Force feedback is just plain perfect (T500RS)

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I bet a certain someone is feeling very silly right about now - facepalm :ouch:
 
Epic Win
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At 2:11 it looks like there is no ff at all the way you turn with one finger. I really wouldn't want a wheel to be that light it is very unrealistic.
 
All he has done is turned the ffb down to 0 to prove a point that doesnt exist. We have one person saying that the thrustmaster does exactly the same as every other ffb wheel does on this title...that is reasonable and believable. It is running on the same ffb engine afterall.

Now we have a video of somebody proving the wheel doesnt oscillate, but it looks as though the ffb is set to 0. You could run the same setting on a dfgt, g25, g27, pwts, gt3 or gt2 and make a video that looks exactly the same.

Edit: Note for the record I am NOT saying the t500 is a bad wheel, on paper it looks incredible. It probably is. I am saying it is gt5's implementation of FFB that is at fault. You could drive a fiat, a beetle or a ferrari all on an ice rink...you will have the same problem in all 3 vehicles the problem is with the surface driven on, not the cars. This is the same situation. Wether it be a toy (dfgt), An entry level wheel (g25) or a super high end wheel (t500) the experience has the same problems because the problem is with what they are running on (gt5's terrible ffb engine).
 
I wouldn't call the DFGT a simple toy,

for as far as I can tell it has by far the best prize/quality ratio of all available wheels,

Not everybody's got the money to buy G27's you know, I know I don't no matter how much I'd like to,

But keep in mind that the DFGT is a great, and extremely fun wheel to use, and it's FFB in GT5 is absolutely perfect!
 


How come your wheel is mounted so loose??...doesn't this bother you?...Mine was mounted the same at first but after making a solid mount you can be way more accurate/precise with the steering imput...


Love the way your dog is watching your every move... :)




spy.
 
Like DV said, wheel shake on the straights is absolutely normal at least since GT4. I remember from a couple of GT4 LAN parties that in longer races with race cars on tracks with long straights, the guys intentionally cut off the power supply of their wheels to disable the Force Feedback. They used a multiple outlet with a switch, placed it on the table and just hit the switch when they approached the straight in every lap. When they were at the end of the straight, they switched it on again and Force Feedback came back.

An intricate way of handling things for sure, but if you liked your Force Feedback strong, it was the only way to get rid of the annoying and unrealistic wheel shake. I have experienced this with my DFP in GT4 as well as GT5 in many cars on many tracks, and I'm surprised there even is a discussion whether this problem exists.
 
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