FFB settings recommendations

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Now that I am into PC2 and absolutely loving it. Can someone give me some recommended settings for the FFB on a G29? I’m playing on PS4, if that makes a difference. This is also a completely new experience driving with a dedicated rig setup.
 
@IfAndOr are you able to help this guy out with G29 settings?
I'll try. :)

@lilcat89
I always say FFB is a very personal thing. Some like heavy/stiff wheels some like light. Some like different effects that others don't.

A stiff, hard to turn wheel isn't exactly FFB it's just a stiff wheel so I like a more subtle feel.

After lot's of experimentation here's the settings I'm currently using on my G29!
Give them a try.

Flavour - Raw
Gain - 86
Volume - 30
Tone - 60
FX - 0

(The FX is on zero to stop the artificial effects of curb and road rumble coming through the wheel. You might like the effects so turn it up a bit. The gears will begin to rattle though.)

They give a light(ish) wheel with plenty of tyre slip feel while reducing the central "dead zone" to a minimum and also prevents most of the gear driven rattle. They also stop clipping of effects (see below)

I have the volume and tone mapped to buttons on a usb keypad. If any of the cars produce clipping* I tend to reduce the volume by 5 with one press of the key, this usually solves it. Having them mapped means you can experiment on the fly to see what the settings do and lighten/stiffen the wheel to suit each car.

* If you switch to the full HUD (the one with the tyre display) the little graph down the bottom left displays the FFB in action. If the bar on the right is showing red your wheel is clipping and you're losing effects. That's the time to drop the volume by 5. A empty bar is best but a little bit of flickering of the bar is ok.

Hope this helps.
 
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Very much appreciated.
Not a problem. Let me know what you think - I understand you might like a completely different feel. ;)
I should have added that dropping the tone by 5 or so can help improve road feel on some cars. Watch for your red bar though. :)

Perhaps others might add other settings and ideas you could try to. But at the end of the day it's what you're happy with.
 
tone is a bit high but good settings.
Yeah on reflection maybe starting at 60 is a better base point. That way you could stiffen the wheel with a small amount of volume if you needed it. Or even add a little FX without it causing to many problems.

I'm not entirely sure if it works like this but I try to keep the total amount of volume, tone and FX below 100. It seems to keep clipping down doing it that way.
 
I'm not one fo those that consider ffb to be that important, but I'm fairly sure I have read in the official project cars forum before a mod or two stating very explicit that the gain must be set to one hundred percent at all times regardless the wheel, and from there you must dial the rest of the sliders to your liking.

I have a t300 and my settings vary from raw to immersive (depending on the mood of the day), which is know to be quite a powerful wheel when it comes to strength, and always like gain to 100%. The other three sliders are set to 25 (I don't like fighting the wheel too much); 40 for tone and 35 road effects and curbs.

And I mean, that taking into account I'm not one of those who like wrestling them wheels, + the fact I'm using a t300, I can assure you those settings are good enough to feel everthing you wanna feel, road bumps included which are actually what you feel in real life too (by any means can I agree with ifAndfO that those are artificial by any means, curbs included too), and that the wheel will not feel that heavy in most cars, with a couple of exceptions like Bentley GT3 and a couple of others more. You might need to dial up these values a little higher than anyone on a t300, FX included, but the point is that you have to leave gain = 100%.
 
Ah, but if you should have gain at 100% all the time there wouldn't be any need to have an adjustment slider. ;)

Actually it's a good point by Fenandito. If you do use immersive or informative I'd suggest that maybe 100 or there about would be a good idea since the FFB autotune will hopefully prevent any clipping. It's just in the RAW mode without autotune that I need to dial it back. I tried other settings but 86 seemed to be the sweet spot. On my G29 that is (same as OP), the more refined T300 will no doubt be different again.

And as for road bumps, curbs etc in real life they are felt mainly through the suspension rather than the wheel. The game reproduces them through the wheel for a sense of immersion. Hence FX. I'd actually use the effects more but the G29's gear driven mechanism tends to rattle or knock at sudden FFB spikes. The belt driven T300 is probably smoother and can handle them better.

As I said, everyone likes something different. :)
 
I've been using Scaff's settings taken from the similar T300 wheel but I'll try these today and see how it feels.

If you want to properly feel the suspension bumps you should invest in a ButtKicker
 
Suspension bumps/feel are very car specific regardless of feeling it though the wheel or your arse, I hardly feel anything in my wife's Focus 08 because of soft suspension & normal tyres, but driving my 06 Mondeo ST with low profile tyres & sports suspension then "DAMN" the amount vibration/banging & knocking I feel through my wheel is crazy especially on the **** potholed filled roads we got here in the UK.

That said though a race track is smoother so.

It's a hard one because it is a personal thing, I've replicated what my car feels like (right or wrong) because it's what I'm used to in the real world.

A track day/race driver probably uses something different & could dial it in straight away because of experience, I don't know.

Someone who has never driven in real life might think somethings wrong with their wheel when it starts pulling this way or banging that way, my wife's like that (even though she drives for real) when she had a go of PC2, when the forces kicked in she had a hissy fit & let go of the wheel shouting "what's it doing" :lol:
 
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she had a hissy fit & let go of the wheel shouting "what's it doing"
Sounds like a Mrs Grumpy. :p

I had a Renault 5 GT Turbo at one time and I'm sure that it didn't have any suspension. It was that solid. :crazy:
So yes I don't disagree that you do feel the road through the wheel but unless it's a really big pothole that drags you off course it's mainly in and out or possibly up and down oscillations that you feel. FFB wheels have only left and right rotation to work with so the games tend to reproduce curbs and bumps by rapidly switching the motors on an off. It gives a sensation of roughness but it's not quite right. And my G29 protests at this by rattling its cogs at me. :)
I'm sometimes tempted to switch to a belt driven wheel to gain some extra smoothness but generally I'm happy with the Logitech.

I would think the Trustmaster T-GT would be best at producing a more life-like shake/rumble effect since it's got some sort of low frequency transducer built in. It should vibrate the wheel rim fairly realistically. Shame it only works fully in GTS at the moment. And it's also a shame that it's rather expensive!
 
Assetto does seem to handle the kerb ffb vibration better maybe its not so realistic but it just feels right.
 
I'm not one fo those that consider ffb to be that important, but I'm fairly sure I have read in the official project cars forum before a mod or two stating very explicit that the gain must be set to one hundred percent at all times regardless the wheel, and from there you must dial the rest of the sliders to your liking.

That's correct. But only for the PC version iirc.
 
It explains that RAW simply doesn't work for some car, robbing them of all feel and making them borderline undrivable, something that changing to immersive resolves.

So it really explains everything about why I personally changed from Raw to immersive.

But is changing the flavor from one car to another really practical?!
I'm kind of a perfectionist so I like to chose one setting and stick to it always.
My OCD doesn't allow me to change it car per car!
That's why I stuck to RAW coz it seems the most natural compared to what AC offers on pure FFB (AC: FFB and all remaining effects to zero or off).
Informative felt way too exaggerated when a car transmits a high FFB (like the LaFerrari), and immersive felt like it could brake my wheel on some curves (even if I lower road effects). RAW felt the most neutral and natural to me.

You've changed to Immersive for good? Or you still switch?
 
But is changing the flavor from one car to another really practical?!
I'm kind of a perfectionist so I like to chose one setting and stick to it always.
My OCD doesn't allow me to change it car per car!
That's why I stuck to RAW coz it seems the most natural compared to what AC offers on pure FFB (AC: FFB and all remaining effects to zero or off).
Informative felt way too exaggerated when a car transmits a high FFB (like the LaFerrari), and immersive felt like it could brake my wheel on some curves (even if I lower road effects). RAW felt the most neutral and natural to me.

You've changed to Immersive for good? Or you still switch?
I changed to immersive for good, I agree that switching from car to car would be a nightmare. however Raw is just plain wrong for some cars and the last few updates improved Immersive significantly.
 
If only PC2 could get AC handling and FFB, that would be stellar.
Nearly everyone on this website agree on that.
I changed to immersive for good, I agree that switching from car to car would be a nightmare. however Raw is just plain wrong for some cars and the last few updates improved Immersive significantly.
I'll try Immersive then! Why not!
 
I personally changed from Raw to immersive.
Funnily enough after seeing your video pop up my YouTube channel list I thought I'd give immersive a go - I'd been on RAW for awhile. However I found it made my wheel, a G29, very heavy to turn with a strong centering force I had to fight against even after reducing the volume.
I was about to revert back to RAW when I thought give informative a quick go. I never used to care for it. Lo and behold I liked it! The wheel became light and lively using the same settings from RAW 86/30/60/0. So I'm using that for now. Maybe they have tweaked things over the last few updates.

So even though you haven't converted me to immersive you did make me try something new. 👍

Different feels for different wheels. I might copyright that expression. :)
 
I've been using Raw since launch with a T150, now using a Fanatec CSL so will try Scaffs recommendation tonight.

I'm also curious how it will affect (if any) the PC FFB mods I have installed.
 
Every now and then I try PC2 and then quickly revert back to AC. But I will give your settings a try.

If only PC2 could get AC handling and FFB, that would be stellar.

NOOOOO!! AC has too much understeer. If you like then understeer do NOT use PC2 (default) loose set ups - the stable set ups are closer to AC but still less understeery in my experience.

As for FFB - on my wheels - a humble G25 recently replaced by an equally humble G29 - Jack Spades FFB is just brilliant -better than AC IMO - though FFB is so subjective and varies by wheel I can't guarantee you will feel the same.
 
I did a side by side comparison between the T150 and CSL using the Lieger LMP2 as it's the car I know best.

The T150 change between raw and immersive was subtle, it's still just static, numb, but consistent FFB with little in the way of peaks and valleys.

The Fanatec CSL however was night and day.
Using RAW, it's the same consistent FFB that works but isn't brilliant, it feels like a 6nm (or very strong) T150.

Using Immersive, I had to pause the game and make sure this was still Project Cars.
I actually said out loud this feels like rFactor and promised myself I would not type that here.
The center tightened right up, curbs became alive, there is mild oscillation when hard on the brakes that goes smooth when they lock up.
I can feel the lightness of understeer now, but cannot really feel oversteer I chalk this up to probably PC2.

I'm happy I took the time tonight to change out the wheels to test, Scaff was right and the money I spent on Fanatec was worth it.
 
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