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- cooldawn | GTP_Vincent_Vice
- cooldawn
Not the mechanics of TC but the way it's represented in racing games.
TC usually comes in scale form regardless of what console racing game (I have not played any PC racing games) you play. For instance in GT the scale seems to be from 0 to 10. In Forza 3 the scale is simply ON or OFF. In Supercar Challenge the scale is 1 to 5.
Why don't developers correctly represent TC/modes for cars? In a Ferrari F430 the 'manettino switch' provides the driver with 5 settings:
- ICE
- ROAD
- SPORT
- RACE
- CST
Other manufacturers have different ways to incorporate TC but, in the whole scheme of things, with 10 different settings and the inclusion of other driver aids in GT5 there is absolutely no reason why they couldn't represent the real manufacturer scale and the way it affects cars.
TC usually comes in scale form regardless of what console racing game (I have not played any PC racing games) you play. For instance in GT the scale seems to be from 0 to 10. In Forza 3 the scale is simply ON or OFF. In Supercar Challenge the scale is 1 to 5.
Why don't developers correctly represent TC/modes for cars? In a Ferrari F430 the 'manettino switch' provides the driver with 5 settings:
- ICE
- ROAD
- SPORT
- RACE
- CST
Other manufacturers have different ways to incorporate TC but, in the whole scheme of things, with 10 different settings and the inclusion of other driver aids in GT5 there is absolutely no reason why they couldn't represent the real manufacturer scale and the way it affects cars.