First peek at Sony PSP

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http://www.gamespot.com/all/news/news_6078174.html

Screens at bottom
Concept art from Sony Design Center offers gamers a glimpse of the forthcoming handheld.

After months of speculation, Sony unveiled a single piece of concept art which indicates what its forthcoming PSP game deck might look like. At Sony's Corporate Strategy Meeting, held today in New York City, the concept art of the PSP showed a thin, rounded rectangular handheld game deck with a 4.5-inch 16:9 letterbox LCD screen, sporting a snap-on cover and hand lanyard.

The slide, PSP concept art generated by Sony Design Center staff, was introduced by Ken Kutaragi, Sony Corp.'s executive deputy president. His presentation followed those of Nobuyuki Idei, chairman and group CEO, Kunitake Ando, president and group COO, and Howard Stringer, vice chairman and Sony Group Americas representative.

Control-wise, the PSP concept model has a directional pad on one side and the traditional four PlayStation buttons on the other. Both are covered with the same slippery-looking finish as the deck's screen. As announced earlier this year, PSP games will come on Sony's 1.8GB, 60mm-wide Universal Media Discs, which will snap into the rear of the unit.

For more on the PSP's features, check out GameSpot's in-depth coverage of the deck's debut. The PSP's specifications are:

PSP CPU Core

MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
8MB eDRAM main memory
2.6Gbps bus bandwidth
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
I Cache, D Cache

PSP Media Engine

MIPS R4000 32-bit core
128-bit bus
1-333MHz (1.2V)
2MB eDRAM submemory
I-Cache, D-Cache
90nm CMOS

PSP Graphics Core

1-166MHz (1.2V)
256-bit bus
2MB eDRAM (VRAM)
5.3Gbps bus bandwidth
664 million pixels per second pizel fill rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Maximum of 33 million polygons per second
24-bit full color (RGBA)

Sound Core

VME (Virtual Mobile Engine)
Reconfigurable DSP
166MHz (1.2 V)
128-bit bus
5 giga operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio

Media

UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof
Regional code system
Parental lock system
Repeat ordering system

Other Specifications

16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Stereo headphone out
Lithium ion battery
Expansion port

Concept images:
pspnews_screen001.jpg

pspnews_screen002.jpg

pspnews_screen003.jpg
 
This little thing is more powerful than the PSX.

Nintendo should be worried, very worried...
 
damn that looks good, definatly a GAMBOY SP beater... i think.
 

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