EXODUSWhich car is the fastest over all?
he was asking what the fastest car was, not for your opinion 👎CosmicI don't care. I'm not a fan of high-speed racing at the time but it's probably the Minolta.
bennyboypolohe was asking what the fastest car was, not for your opinion 👎
EXODUSWell I cant win some races because my F1 isnt fast enough on the straight aways. So which car would be the best?
EXODUSok, so which car is best for the oval tracks?
ZardozTo my great shock, I hit 274 MPH on the Sarthe II straight with the Chapparal 2D during my Le Mans car test. That's 11 MPH faster than the second-fastest GT-One. I was stunned. I had no idea it would do that.
That was with Stage 4 power and full downforce. Ease the DF and it will be even faster, of course.
FamineDefine fastest.
Fastest around an oval? Fastest around a track? Fastest down the drag strip? Fastest on ice? Fastest on dirt? Fastest on the wet track?
That's the problem you encounter with this question. That's why this thread wouldn't have made it through when moderator approval was on either.
EXODUS - More power generally = more speed. An F1 car doesn't excel in straight lines because it's 300hp down on the most powerful cars in the game - and at speed weight isn't an important factor compared to power and aerodynamics (which are lousy on an open-wheel, winged F1 car). But an F1 car will kill everything else in the corners. Try to make your time up there. On Super Speedway and the Test Course, if you MUST use an F1, run it low to the ground and take ALL the downforce off.
Sti04Ok Buddy. In that case I'd say go with Nissan R92P or Toyota Minolta 88C. Upgrade a stage4 turbo. You shouldn't have any problems on the oval course. I am not good with tuning gearbox, but you can stretch the 6th and final gear to increase your top speed.
slipknot10wa123I would say that the F1 hasthe best aero, too good in fact, more downforce = more drag
Famineif you MUST use an F1, run it low to the ground and take ALL the downforce off.
Oh, no, you did NOT just contradict Famine! You gonna get it!JacksTo go faster (in a striaght line or on an oval for top speed) you run it higher from the ground not lower 👍
EventOh, no, you did NOT just contradict Famine! You gonna get it!
zoxxyI found 100 threads about this. https://www.gtplanet.net/forum/search.php?searchid=359730
"Showing results 1 to 25 of 100JacksI agree that we didn't need this thread, as it has been done before but have you read the titles of some of those threads in your search. How is "Most realistic picture u ever taken !~" or "Your Favorite 90's drift car" anything to do with the fastest car on the game. So i think the number is slightly less than 100, although granted there are at least 10 and i'm not defending this guy.
JacksYeah i know i'm off to try and find proof and quick.
I'm sure i heard it somewhere but i fear i may be wrong.
OK i'm wrong.
Well, that's how a debate against you usually goes. 💡FamineThere we go. THAT'S how a debate should go. Guy disagrees, doubts own statement and retracts in ONE post...![]()
FamineThere we go. THAT'S how a debate should go. Guy disagrees, doubts own statement and retracts in ONE post...
Dropping the car nearer to the deck means that any air which would naturally be diverted under the car by the shape must travel faster since it's moving through a compressed space, reducing, by a small fraction, air resistance. This also has the benefit that the faster moving air under the car counteracts the natural tendency of the car to lift at speed (the Bernoulli effect). When the car runs too low and bottoms out, you get a sudden lift since no air is going all the way under the car, "blowing" it upwards and there is no counter to the Bernoulli effect. See Senna, Ayrton.
Reducing air resistance by fractions may not sound much, but air resistance is the major component in top speed capability. As you increase speed, air resistance increases proportionally by a cube. The mathematics goes like this:
Rolling Resistance = Weight (lbs) x 0.0135. This remains, more-or-less, constant on flat, level road.
Air Resistance = Frontal Area (sq.ft.) x Coefficient of Drag x 0.00256 (this is the factor you can change by altering ride height, but not by much) x Speed x Speed
Totoal Resistance = Air resistance + Rolling resistance
Power required to beat total resistance = (Total Resistance x Speed (the same one as in the air resistance calculation))/375
So, let's say we've got a Cd of 0.45 and a frontal area of 22 square feet in a 1190lb F1 car. To do 220mph we need *calculates* 729hp at the wheels (840 at the crank, according to "typical" RR calcs - which probably don't apply on efficient F1 drivetrains). Drop the car a little and alter the fudge factor to 0.00255 - a very small alteration indeed - and we need *calculate* 726hp at the wheels (835 at the crank). That microscopic alteration is the difference between a Minardi reaching 220mph and not.
Note that by dropping a Civic from 5 inches to 4 inches off the ground won't have as much of an effect as this. We're talking <2 inches of ground clearance...