MagpieRacer
Premium
- 17,274
- Wymondham, Norfolk
- Seagull_Racer
Things like the exhaust just wear through driving, I think the exhaust and suspension are the most likely candidates to be causing the fail. Raising the ride height and softening should alleviate it by stopping the car bottoming its suspension and hitting the exhaust.Thank you for your replies. It still doesn't seem right, though, because when you damage more than 25%, usually after colliding with something, you get the instant notification. For me, I drove pretty cleanly through the first two stages, with only light damage on two parts. I was able to repair them both, so went into stage three with a repaired car (and even then, nothing to say that any of the previous light damage constituted up to or over 25% on a single part), but the moment the countdown ends and you accelerate away from the line, it is an instant message saying that the secondary objective is failed. Even if it cumulative, it should still have occurred during the previous stage when there had been a little tap against a wall or a heavy landing - not with a repaired vehicle the moment the countdown ends and you accelerate into the stage. Hence why I believe it's a bug.
I will try it again when the raised ride height, softened suspension and driving extra carefully just to obtain the Gold.
The main problem is there’s no damage indicators like other rally/racing games, so it is impossible to know what damage you’re really doing.