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iRacing, despite lacking some eye candy, is actually pretty photo-realistic in its colorimetry and lighting conditions.
It was pretty photo-realistic, even at launch. Although I was more stunned by how much it reminded me of NASCAR 2003 and, consequently, GPL.
Now they do colour correction on every texture they use (by photographing colour cards next to track features) and use colour-correct lighting, so it's even better. It is lacking in "flair" but you could say that about the whole experience...
I totally agree, and always have that GT5's colorimetry is very good indeed, and indeed, iRacing's on a technical level is even better, that goes without question, but (and the same goes for iRacing), colorimetry is one small aspect of photo-realism, and it's almost everywhere else that the games fall down.
The crux for me personally (and it's all personal preference) is that I can't think of a single 'wow' moment when actually playing GT5 in-race from the graphics being remotely photo-realistic. The colours may all be pretty accurate to real life, but the contrast/toning/shading/texture detail and a million other things just never ever ever make me think this is anything other then a game.. (Same for iRacing, awesome game, my yardstick for most aspects of simulation, but it always looks very much a game whilst I'm playing it)
In FM3, the colorimetry may be poorer to real life, but like movies/tv etc, my eyes get used to this somewhat and my brain half accepts it, and it's then all the other little things that add up to make my brain think "this isn't too bad", notably it's the level of texture detail trackside and scenery that I personally prefer, or coming over the crest in Iberia when the valley vista is then in full view with just enough detail to at least make it stand out in my mind.
Now, don't get me wrong, I don't ever think FM3 is photo-realistic either, but whilst actually playing in-race, there are plenty of moments that stand out to me as being more then agreeable..
Conversely, when I'm playing iRacing or GT5, in-race, the lack of a lot of standout detail to my eyes just does nothing for me (obviously).. The only time I ever see anything remotely standout and what I might class as more photo-realistic is photo-mode and replays, in fact anywhere where the lack of detail is masked by focal blur, or the odd time the framing of the image has isolated just enough detail to pass for being photo-realistic (the LFA on the Nurb is awesome).
So this is why when people go on about photo-realism, to me personally it only seems to be replay/photo-mode this occurs to any real degree, especially in GT5, gameplay has the poor res standard cars, the flickering shadows, the pretty low contrast/detail texturing and general low rent look to many tracks that makes it a pretty jarring experience, and hence why I always come to the conclusion that people that harp on about GT5's photo-realism as being really important must class the replay/photo mode as being really important (And hence why most show photomode/replay shots) and hence lean towards gameplay over graphics. Perhaps you aren't in this camp, I was just generalising, and it's all personal perference again..