Enough is Enough...

  • Thread starter Thread starter Joe43302
  • 94 comments
  • 7,667 views
Once Home is up, I'm sure GT5 will be a part of it. Just imagine: setting up a racing club where you can see trophies, leader board charts, watch replays of great races etc. and I'm sure this will be apart of GT5 next year. Right now, online racing is frustrating as hell mainly because there's a lot of ******* that just don't have any sense of etiquette or simple common sense. To me, a good racing is about personal achievement, racing a good line and a clean and deserved win.
 
Let's face it peeps, online is NEVER going to work until you can have private racing, like many have said before.

I personally have had a handfull of brilliant races lately on the PP500 HSR, and have even made a few friends out of it, but the other 95% of my races have been dreadful, due to the idiots.

I must admit I do finish (or quit if they are just too frustrating) and send the other driver a message, either friendly and encouraging or telling them EXACTLY what I think of them.
One even apologised and agreed he would get more fun out of the game by driving cleanly, now he does and he's on my friends list.

I think some people just can't grasp the fact that there are REAL people behind the cars in online races, they race as if it's AI, and AI doesn't want to hunt you down, pull you out of your car and slap you about!!

.....7.....8.....9.....10....and relax!

I used to be in a couple of online clans in Quake 1 and Quake 3, the only good matches we ever had were private clan matches. If you open a program to the general public, it's never going to work....people cannot regulate themselves...especially idiots and kids!

So, it's maybe presumptious of me but I think everybody would agree, GT5 is only going to reach it's full "fun potential" when we can race against friends and clean drivers. Driver that you know you can rely on to allow you to make that corner! Or late brake! And that you can pay the same respect to them.

So I'll probably keep playing online now and then.....maybe.....!

Cheers
N
 
Woolie Wool
More mature drivers = fewer drivers = less money for Sony = Sony loses. Most people aren't going to be the drivers you want, and GT5, unlike GTR2, is a mass market product. Gran Turismo 5 is not a full-on racing simulator, and neither has been any of the Gran Turismo games. Gran Turismo 5 represents a compromise between arcade and simulation, biased towards the sim end but diluted enough to be palatable to a mass audience. You will have kids and you will have bumpers, because the game is not a niche product and most people don't know what a blue flag is for, let alone course etiquette. If you want a true sim, you can buy Grand Prix Legends, because PD will never make such a game if they know what is financially good for them.

I unfortunately am not in a position to afford a PS3 right now as I have spent a huge amount of money upgrading my PC, but even I can see that Prologue isn't even a complete game nor is it marketed as such, and is created by a company new to the online aspect of gaming. Polyphony Digital has already promised to give you private races. GT5 will have plenty of bumpers and bad drivers, simply because there aren't enough people really into auto racing regulations to make a game salable.

Sony and PD both disliked it when people called prologue a demo and said it was a full game with full features. I can find the links but it will take alot of digging.

Woolie Wool
To expect the features of a fully fledged game in a "prologue" of a game that is still a year or more from RTM (most game demos are released only shortly before RTM, sometimes even afterwards) is ridiculous, but it doesn't even come close to the sheer insanity of blaming PD for the behavior of other players in online races, the majority of whom are probably not even real motorsports fans, and expecting a dumb machine running unfinished software to perform like real track marshals.

I strongly disagree with this statement. Gran Turismo 5 Prologue has been in development longer then most full games that have already been released. When I bought the game I was expecting a full featured game but with minimal tracks and cars. Wrong.

Basic online features are not in the game because PD is not experienced with online or didn't have the time, they're not there because PD doesn't see them as important and they realize the mainstream will be happy with what we have now. So they continue to put all their effort in maximizing the graphics and other things, things that sell the game.

PD is in a way to be blamed for the bad drivers online because they force us to race them. We don't have private lobbies that we can lock so we are forced to race random rammers and quitters.

Woolie Wool
As for myself, I couldn't care less what the online part is like, because I never race online, and my copy of GTR2 is so heavily modded it would probably be rejected by servers if I went online with it.

Before GT5P I raced NASCAR 2003 online frequently. That is my background and what a background it is. The drivers there hold each other to the highest of standards. You spin someone and the unwritten rule is you park and watch the rest of the race from the grandstands. Ignore this rule and you'll find yourself in the lobby. Your typical GT5P idiot wouldn't last a day online with NASCAR 2003 before he found himself banned from all the servers and with nowhere to race.

Don't make excuses for PD, they've ignored the so called hardcore GT racers and have catered to the mainstream with fancy graphics, quick online races and not much else.
 
After reading this I feel 100% better I never bought a PS3 for this game. I am glad that I could hold off the temptation. Can't beleive how far PD is behind then most game developers. Really no excuse nowadays
 
After reading this I feel 100% better I never bought a PS3 for this game. I am glad that I could hold off the temptation. Can't beleive how far PD is behind then most game developers. Really no excuse nowadays

Behind? Hardly. I can't be bothered to repeat my post, go read it, lol.
 
Ya id say so....

Please tell me exactly what this game has on par with other racing games?. Off the top of my head....

1:No skid marks (wow grand theft auto 1 had this LMFAO)
2:Smoke trails are garbage (It seems all PD cares about is GFX you would think they would have this improved by now).
3:Engine sounds are sub par
4: Absolutely garbage online
5:no voice chat
6: no private lobbies
7: no damage
8: do they have Zambonies cleaning there tracks all the time?. lmfao
9: There penalty system is terrible
10: Oh look I can cut accross the grass no problems and get a way faster lap time.
11: Oh im sorry how many times did it take you to update the game? lol. (can't remember how many people came on here daily complaining they can't download updates).
12: no standing starts
13: whats with the 2 laps races?.
Im sure I could sit here for another 10minutes and think of another 20things. As far as im concerned and many other people on here PD has a lot of work to do to step there game up.
14: GTA 4's racing has got more on this game right now. (maybe the exception of no cockpit view)
15: Oh almost forgot the worse one. Boosting in ONLINE races?. PAAAHAHAHHA you have to be kidding me?. Driving simulator?

most of this stuff is VERY old in today's standards of race car games. They are more focused on making headlights on there cars look pretty. So far the only thing they beat in terms of there competition is Graphics. And by the looks of it that seems to be the only thing they care about.
 
Please explain to me why GT is the best selling racing game in history, any platform.

People obviously see over such little details as "skid marks" "smoke trails".
Ever read a book? There are a few pages at the beginning, called a Prologue, then over 500 pages usually follow. Need any other image?
 
Please explain to me why GT is the best selling racing game in history, any platform.

People obviously see over such little details as "skid marks" "smoke trails".
Ever read a book? There are a few pages at the beginning, called a Prologue, then over 500 pages usually follow. Need any other image?

Um this is probabley because they have had 4 versions of the game already LOL. And guess what the most thing has changed?. Graphics!!!.
Oh I almost forgot all the PROLOGUES they have done aswell. So like 6 versions of the game by now right?. Im sure if other companies did the same thing they would be making a lot of money aswell. But they instead give out a free demo of the game and make you pay for ONE version of it in the end. Just like everyone else

I can't think off the top of my head another company that has made as many versions of the same race car game as PD. Well maybe Nascar series but that doesn't appeal to as many people. But!!! they did start it all on the PC. Ah the days of the Indy 500 lol wow that game was ghetto. It's to bad EA games took over that franchise. They ruined it.
 
PD really could care less if you buy it or not. They still have loyal fans, which you are not I guess, to stick it out a wait for the greatest racing game there is. Sure theres bugs, but thats something they threw together to make us happy and they'll get it straight, o yeah, They could've easily not have brought out GT5P and leave us all hanging for another year.
 
Um this is probabley because they have had 4 versions of the game so far LOL. And guess what the most thing has changed?. Graphics!!!.

and first GT online..or did you have the special one that had online play?
1:No skid marks.. So your going to waste your time burning rubber?..this is racing empty street and 500 hp.
2:Smoke trails are garbage ..O? so you care about smoke? What is this, a burnout celebration at a nascar race?
3:Engine sounds are sub par..$5 speakers you have there buddy..?
4: Absolutely garbage online..First time ever for a GT series to go online.CUT THEM SOME SLACK!
5:no voice chat..^^^^
6: no private lobbies^^^^-Give them time.
7: no damage-..Its coming.Read the GT news any?
8: do they have Zambonies cleaning there tracks all the time?. WTF?
9: There penalty system is terribleAgain, a new feature to the GT series.
10: Oh look I can cut accross the grass no problems and get a way faster lap time. What?
11: Oh im sorry how many times did it take you to update the game? Because you could update GT4 right?
12: no standing starts-I lol at this..you must not have an F2007 nor have raced it at Fuji.
13: whats with the 2 laps races?.GT4? Remember?
14: GTA 4's racing has got more on this game right now. Wow..Didn't know that the WHOLE game could be better than a demo version with all new...EVERYTHING.
15: Oh almost forgot the worse one. Boosting in ONLINE races?. Wow...just lmao at this statement.
 
and first GT online..or did you have the special one that had online play?

lol not quite sure what your saying here. But I do think that having prologue out has changed a lot of peoples minds about buying the final product. So by having a glitchy, not so finished product out to the public I think they will loose a lot of customers.

A lot of people can't see the fact that PD is way behind there competition (besides GFX). To many people in Denial. They really have no stepped up there game since the first Gran turismo really still the same old same old with improved GFX. I mean of course they have improved but after 4 versions (plus prologues whatever) you would think they would have it down pat by now.
 
Don't make excuses for PD, they've ignored the so called hardcore GT racers and have catered to the mainstream with fancy graphics, quick online races and not much else.

Why should they not cater to the mainstream? Polyphony Digital is a company that is a subsidiary of a multinational corporation. It is certainly in their best interest to recoup the vast amounts of money themselves and Sony have sunk into GT5, and they will not make money by catering to hardcore sim racers, ever. GT5 is a mainstream game, and if you don't like it, play a real race sim. The sim crowd is nothing compared to the larger game market.

Besides, I've always seen GT as far more of a game about cars than a game about racing.

Basic online features are not in the game because PD is not experienced with online or didn't have the time, they're not there because PD doesn't see them as important and they realize the mainstream will be happy with what we have now. So they continue to put all their effort in maximizing the graphics and other things, things that sell the game.
PD's focusing on things that will sell the game in their demo? Well, no kidding! GT5P exists to sell GT5. Polyphony Digital is a business that exists to make games that sell. They're not a bunch of amateurs selflessly crafting a labor of love. The fact of the matter is that GT5P is the fastest-selling PS3 title yet released, which means success for Polyphony Digital.
 
lol not quite sure what your saying here. But I do think that having prologue out has changed a lot of peoples minds about buying the final product. So by having a glitchy, not so finished product out to the public I think they will loose a lot of customers.

And that's a bad thing??

Just look how many Idiots are playing now without a clue.

Losing them isn't such a hardship
 
haha is that why GT5P has sold over 2 MILLION copies alone? 💡 You are a dunce, GT is one of the best selling racing games out there not because it has so many versions, (each version has made bigger sales than most racing games ever do, or ever even DREAM of doing), but because it is just simply THE MOST REALISTIC DRIVING SIM out there for consoles... If you want skid marks, go play gta1 for all I care, don't come to a GT forum and throw around crap like that... If you don't like the game, get rid of it quit whining. I am definitely going to buy the full version when it comes, out :dopey: I can not wait. PD is going to come out with an awesome game, and you know what else, I'll make a bet with you, when the full game comes out I GUARANTEE that it will sell AT LEAST twice as many copies as prologue... people like you are just so.... :banghead:
 
Basic online features are not in the game because PD is not experienced with online or didn't have the time, they're not there because PD doesn't see them as important and they realize the mainstream will be happy with what we have now. So they continue to put all their effort in maximizing the graphics and other things, things that sell the game.

Edit: Ignore the quote I misread it, I thought it was a double negative "Basic online features are not [not] in the game because PD" that is MY BAD! Sorry Earth...

Is that the reason why Kazunori Yamauchi said when asked about the online mode in GT5P he said "Yes, there'll be a focus on the online mode." SAME INTERVIEW "The major things that we're planning for the update will be to add community building features such as communication between players and also damage for the cars."

Link: http://www.computerandvideogames.com....php?id=186087

They are working on it. Impatient, ungrateful people, :grumpy: after all we could have nothing...
 
Why should they not cater to the mainstream? Polyphony Digital is a company that is a subsidiary of a multinational corporation. It is certainly in their best interest to recoup the vast amounts of money themselves and Sony have sunk into GT5, and they will not make money by catering to hardcore sim racers, ever. GT5 is a mainstream game, and if you don't like it, play a real race sim. The sim crowd is nothing compared to the larger game market.

Besides, I've always seen GT as far more of a game about cars than a game about racing.


PD's focusing on things that will sell the game in their demo? Well, no kidding! GT5P exists to sell GT5. Polyphony Digital is a business that exists to make games that sell. They're not a bunch of amateurs selflessly crafting a labor of love. The fact of the matter is that GT5P is the fastest-selling PS3 title yet released, which means success for Polyphony Digital.


WHAT?!?!??!?!?!?!?!?!?!?!?!?!?!?!? 🤬
ARE YOU HI?!?!?!?!?!?! I race on the track in my dad in laws MR2 Turbo, and I am a hardcore sim racer, and GT is an AWESOME Sim racing game, the driving physics have lacked some in the past, but the handling is some of the closest to reality I have ever experienced (in a console game, several PC sim racing games do a better job) but, GT5P's realism is as close to actual racing as I have seen, console or PC... True some aspects of the game are lacking but I am just looking forward to that HUGE update coming this fall!! :)
 
GT is so successful because it bridges the gap between a full-on simulation and an arcade racer, and makes a realistic driving game relatively accessible. It is a great deal less realistic than some PC sim games (One Formula 1 driver described Grand Prix Legends as being more difficult than actually driving a 1967 Formula 1 car), but it has a much less forbidding learning curve and you might stand half a chance without a wheel.

Earth's NASCAR 2003 gameplay sounds a lot less competitive and a lot less interesting than real stock car racing. Bumping someone and causing a spin merits a stop-and-go at most. He sounds like one of the kinds of people that Dale Earnhardt advised to wrap turpentine-soaked rags around their ankles "so the ants won't crawl up and bite their candy (ohhhh, I wish I could say that last word on these boards)". I mean, disqualifying people outright for contact in a race? Come on, do you seriously think real race drivers are paid to have a fun time? You might as well play The Real Track Day Simulator.
 
GT is so successful because it bridges the gap between a full-on simulation and an arcade racer, and makes a realistic driving game relatively accessible. It is a great deal less realistic than some PC sim games (One Formula 1 driver described Grand Prix Legends as being more difficult than actually driving a 1967 Formula 1 car), but it has a much less forbidding learning curve and you might stand half a chance without a wheel.

Well if it is actually harder than driving an actual F1 that wouldn't make it realistic now would it... :dunce: You can always make something harder than it is in real life, doesn't make it realistic, Having actually driven an MR2 Turbo, and driving one in GT4 it's VERY close to being the same handling wise, and that is what a Sim is supposed to do, come close to real life... I can't wait to drive one in GT5 when the full game comes, out. I hope they include it...
 
Woolie Wool
Earth's NASCAR 2003 gameplay sounds a lot less competitive and a lot less interesting than real stock car racing. Bumping someone and causing a spin merits a stop-and-go at most. He sounds like one of the kinds of people that Dale Earnhardt advised to wrap turpentine-soaked rags around their ankles "so the ants won't crawl up and bite their candy (ohhhh, I wish I could say that last word on these boards)". I mean, disqualifying people outright for contact in a race? Come on, do you seriously think real race drivers are paid to have a fun time? You might as well play The Real Track Day Simulator.

I've read these forums and from what I get from them is that it's OK to try risky passes that may cause the other guy to spin out. If he does then no problem just wait for him to rejoin.

That kind of attitude does not encourage safe, clean driving. If you know you have to park your car if you spin the other guy you're going to think twice before trying to pull off a dumb move.

Sure that doesn't work in real life but in works in sim racing. Trust me, when you forgive accidents like they didn't happen and turn things like damage off online drivers let their guard down and turn their brains off. I've seen it happen plenty of times.

Besides, if you spun someone out in a 15 minute online race you've basicly destroyed their race. So the fair 'eye for an eye' rule would be to park it. Remember there is no boost in sim racing like you have in GT5P to help you catch up. So parking it tells the other guy you are sorry and you realize what you've cost him.

You aren't asked to park for contact or a racing incident that wasn't the result of a bonehead move. Continually driving rough will get you a black flag from the administrator.

Sometimes too strict? Yes, but these rules have to be implied online to moderate the masses. Otherwise you'll have the wreckfest free for all you see in GT5P.
 
I really don't mind online. The thing is if you are a superb driver then it's always easy to dodge and weave around the loonies that drive like maniacs. Sometimes one does get caught out but there are ways to survive the mayhem around you. Now if we could get online lobbies

Dont believe you,unless you start in first place,its virtually impossible to avoid the jerks who are spoiling the game or everyone,put up a video on u tube proving how EASY it is to avoid the idiots then:idea:
 
Ya id say so....

Please tell me exactly what this game has on par with other racing games?. Off the top of my head...

most of this stuff is VERY old in today's standards of race car games. They are more focused on making headlights on there cars look pretty. So far the only thing they beat in terms of there competition is Graphics. And by the looks of it that seems to be the only thing they care about.

Wow, you really didnt go back and read my post did you? Well I dont want to spam these boards, so I'm not going to quote it here, if you really need to see it, just look back a couple of pages.
Anyway:

1:No skid marks (wow grand theft auto 1 had this LMFAO)

What a hypocrisy, you claim PD are concentrating only on Graphics and not on the important parts and then you complain about this? Please.

2:Smoke trails are garbage (It seems all PD cares about is GFX you would think they would have this improved by now).

Same as 1.

3:Engine sounds are sub par

They're better than GT4.

4: Absolutely garbage online

Personal peferrence.

5:no voice chat

Not really a seperate point, related to 4.

6: no private lobbies

Same as 5.

7: no damage

PD have said it's in the works.

8: do they have Zambonies cleaning there tracks all the time?. lmfao

I'll cover this at the bottom.

9: There penalty system is terrible

I think it's fine. It has issues, but it's not "terrible".

10: Oh look I can cut accross the grass no problems and get a way faster lap time.

Same as 9.

11: Oh im sorry how many times did it take you to update the game? lol. (can't remember how many people came on here daily complaining they can't download updates).

Not really a problem with the game, not everyone had this problem either.

12: no standing starts

(online) Fuji F 650PP/700PP........

13: whats with the 2 laps races?.
Im sure I could sit here for another 10minutes and think of another 20things. As far as im concerned and many other people on here PD has a lot of work to do to step there game up.

This has been the case since GT1, what did you expect?

14: GTA 4's racing has got more on this game right now. (maybe the exception of no cockpit view)

Personal peferrence.

15: Oh almost forgot the worse one. Boosting in ONLINE races?. PAAAHAHAHHA you have to be kidding me?. Driving simulator?

Ok, for this point, and this is related to the other points, I'm just going to say: PD have essentially given us a Public Alpha test here. It is not a finished product, was never meant to be, it is more akin to an experiment to see what works and what doesn't while at the same time giving the fans a taste of things to come.
It is not meant to be compared to other (emphasis: finished!) simulators and games because it is a work in progress. It's not a glorified demo like people like to make out, because that suggests the full game is already finished, which it most certainly is not. It's not really a beta test either, becase we're not testing a version of the game that is close to being finished, this is why I call it an Alpha test, because it's essentially testing an early version of the game with un-finished features.
It seems I have repeated my previous post anyway, ah well.
 
Well if it is actually harder than driving an actual F1 that wouldn't make it realistic now would it... :dunce: You can always make something harder than it is in real life, doesn't make it realistic, Having actually driven an MR2 Turbo, and driving one in GT4 it's VERY close to being the same handling wise, and that is what a Sim is supposed to do, come close to real life... I can't wait to drive one in GT5 when the full game comes, out. I hope they include it...

GP Legends is harder than driving an F1 car because of what a game can't simulate--the G-Forces and the sensation that the car is going to go out of control. And in a 1967 F1 racer which can spin out if you look at the accelerator funny, you need that sensation. It's impossible for a game to capture the tactile parts of driving realistically.

Also, the part about people cleaning up the tracks is ridiculous--I've never even seen a marshal with a flag in GT4, and not even real sims like GTR2 have marshals running around the tracks cleaning up. I've had 24-car races on the Turin 1955 track I downloaded where a large portion of the field crashes out almost immediately (imagine 24 GT1 cars in Citta di'Aria with damage enabled and imagine the carnage that would ensue). The cars would be there on the track burning one moment and in the paddock the next. GT dispenses with elements of real motorsports like flag rules and (after GT3) classes, and you want little men scurrying around the track cleaning up wreckage? Another problem from PD's point of view would be that for immersion's sake you would have to be able to run these guys over, which isn't something they want for various obvious reasons.
 
Ok, for this point, and this is related to the other points, I'm just going to say: PD have essentially given us a Public Alpha test here. It is not a finished product, was never meant to be, it is more akin to an experiment to see what works and what doesn't while at the same time giving the fans a taste of things to come.
It is not meant to be compared to other (emphasis: finished!) simulators and games because it is a work in progress. It's not a glorified demo like people like to make out, because that suggests the full game is already finished, which it most certainly is not. It's not really a beta test either, becase we're not testing a version of the game that is close to being finished, this is why I call it an Alpha test, because it's essentially testing an early version of the game with un-finished features.
It seems I have repeated my previous post anyway, ah well.

Whoa, I almost thought you where a fanboy, considering the online anything but garbage is clearly insane, unless GT5p is your very first online racing game ever.

But you make the excellent point that this IS a BETA. We bought knowing this. It's got tons of issues and oversights, some of which will be fixed in the future. Great points though, good way to remind this guy what he is complaining about.
 
Whoa, I almost thought you where a fanboy, considering the online anything but garbage is clearly insane, unless GT5p is your very first online racing game ever.

But you make the excellent point that this IS a BETA. We bought knowing this. It's got tons of issues and oversights, some of which will be fixed in the future. Great points though, good way to remind this guy what he is complaining about.

Yes, the online is not acceptable quality for a full game, but I play and enjoy the online mode because I know its the first public GT game to allow me to do so, not because it's better than other games' online.
I also like the online mode because despite it being the worst kind for matching, lobbies, etc, I am still able to garner some degree of fun out of it, by racing people from these forums and in general.

If this was GT5, yes I would complain for hours on end about how awful it is for what is meant to be a high quality game however this is the key point, it is not GT5.
 
GP Legends is harder than driving an F1 car because of what a game can't simulate--the G-Forces and the sensation that the car is going to go out of control. And in a 1967 F1 racer which can spin out if you look at the accelerator funny, you need that sensation. It's impossible for a game to capture the tactile parts of driving realistically.

That is a very solid point. I will admit that I have a harder time reading the cars I am driving in GT than in real life for that exact reason. True, GT is not as hardcore or as unforgiving as some PC sim games (I have already admitted this before, just not in those exact words) but it is however the best sim game I have ever played on a console, and as for the actual reactions and car handling does a pretty good job from what I have experienced, and is fairly accurate (with the exception of the oversteer in the mr2 they failed to capture the snap oversteer if you let off the gas with the back end coming around :grumpy:) Hopefully in GT5 when it is will have an MR2 that will get it right.
 
I've habitually avoided the MR-2 turbo since GT1, because it was an evil little car in that game. I like GT4 better than GTR2 because of the sheer car variety--there are 700 cars and there are street cars, whereas there are only a few street car models for GTR2, and they're all mods.

If a GT came out that had user-created car mods, I would sell my soul to buy it.
 
Oh you should drive one in real life... :D Oh, what a thrill!!! One of the most fun cars I have ever driven. Even though the number of REALLY fun cars that I have driven is low... :grumpy:
 
I think PD have been struggling to get the core areas of the game spot on and by that I mean they have been perfecting the graphics, the modelling, the circuits, the sound effects and so-forth. The online feature of the game seems to have been dumped on us as one great big experiment by PD to see what they could keep and what they could throw out.

I'm anticipating a much (MUCH) smoother online experience with the full release of GT5. If it isn't smooth and the opponent cars are still jumping all over the circuit like they're in the 4th dimension, then I'll be bitterly disappointed.

Rooms will come, private chat will come (I'm not interested in swearing at you during the heat of battle, hehe) and a refinement of the experience will eventually make Gran Turismo the game it's meant to be.

But we, as players have to define it and we have to voice our criticisms. If we don't speak out, PD won't know how to improve it. I think at the moment, they're looking mostly at the behaviour of drivers and how to implement a better penalty system. The private rooms are a no-brainer, PD could have given us these already but for some reason they declined.

I think they wanted the exact type of situation we're now in where people are falling away from the game and we're trying all on our own to address the issues that affect us. I'm sure many of PD's employees, (including Mr Yamauchi), are seeing the same flaws in the online model.

I don't mind the 'player matching' process. It's a bit long sometimes and you can be matched with some dismal drivers, but 50 percent of the time, I get given a good, fair race with some players who can really drive and these moments are great fun and worth suffering the other disappointments.

Rome wasn't built in a day....
 
Back