Force Feedback (FF) while accelerating

  • Thread starter Thread starter LastDanmer
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Are you talking about front wheel drive torque steering?
 
Viper Racing (EA circa 1997) had this and it was awesome. Using an MS Sidewinder controller when you accelerated or braked the stick pushed against you and you could feel the limits of traction as the stick started to slip forward or backward. Nothing I've ever seen in a modern game comes close to the realism this game had, what we have now is pretty graphics for photo mode but the way the cars move and the lack of acceleration feedback makes GT6 more Pole Position than Viper Racing.

We're probably not going to convince people to go back to using Joysticks for driving games but this kind of FFB could easily be integrated into a set of pedals. To be honest though when I was into Viper Racing I had the chance to try it with a FFB Wheel and Pedals and it wasn't even close to the experience driving with the Sidewinder.
 
At first i thought you were talking about controller. but you are right. I have asetto corsa and it has exactly what you're talking about.
 
More powerfull car = more effect strength.

WRONG! When a car is accelerating the front tyres unload & steering actually gets lighter. It's under braking & turning that there should be more heaviness to the wheel as the front tyres are now under load & are being forced to turn.

I drove a Caterham 7 Superlight at a track day once in real life, & I was amazed at how light the wheel goes when you go from a standing start to full acceleration.

The wheel should get heavier when the front is under load, & lighter when it's not in GT6.
 
VBR
WRONG! When a car is accelerating the front tyres unload & steering actually gets lighter. It's under braking & turning that there should be more heaviness to the wheel as the front tyres are now under load & are being forced to turn.

I drove a Caterham 7 Superlight at a track day once in real life, & I was amazed at how light the wheel goes when you go from a standing start to full acceleration.

The wheel should get heavier when the front is under load, & lighter when it's not in GT6.
I mean not more difficult to steer, i'am talking about steering wheel vibrations when you're get higher rpm
 
I mean not more difficult to steer, i'am talking about steering wheel vibrations when you're get higher rpm


I've only driven 2 racing cars on a track in real life, neither of them had steering wheels that vibrated the higher the RPM went. So why would you want this in a driving simulator?
 
I think what LastDanmer wants is immersion. GT6 doesn't have much immersion unless you have a fully loaded setup (steering wheel/ cockpit/ buttkicker)
 
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