EA Teases the Next Need for Speed Game

Discussion in 'Need For Speed' started by GTPNewsWire, Jun 19, 2020.

  1. PorscheHD

    PorscheHD

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    Just old school AWSOME point to point tracks Hot Persuit with alle the awsome super and hypercars from now and the past.

    No tuning crap no open world..... There are netter games for that then Need For Speed .....
     
    ALMF3512, CTznOfTime and Faultier like this.
  2. inCloud

    inCloud

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    Middleground could be interesting - smaller scale(like maps from Forza Horizon Addons) arenas around the Globe.
     
    Bloodytears likes this.
  3. Bloodytears

    Bloodytears

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    Yes, nobody against tuners and open world, but recent games kinda become more focused on tuning parts and ghost areas instead of making fun racing game. That was the point.

    What do you really want outside of a race course? I didn't find it any entertaining to go free ride for boards, drift zones and etc. Sprint races around the world just making sandbox fun, different land scapes, different traffic, cop cars and may be even tactics, different weather patterns for example.
     
  4. inCloud

    inCloud

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    Impromptu, point-2-point, getaways. Open world activities like treasure finding, TheCrew skills and driftzones also could be fun.

    What bother me the most is that no one implement stealth in open world games with cops. Like in Drive or Babydriver where driver could use tricks to get away from cops. Not a fun of demolition derby gameplay from recent NFS titles.
     
    2clickswest likes this.
  5. T0MMY3688

    T0MMY3688

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    The last few NFS games don't even force you to customise your car either or are we reaching the point that performance upgrades is bad now?

    Drift zones style activity is in the last 2 NFS games, Payback has tressure/barn find system that is better than what Forza and The Crew 1 had. The randomly spawned bait crates in Payback is technically a point to point cop chases but done really poorly.

    The cop chase in recent NFS titles is not even a fun demolition derby, Heat cops hit hard and you can only escape it through jumps on slower cars, Payback has it scripted in events and NFS 2015 cops is so incompetent that the player has to chase the cops just to complete certain objectives.
     
    linksracer likes this.
  6. Apple Slipper

    Apple Slipper

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    I don't think a cops VS. racers Need For Speed is going to happen anytime soon, as most of the fanbase still want the Underground-Carbon-esque aspects and vibes. BlackPanthaa is one of the more popular NFS YouTubers who wants to keep that vibe.
     
  7. Sage Ages

    Sage Ages

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    I got bored and looked up some player numbers on the recent Steam NFS releases to see what was popular. This is what I got:

    Heat
    24hr Peak: 4359
    All-Time Peak:5880

    Payback
    24hr Peak: 254
    All-Time Peak: 263

    NFS 2016
    24hr Peak: 639
    All-Time Peak: 1260

    Rivals
    24hr Peak: 99
    All-Time Peak:200

    MW 2012
    24hr Peak: 369
    All-Time Peak: 420

    Unsurprisingly, Heat is the most popular as of recent, but 2016 and MW2012 seem to be maintaining decent amounts of players. Perhaps this is one way to see what the people want in future games.
     
  8. LeGeNd-1

    LeGeNd-1 Premium

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    Honestly folks, I've been with the series since R&T NFS on PS1 and as much as I like pure exotic style to return, it ain't happening. The closest thing to classic NFS is either Driveclub, or Assetto Corsa with mods. Keep your expectations low, don't get too hyped up, and don't buy full price on day 1.
     
  9. Moglet

    Moglet Premium

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    Hahahahahahahahaha no thanks I've learned from my mistakes this time no matter how quickly the races load.
     
  10. inCloud

    inCloud

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    Rivals and HP2010 were pretty close.
     
  11. TheHun99

    TheHun99

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    This was the game that brought me into gaming - rather late I might add, I was 33 at that time (2011). This trailer is my absolute favorite and I love the game to this date. I also like MW2012, bought a Vita for it (obviously got platinum and 100% there) but HP2010 remains THE NFS for me. Admittedly I haven't played any previous one and The Run and Rivals were the only other NFS games I played (ok, ok, NFS World, too. Does anyone remember it? :))
     
    Faultier likes this.
  12. Rdp616

    Rdp616

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    It's a shame that NFSU2 is still their best physics to date as far as realism. I've tried some of the recent offerings including Heat. I just can't do it. I can't take the cartoon physics. And don't even get me started on the cheesy stories and and acting. For the love of god EA. Give us a little bit of realism.
     
    CTznOfTime likes this.
  13. Sage Ages

    Sage Ages

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    Ah yes, I too love UG2's lunch-tray tires.
     
  14. Apple Slipper

    Apple Slipper

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    True, but the Underground games are known for their ridiculous rubber-banding.
     
  15. Castrol96

    Castrol96

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    I hope it's a pursuit game with Tuning.

    NFS Hot pursuit 2010 Gameplay physics.
     
  16. Sage Ages

    Sage Ages

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    HP10's handling is kinda not great for anything other than that map. It would be awful in an urban environment.
     
    Sonygamer455 likes this.
  17. CTznOfTime

    CTznOfTime

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    i agree with you... and will even go further back to say that the NFS 2 Special Edition on PC was the one i really enjoyed... Hot Pursuit 1 and 2 were fun too... but i just can't deal with NFS beyond that...
     
    Rdp616 likes this.
  18. T0MMY3688

    T0MMY3688

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    those games were great back then but they don't age well, I did revisit NFS2 and NFS3 HP with PS Vita using PSX emulation. Good memories but they are not as fun as I remembered.

    I'm never really understand the love for Underground 2, it was great back then and it was the first open world racing game I played too but the routes for racing is not as satisfying as Underground 1, upgrading cars feels a bit of a chore, rivals in it was not memorable and the car customisation parts sure aged a lot worse than I expected.
     
    Sonygamer455 likes this.
  19. LeGeNd-1

    LeGeNd-1 Premium

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    I would say they're the closest since Underground era started, but still not quite the same. Old school NFS didn't have weapons, free roam, drift nitro and the new games are lacking the menu atmosphere without Rom di Prisco's electronica. I would say the last old school NFS is Hot Pursuit 2 on PS2. I was pleasantly surprised by some parts of The Run as well, but the cheesy story and inability to replay stages individually killed replay value.

    Having said that, one of the most enjoyable "NFS" games for me was MW 2012, and that was basically Burnout Paradise with real cars and played nothing like the PS1 classics. So yeah, it's still possible for me to enjoy modern NFS games as long as they are genuinely good games in the first place. I can get the old school NFS experience somewhere else now.
     
    Bloodytears and TheHun99 like this.
  20. Sage Ages

    Sage Ages

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    Something about trying to recapture "classic era NFS" seems antiquated and restrictive to me. It's not 1998 anymore, there's so many more ideas that can be explored these days. Ditto for the people who want things to be just like the Blackbox era games.
     
  21. T0MMY3688

    T0MMY3688

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    the classic era of NFS is mostly just exotic cars, scenic locations, cops and some upgrades in High Stakes while the Underground era is just mostly city areas with tuner culture, visual customisation, vehicle upgrades and later on cops. A big map to cater both location style, better variety cars, cop chases and upgrades as optional will pretty much cover a huge chunk of the NFS fan base but it also weirdly sounds a lot like Forza Horizon but with cops added into it and better visual customisation.

    I don't mind if they stick to the underground vibe, it does differentiate itself to the other 2 open world racer, The Crew and Forza Horizon.
     
  22. SestoScudo

    SestoScudo

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    After the abysmal support of nfs heat.

    Nfs is better off being dead.
     
  23. Silver Arrows

    Silver Arrows

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    How much of that was due to factors outside of Ghost's control? Can't exactly predict having the development studios being moved from Sweden to Britain and back under Criterion, and then have a global pandemic more or less grind that process to a halt. I don't exactly blame Ghost for anything considering they were given an absolutely rotten hand, and to say that NFS as a series deserves to be dead because of factors that are not of the developers own volition is absolutely moronic at best.

    But then again, its typical **** in anything related to NFS. Hyperbole and Stephen A. Smith level hot takes are the order of the day, especially from two entrenched camps.

    It's emblematic of what the NFS series has become as we've moved away from the two deviating points of a yearly franchise for most of its existence. 'Classic' era NFS means something to different people, and increasingly, to two very different age groups, but all it causes is hot takes like the one I quoted, and a tribalistic mentality that forces both Ghost and EA to play both sides and make games that bounces between the two loudest majorities.

    You want a good idea? Get a small team together and make an NFS game for Switch in the vein of Nitro. I know that I'd rather play a smaller scale and more free-form, less restricted NFS then the rehashed last generation ports and Asphalt 9 on Switch that make up the vast majority of racing games on the system. Might inject some fresh blood from a series rarely seen on Nintendo consoles.

    But this is all posturing by this point. It's obvious to me that the series will never have the actual change you mentioned, because as has been shown in this thread, all anyone wants is the firmly established hits, and any sort of actual new idea is just going to turn into Prostreet or The Run when both games were announced: a fanbase being petulant children that the game announced wasn't what they've been fed a hundred times before, and as time passes, people realize how actually interesting and deviating from the mold it is, and it ages much more gracefully then any other NFS game before it.
     
  24. SestoScudo

    SestoScudo

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    If ea wanted to disband ghost they could have done it after they ended support.

    Seriously I was so looking foward to the leaked Porsche unleashed and Italian job black market dlcs.

    Seriously so disappointing it seems ghost was going to support the game as long as it can before they got folded by ea.

    Factors like moving ghost staff to criterion, covid 19 also general interest of the game began to die down basically meant nfs heats support got doomed.
     
  25. Sage Ages

    Sage Ages

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    Take this with a grain of salt but what I've heard, the post-launch content that they had planned for Heat was months behind schedule. If changing studios didn't kill those plans, then quarantine working conditions absolutely would've sealed the deal.