Enzo Ferrari brakes.

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It has been modelled for a long time, at least since GT5P but probably since GT1 already.
I thought it's always basically on neutral gear when lifting off the gass... Except for H-patter users in GT5/6 who could gain very little advantage in braking by shiftin straight to lowest gears, whereas sequential driver's revs just kept bouncing at the limiter. What i just said, i wouldn't call engine braking*
 
I thought it's always basically on neutral gear when lifting off the gass... Except for H-patter users in GT5/6 who could gain very little advantage in braking by shiftin straight to lowest gears, whereas sequential driver's revs just kept bouncing at the limiter. What i just said, i wouldn't call engine braking*

1. You don’t gain any braking advantages by utilising engine braking. Your brakes are more than powerful enough to completely lock your wheels. Engine braking is something you need to be careful about, since shifting down too early can make the powered wheels skid, making you lose grip.

2. In GT5/6 you can see when your car is in neutral, because the gear will be greyed out and the revs will quickly drop to idle. In a RWD car you can make that happen by tapping the handbrake button.

3. What you are describing is shifting down way too early, which would overstress the engine, crush the gearbox or instantly lock the wheels if you attempted that in real life.
 
Bugatti has same amount of downforce with enzo ferrari and it weights much more but somehow it stops faster.

If the brakes are up to the task, ie. able to lock the wheels, weight doesn't directly affect braking distances. In fact a heavier car may have shorter braking distances as the weight increases grip - that's also one of the reasons why heavyweight behemoths such the Nissan GT-R and the Veyron are so quick off the line as they have a ton of grip available compared to a lighter car.
 
You don’t gain any braking advantages by utilising engine braking.
Tell that to the one i quoted.
Engine braking is something you need to be careful about, since shifting down too early can make the powered wheels skid, making you lose grip.
Never noticed in the past games.
2. In GT5/6 you can see when your car is in neutral, because the gear will be greyed out and the revs will quickly drop to idle. In a RWD car you can make that happen by tapping the handbrake button.
So how effective it actually is compared to real life or other games? I don't have h-patter so couldn't test, but it definitely felt like on neutral or with very minimal effect.
3. What you are describing is shifting down way too early, which would overstress the engine, crush the gearbox or instantly lock the wheels if you attempted that in real life.
That's literally the only way i noticed any difference in earlier games, that's why i asked if it's different now in GTS.
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P.S. Doesn't engaged gear push the car quite a bit, especially when braking at high speeds like 300km/h? Or is it that the tyres will give up first anyway? Nvm.
 
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In this game, I find braking without shifting, to give shorter distances than braking while shifting down the gears. Try that.
 
So how effective it actually is compared to real life or other games? I don't have h-patter and it definitely felt like neutral.

Seems good enough, but it’s hard to tell exactly how accurate it is since you don’t feel any forces while playing a game.

Drive with ABS off and you’ll notice when you shift down too early while braking. It’s very easy to feel this with the Formula Gran Turismo car, you will spin if you shift down too soon.

P.S. Doesn't engaged gear push the car quite a bit, especially when braking at high speeds like 300km/h? Or is it that the tyres will give up first anyway? Nvm.

Engaged gear does not push the car when you’re off throttle. There is not that much inertia in a gearbox, and you also have the engine which turns into a vacuum pump and produces quite a lot of braking torque, so engaged gear slows the car down. If you want to coast as long as possible you need to disconnect the engine, either by clutch or by neutral gear.
 
Yup and I think a large part of the problem is that it has zero front downforce whereas in real life it has huge front downforce.

Yamaguchi plz :boggled:
Who is Yamaguchi though? :lol:
 
And here I thought it's my fault why I always overshoot turn 1 on Fuji...
Even though I brake way earlier than I did on the 458.
 
I tried it and didnt feel any difference.
I do. When doing the Ferrari event. Pulling up at T1. When I brake and downshift, it feels longer to slow than when I brake first to scrub speed and then, down shift.
 
If the brakes are up to the task, ie. able to lock the wheels, weight doesn't directly affect braking distances. In fact a heavier car may have shorter braking distances as the weight increases grip
Any advantage gained from the increased friction will be negated by the increased inertia.
Take 200 kg out of a GTR or a Veyron and the stopping distance will be reduced.
 
I do. When doing the Ferrari event. Pulling up at T1. When I brake and downshift, it feels longer to slow than when I brake first to scrub speed and then, down shift.
I have to make some tests for it.
Just adjust the brake balance and you'll be fine.
Brake balance only adjust oversteer and understeer while using your brakes.It doesnt decreases or increases braking distance in a straight line.
 
I have to make some tests for it.

Brake balance only adjust oversteer and understeer while using your brakes.It doesnt decreases or increases braking distance in a straight line.
Brake balance can also affect weight transfer and braking efficiency so in some circumstances it can make a huge difference.
 
I have to make some tests for it.

Brake balance only adjust oversteer and understeer while using your brakes.It doesnt decreases or increases braking distance in a straight line.

It would be great if you show us how Enzo brakes gets better only by adjusting brake balance.
 
With help from the telemetry feature in GT6 I tested the 458 and the Enzo there and calculated stopping distance and stopping acceleration. I tested both cars at 200 and 300 km/h, and then did a vmax braking test as well, which for the 458 was 335 km/h and for the Enzo 349 km/h.

The performance was pretty similar, but the Enzo had a slightly shorter stopping distance from 200 km/h, while the 458 had a slightly shorter stopping distance from 300 km/h.

Looking at the acceleration chart we can see that the acceleration increases (in the negative vector, that's why it's got a minus sign) with speed, that's likely an effect of aerodynamic drag in combination with downforce. It's also clear that the acceleration of the 458 increases (still in the negative vector) more than that of the Enzo when the speed increases, which could indicate that: a) the 458 has more drag than the Enzo, b) that the 458 has more downforce than the Enzo, (c) a combination of a and b.

If brake fading is simulated it could also mean that the Enzo brakes fade faster than those of the 458, making them lose efficiency when braking hard from high speeds.

That's all based on the GT6 version of these cars, it's possible that the physics changed so much that this doesn't apply to the GT Sport version.


GT6 Stopping Distance.png

GT6 Stopping Acceleration.png


For reference, an acceleration of 13 m/s^2 is equivalent to 0-100 km/h in 2.14 seconds, so although it may not seem like a very strong force when you're playing the game, we're talking about 16-20 kN of stopping force (depending on the mass of the car).

When braking hard in one of these cars you get acceleration similar to the first 30 seconds of a Saturn V launch.
Skärmbild (899).png

These tests were done with sports hard tyres and ABS 5. The cars were completely stock.
 
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