material.
· Realistic engine sounds (attach the cards to your bicycle so they flap against the spokes as you ride)

This could be the future of gaming.
 
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· Fits in your pocket.
· No electricity needed.
· Split-deck multiplayer.
· Comes with pack of crayons for unlimited customization options.
· Create your own cars by filling in one of the blank cards.
· Open world gameplay (that is, you can go anywhere in the world and play it there - tickets not included with game.)
· Day/Night cycle (flaslight may be required for night gameplay)
· Real material.
· Realistic engine sounds (attach the cards to your bicycle so they flap against the spokes as you ride)

This could be the future of gaming.

http://www.kickstarter.com/
 
I love Forza but I've always kind of agreed with the people that say it's not really fair to use car models that can't actually be run on the race track in a comparison.
 
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I love Forza but I've always kind of agreed with the people that say it's not really fair to use car models that can't actually be run on the race track in a comparison.

And GT5 scales down the premiums pretty drastically when it puts them on track as well. You don't think it's racing with 16 cars of 500k polys each, do you?

So what's the difference?
 
Despite the GT5 lighting, one thing I've noticed, the edges of GT's cars - such as the wheel arches - are quite jaggy whereas they're much more rounded off on Forza 4.
 
And GT5 scales down the premiums pretty drastically when it puts them on track as well. You don't think it's racing with 16 cars of 500k polys each, do you?

So what's the difference?

The difference is that Forza's cars already don't have the same consistency of GT5's Premium cars; and Autovista exacerbates that rather than bringing them to parity.
 
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The difference is that Forza's cars already don't have the same consistency of GT5's Premium cars; and Autovista exacerbates that rather than bringing them to parity.

I agree.

However, the original quote was:

In FM 4 the cars are not as good looking as the best modelled premium car from GT5

If you're comparing the best of GT5 (premiums in photomode LOD) and the best of FM4 (Autovista), it's pretty tough to pick a winner.

I was purely responding to a comment comparing the best with the best. Once we start deviating from that it gets into standards and all sorts of silly things, and there's plenty of threads for that already.
 
Until we hear GT6 or 7 for PS4 I'm not going to compare too much.......since one game is for the next gen while the other is for the current gen only.
 
FM3 can't touch GT4 even if it is a different generation.

I agree. GT3 and 4 both, we're quite the lookers for their time. The lighting engine is still one of the best I've seen in a driving sim. Textures were pretty good too.

And lets not forget the tracks. GT has had better fantasy tracks than FM.
 
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