Explanation for missing mechanical damage?

  • Thread starter Thread starter tomcat66
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Maybe it's the fault of fanboys. Every time people bring up faults with GT, there's always fanboy excuses for why those aren't faults or even that they're really good things. Damage is no exception, as I can't even guess at how many times I've seen fanboys defend the lack of damage or arguing against the idea of having damage. Sooner or later, someone would surely have shown up in this topic with a rant against depicting damage.

And that would be me. Enough problems with the forced on visual damage in Career coped with the new blind A.I Bots that have no other objective than to crash into your car. So, I am in favor of not having mechanical damage. Let PD fix the A.I first and then they can add the OPTION (as in ON/OFF) to have not only mechanical but also visual damage for Arcade, Online and Career.
 
Can you show me a example of the AI crashing you ?

I know they are not perfect and sometimes drive in to you when you drive along them insted of respecting your line.
Also they have a tendency to turn in to you when you pass them clean on the inside and are alredy 90% ahead of them.
But this is all far from "crashin in to your car all the time".

I really don't have much of an issue with them regarding their driving.
I know their bad habbits and can stay out of their way on most occasions.

That they slowdown and wait for you (and how obviousley they do it) is far worse in my opinion.
(And this is not the AI's fault either, this is just another stupid gameplay decision by PD)

Sometimes i think people blaming crashes on AI all the time have just no racecraft themself.

(I see this in quite a few videos)

Edit:
And again, no one says damage must be forced on in career.
It must not even be on by default, but i would LOVE the option to turn it on !
 
Lack of visual detailed damage has me confused. :confused:
I entered a NASCAR race the other night, and besides getting blind sided by the hopeless AI (ramming from behind, the side....) the replay showed little signs of the contact.
I restarted and quickly pulled the car around, yes.....driving head on into them, it was payback time. :lol:
Surprisingly, after several quite large hits to ALL corners and body surfaces, the car still looked "as new". :dunce: FAIL! :lol:
 
There are a number of inconsistencies in GT regarding car quality, AI, cockpit view, fps performance, mechanical damage, visual damage, weather, day/night cycle, tyre wear, fuel consumption etc. I wish PD would make everything consistent, that's the challenge for GT7 I believe.
 
There is no excuse for the lack of mechanical damage simulation, we shouldn't care that Kaz had a crash that almost killed him he should just grow a backbone and give it to us. If we crash/damage ours cars it just harm our car's performance and we should have to pay to fix it. Also a feature where we have to pay to repair the visual damage caused on our car in career races was going to be added, I think Kaz removed it at the last minute because he couldn't bear the thought of people doing so lol.
 
Maybe it's the fault of fanboys. Every time people bring up faults with GT, there's always fanboy excuses for why those aren't faults or even that they're really good things. Damage is no exception, as I can't even guess at how many times I've seen fanboys defend the lack of damage or arguing against the idea of having damage. Sooner or later, someone would surely have shown up in this topic with a rant against depicting damage.

Yep, it's definitely the "fanboys" who are calling the shots over at PD. Yamauchi himself phones me at least once every week to ask me what I think about his latest ideas. As a matter of fact, I was the one who pulled the plug on the livery editor 👍.
 
It actually is manufacterors. Point to one game with licensed cars and Burnout levels of damage. None! TDU 1 (I believe) didn't even have damage or almost none,because manufactorers didn't like their cars being wrecked. Why? No idea,but it's real.

Driver San Francisco, and the NFS games have pretty good damage models oh and that hated racing game named Shift 2. Forgot to mention the GRID, F1 and Dirt series



 
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Driver San Francisco, and the NFS games have pretty good damage models oh and that hated racing game named Shift 2. Forgot to mention the GRID, F1 and Dirt series




DFS: yup
NFS: disagree. Only the Most Wanted "remake" and Shift,and eventhen the MW one was alright,not good.
Shift 2: yup
GriD,dirt,F1 see below

These three games have a limited variety and/or selection of cars,so it is easier to make a damage model. PD basically did the best they could visual wise without modelling engine bays and more for over 1200 cars.
 
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