Flappy Bird

  • Thread starter Akmuq
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The hit detection seemed seriously botched in this game. Let's just say that I couldn't take it anymore either, Nguyen. At least no more than five minutes.

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A friend let me play it on his phone last week. I struck out on the first obstacle and after about five minutes I felt no urge to get better. I don't understand how people can become so immersed in such a basic game.
People these days will like anything stupid. :lol:
 
I've not played it but facebook is telling me that people are reaching over 200. The guy is making millions off of this game and yet he wants to take it down? Madness.
 
I've not played it but facebook is telling me that people are reaching over 200. The guy is making millions off of this game and yet he wants to take it down? Madness.
Might as well make a sweepstakes for cash if he wants to give his millions away.
 
If he takes it down, he's still earning money as long as nobody deletes the app. Not only that, he also won't have to update the app or care about any lawsuits from Nintendo.
 
Call his bluff and stop downloading the game is my advice. The man has made $1.5 million in a month, and now he is claiming that it is ruining his life? Call his *censored* bluff.
 
It's still available on the Play Store, yes. As far as I can see, it's only deleted from the lists featuring the most popular apps and games.
 
People can be so harsh and over critical of things that have no importance in their life. The fact people see a 'crappy game' so offensive that they force the developer to remove the title to escape bad press is ridiculous.

Envy is a bad trait. It's not perfect, no app ever will be. It's not like he even put Microtransactions in the game, that's the real disgusting truth regarding most popular apps.
 
I find it amusing how many iphones are being put on ebay for silly prices just because they have the game installed. One phone I saw is bidding up to $6,000,000 (6 million) on Ebay.. Which I'm guessing is a bunch of people having fun with it, most of them have decently high feedback though and stuff like that can effect their accounts reputation!
 
Got to 38 while waiting at a red light. Had my car off just I case a cope pulled up and said "texting while driving is illegal... Blah blah blah..."
And I'd say it's just a $29,000 chair..

But now my score is 52
 
As @Classic said, this is all completely ridiculous. This guy made Flappy Bird as an independent developer for fun in his spare time, yet the hate he's gotten for having some pipes that look like the ones in Mario - they aren't THE ones in Mario, and Nintendo have publicly stated they have absolutely no issue with his use of them - is absolutely unbelievable. He's received death threats, too. Bear in mind this guy is a normal person like you or I, how would you deal with that scale of hate? I don't know about you but I'd want to disappear from the internet's eye too.

I read an interesting article linked on Twitter the other day, naturally I can't find it now but it suggested that the hate @dongatory got for Flappy Bird was actually racism; had he been a Western or Japanese developer it would've been nothing more than a homage to Mario and cave fliers, but because he's from a developing Asian country, his success has been seen as depending on ripping off the work of others, in a similar way to the 'Chinese knock-off' trope, only he's Vietnamese. It's funny, though; Kotaku's hack job about the Mario pipes and Eurogamer's completely vapid, pointless (literally, they had no evidence to support anything they were saying) assessment of his motives for taking the game down completely forgot to mention the fact that we have at least three Call of Duty clones a year and no one ever says anything about the game itself being little more than a clone. Oh and then there's the Candy Crush Saga vs. Banner Saga saga:

"Oh my god, King Games wants to copyright the word 'Saga', they can't do that!"
"A small-time indie developer used green pipes in his game, let's get 'em!"

It's pathetic, but it's also kind of scary what the internet hate machine can do without pausing for even a second to see the contradiction.

If I wasn't in a rush (well, I am now anyway, this post is longer than I thought it would be) I'd post some sources but I'm sure Google will turn up the dross Kotaku and Eurogamer have posted about Flappy Bird. Also here are just a few of the death threats he's gotten on Twitter.
 
Here's an apology from Kotaku which also highlights the volume of feedback he was getting and his apparent disappointment that people seemed to be playing his game too much and it was having the opposite effect on them to what he intended: http://kotaku.com/the-flappy-bird-fiasco-1519938266

They have no proof that this is why he took Flappy Bird down - he hasn't explicitly said why he took it down - but I personally think they're right, it seems pretty convincing. How many normal people could cope with that level of exposure? I was under the impression it was mainly because of the Kotaku articles and ones like them that referenced the 'ripped' Nintendo sprites but it seems he took it really to heart that people were frustrated with his game.
 
People can be so harsh and over critical of things that have no importance in their life. The fact people see a 'crappy game' so offensive that they force the developer to remove the title to escape bad press is ridiculous.

Envy is a bad trait. It's not perfect, no app ever will be. It's not like he even put Microtransactions in the game, that's the real disgusting truth regarding most popular apps.

To be honest part of the process of creating games is people moaning about stuff they don't like :lol:
 
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