Electronic speed limits

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Why assume when you could spend 100creds making sure?
It wouldn't cost much and would simply add to the realism of the game.
 
ExigeExcel
Why assume when you could spend 100creds making sure?
It wouldn't cost much and would simply add to the realism of the game.

No it would just be dumb. I dont want to make sure that every time I get a car it isn't limited, that would be stupid.
 
So increasing the realsim of the game would be stupid?
I'm not saying speed limiters are essential, but it's the little things that make the big things big.
 
PhatFat
No it would just be dumb. I dont want to make sure that every time I get a car it isn't limited, that would be stupid.

There could be a warning when you're about to buy a car.
"Warning: this car's maximum speed is limited. Do you want to remove the limiter now?" ...or something the likes of this.
 
If limiters were in the game, I think there would be more complaining about it than anything else.. I think everyone would agree that the first thing they'd do is remove the limiter, probably at an extra cost (which would hurt those first few days playing it when your bank is sitting at about ten credits). If the first thing we'll do is remove the limiter, then why go through all the trouble of putting it in in the first place? For the "realism" of removing it? Seems a waste to me.
 
ExigeExcel
So increasing the realsim of the game would be stupid?
I'm not saying speed limiters are essential, but it's the little things that make the big things big.

In real life you buy cars to drive on the street.
In GT you buy cars from the showroom to race on a track.
I ask you how many people do this in real life. Not that many. So that part of the game is not really realistic any way.
So programming speed limiters in to a racing game is dumb, realism does not make sense in this argument.
Also does anybody know if the impact penalty will be excluded now that the game is not including offline play?
 
SHIRAKAWA Akira
There could be a warning when you're about to buy a car.
"Warning: this car's maximum speed is limited. Do you want to remove the limiter now?" ...or something the likes of this.


The only way anyone would pick no would be if it said "If you select not to remove the limiter your car will have working reverse lights." Someone would be bound to keep their limiter. :) :) :)
 
BMW318ciC
As might know or don't know,that most german cars like BMW ,Merc,Audi ,VW for the exception of Porchse ,are restricted to 155MPH or 250 KMPH ,in real world you would need to chip the car to get derestricted .
the Q is do you think cars like M3,AMG ,and S6 ..ect would be restricted in the game or that you have to chip them or do some thing to delimit them :)
Ummmm, this is a racing game. Doesn't speed-limiting the cars sort of defeat the whole purpose of the game itself?
 
I got my stock WRX STi up to 130 mph on brainerd int'l raceway which is 209 kph, so I don;t think it's limited by anything acccept drag - which is why you see top speed limits in car and driver that say drag limited, rpm limited, or ecu limited. My car is definetly drag limited because the stock turbo runs out of boost at high rpms and so the hp drops off significantlly.


also, if you are hurting for credits just get all golds in the license tests.
 
Minnesota01R6
I got my stock WRX STi up to 130 mph on brainerd int'l raceway which is 209 kph, so I don;t think it's limited by anything acccept drag - which is why you see top speed limits in car and driver that say drag limited, rpm limited, or ecu limited. My car is definetly drag limited because the stock turbo runs out of boost at high rpms and so the hp drops off significantlly.


also, if you are hurting for credits just get all golds in the license tests.


I missing your point here.
 
I could see a use for having the speed limits. For example, let's say a race REQUIRES factory stock configurations before you can enter it. You would then be forced to consider which car you would use, since some might be limited to lower speeds than others. Then, obviously, after that specific event was beaten, you'd want to be able to remove the limit to enjoy the full potential of the car in other races. Unlike past GT titles, however, you should be able to remove the chip when you wanted to put it back to stock specifications. ALl I have to do is reach under my dash and unplug my chip to accomplish this, so I see no reason to make it a permenant modification.

Why should the limits be used in a "racing game"? Well to me, it's not all about finding the fastest car in the game and beating everything with it. To me, part of the enjoyment is comparing the performance of different cars against each other as they would/could be had if you were to go pick one up at the dealership. But that's just me.
 
but GT4P u can't like remap teh ecu or chip it ,its arcade as one of the previous posts say so it has to be delimited. ;)
 
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