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Let's face it. GT6's photomode is pretty broken. There's numerous problems with it.
1. Race Replay cropping
As Boabdulrahman pointed out, there's a major annoyance with Race Replay shooting. The preview image is always more cropped in, than the real result.
While it's not game breaking, it's highly annoying to have to reframe pictures and guess how much will be cropped in the final result.
2. Red/Blue blur separation
I don't know how many have noticed this but there's a Red/Blue color separation with blur now. Some parts of the track/scenery/car will not blur properly and leave ghosting images within the blur.



You can see the blur isn't correctly rendered, that there's still harsh cut lines in the areas that are supposed to be smoothed out, and even in the clouds the really noticeable red/blue color abbreviation.
3. Low Beams/High Beams in Photo Travel.
While the 2 car addition is nice, and can offer near studio lighting, it's still a little broken. The High Beams don't work at all in Photo Travel. There's litterally no difference in the light amount, and that the light doesn't disperse on the ground, like it used to in GT5. It's just the bad quality "reflections"
4. Locations
Don't even get me started on GT6's Photo Travel locations. 5 locations? 2 of them the same thing? These locations are so bare and empty there's nothing to work with. The only halfway decent ones are Gemasolar and Art and Sciences. Ronda is extremely empty and full of low res textures, and Syracuse is even more empty with a severe lack of scenery. Not to mention all locations feature an extreme lack of space for such Massive sizes like Gemasolar and Arts and Sciences.
5. Car location markers/boundary maps
Another annoyance of GT6's photo travel. there's no map, nor car markers during movement, like how GT5 included.
As most of you know, anytime you'd move your car, that map would pop up, showing where your car was, where it was facing, and how close you were to the extent of the map. GT6? Nothing, which makes it hard to figure out where your limitations are, or even where your other car is when you have a shot already framed.
6. Shutter Speeds.
ANOTHER THING THAT ANNOYS ME GREATLY. Photo travel has speeds down to 1/1. In GT5, these came in really useful for Kyoto Gion's blowing leaves, or San Gimigano's moving crowds. in GT6... I think we have some blowing flags in Syracuse. That's IT. So why do we need a shutter speed under well... 1/8000th essentially in photo travel? Nothing moves other than 3 flags in Syracuse and we can't drive cars so... why?
Then PD has to show us these...
Race Replay photomode shots with shutter speeds that are well under 1/60th! Seriously PD what gives?! Just give it to us! It'll make up for everything else in this thread!
1. Race Replay cropping
As Boabdulrahman pointed out, there's a major annoyance with Race Replay shooting. The preview image is always more cropped in, than the real result.
Photomode screen (Before shot)
![]()
Whole shot (after)
![]()
While it's not game breaking, it's highly annoying to have to reframe pictures and guess how much will be cropped in the final result.
2. Red/Blue blur separation
I don't know how many have noticed this but there's a Red/Blue color separation with blur now. Some parts of the track/scenery/car will not blur properly and leave ghosting images within the blur.



You can see the blur isn't correctly rendered, that there's still harsh cut lines in the areas that are supposed to be smoothed out, and even in the clouds the really noticeable red/blue color abbreviation.
3. Low Beams/High Beams in Photo Travel.
While the 2 car addition is nice, and can offer near studio lighting, it's still a little broken. The High Beams don't work at all in Photo Travel. There's litterally no difference in the light amount, and that the light doesn't disperse on the ground, like it used to in GT5. It's just the bad quality "reflections"
4. Locations
Don't even get me started on GT6's Photo Travel locations. 5 locations? 2 of them the same thing? These locations are so bare and empty there's nothing to work with. The only halfway decent ones are Gemasolar and Art and Sciences. Ronda is extremely empty and full of low res textures, and Syracuse is even more empty with a severe lack of scenery. Not to mention all locations feature an extreme lack of space for such Massive sizes like Gemasolar and Arts and Sciences.
5. Car location markers/boundary maps
Another annoyance of GT6's photo travel. there's no map, nor car markers during movement, like how GT5 included.

As most of you know, anytime you'd move your car, that map would pop up, showing where your car was, where it was facing, and how close you were to the extent of the map. GT6? Nothing, which makes it hard to figure out where your limitations are, or even where your other car is when you have a shot already framed.
6. Shutter Speeds.
ANOTHER THING THAT ANNOYS ME GREATLY. Photo travel has speeds down to 1/1. In GT5, these came in really useful for Kyoto Gion's blowing leaves, or San Gimigano's moving crowds. in GT6... I think we have some blowing flags in Syracuse. That's IT. So why do we need a shutter speed under well... 1/8000th essentially in photo travel? Nothing moves other than 3 flags in Syracuse and we can't drive cars so... why?
Then PD has to show us these...


Race Replay photomode shots with shutter speeds that are well under 1/60th! Seriously PD what gives?! Just give it to us! It'll make up for everything else in this thread!