Once again template car, that from what I recall reading was supposedly a RB7, who made the claim I dont recall cause I can't find a more than three year old article.
Not it doesn't because yet again you've failed to see why that is governed.
It would have helped greatly if you posted the damn article instead of just repeatedly saying "RB7" when you don't actually seem to mean "RB7". I've been arguing on the assumption that the car in question was just an RB7 presented as a generic F1 car (and have even been asking to make sure), not the least which because that is what you said originally, but now I'm not even sure what the hell mousetrap you're trying to construct with that argument.
If that were the case then why aren't F1 cars and design ideas actually patented?
I'm sure some of the best engineers in the world would love it if they could just reverse engineer innovations from others best engineers in the world to try and understand how they worked.
But that's beside the point how exactly does being a rights holder make them enough of an expert to see a open wheel race car in any generic single tone paint color and say with certainty that it is their IP? That's what I'm asking nothing more or less.
So in other words you don't have a clue how'd they would come to the conclusion to the point they could outright call for a cease and desist.
Still haven't said how, I'm interested to find out.
F1 is a formulaic or prototype series and even so, without any interaction each season most of the teams look exactly alike, only difference most times is what isn't seen. Why is this?
You know why one could say that?
I'm assuming one could say that because a self professed "nerd [] who loves to spend hours looking over F1 cars and can tell one from another based on body work" couldn't possible be arguing a point as amazingly
stupid as this "you can't really tell F1 cars apart from their body work without liveries nowadays" line appears to be. This forum, every year, has threads about every single new car launch to compare the differences and design (both beauty and performance) to every other car of both that season and the previous one. There are
undoubtedly people on this forum who could identify unliveried F1 cars simply by their bodywork.
For that matter:
Those are last season F1 cars, from the same race even, that obviously have notable differences in their visible design.
I personally wouldn't know
which ones were which if the livery was removed, but it wouldn't be very hard for me to use, I dunno, the Internet to look them up. And, then again, I don't pay attention to F1 to
quite the same level as... er... the commercial sanctioning body for Formula 1.
I did like the "Because contrary to your limited belief on these cars" bit though. That just makes the thirty seconds it took in Google make you look petty in addition to foolish.
This is irrelevant. A Lamborghini Diablo is obvious, as obvious as the 911 GT3 they put in the game.
A "fictional" car named F688/S that is shaped identically to a
Formula 1 car from the turbo V
6 years (specifically one that absolutely dominated the 19
88 season) that was driven to the championship by Ayrton
Senna (incidentally making it one of the more famous F1 cars in history) isn't the most difficult logical train to follow, I would think; even if it isn't as obvious as a Lamborghini Diablo race car with the word "Diablo" in the name being a Lamborghini Diablo.
Do you have anything showing why this is or are you just assuming on this as much as I am? Because if so really nothing else to be said. If the FOM or FIA saw threat of this they'd have made PD do this across the board not just the European market.
I actually am making an assumption that they were forced to change the cars when they marketed the game to the region where the sport is the most popular and all of the teams in question were based. It seems a fair enough assumption to make, because why the hell else would you take the risks involved with deleting data from a finished game before releasing it in another region.
And since we're on the subject, you'll surely have no trouble quoting where I said the FIA and/or FOM were the ones that forced that change.
You said no one has yet, I claimed they have which you actually agree with. The problem is you don't like WHY or WHAT they say in their argument.
It's irrelevant whether I like how they structured their arguments or not. The problem is that they aren't making a fair use argument just because they used the words "fair use" somewhere in their posts. Keef was, and Sanji was by association, but neither of them were arguing fair use as it applies to this topic right here. Nor, again, do I think Keef was actually replying to this topic so much as he was responding to LeMansAid. Fair use is a specific thing, with four specific criteria that
all need to be met before a work meets it. To assume that it automatically applies because mods don't cost anything or people don't know it's copyrighted material to begin with is the same traincrash of logic that leads people to think that just saying the words "parody" in an argument means that YouTube has no right to take videos down.
And, as a friendly bit of advice, actually look up "fair use" before you bother responding. It's as easy to do as typing "Ferrari F15" and "Red Bull 2015" was for me.
I bought up fair use not as a application across the board, but as a way to convey that people aren't profiting off these mods like how people on youtube are not making money off videos when they use a song or movie footage (Which admittedly in hindsight might not be the best example considering one platform operates only in the US).
The commercial nature (or lack thereof) does not by itself dictate whether something is fair use. It's actually usually not even that much of a factor.
My main problem with this from the beginning is the aggressive matter this intellectual property is being defended.
I'm not saying the FIA/FOM aren't being dicks about it. They are, but that
is there right to do.
I can't grasp its how the hosting of these free mods "Hurting" or "Damaging" F1 when they are done by the very fans that love it?
They don't have to be hurting or damaging the sport. Just the potential to damage the value of the licence. The problem is that by being unsanctioned FOM
can't control the content and make sure it is to their standards whatever the may be.
By itself this hurts the value of the licence, since they grant it on the premise that the company they sell it to is the exclusive holder of it
period; but you cannot simply assume that it doesn't also hurt the value of the licence for the person they sold it to when you can (roughly) replicate playing the newest game in a series by downloading a mod for an older one. In court you wouldn't have to claim any specific financial harm, because "these people are putting the new cars in the old game instead of buying the new game" could be enough.
Are they gonna go after trading paints next for people making and uploading 2016 liveries on the McLaren MP4-30 on iRacing?
They certainly
could, which is a caveat that applies to stuff like Forza liveries as well. I doubt they would bother to go that far, but it's possible.
I'm just giving
@Tornado enough rope to hang himself in this argument.
Here is
why the court case matters, distribution. I'll admit that the facts of the case are completely irrelevant to this topic, but let's face it, without a infrastructure to distribute codes
I'm gonna stop you right there. "Codes" alter
programming. You can distribute the ability to alter programming through
any medium. I could write codes down and give them to someone. I can tell someone codes over the phone. I could read them and remember them for later (like I still do for some of Sonic 3's codes). This is particularly notable because Game Genie codes originally came through big booklets that got sent through the mail every month (of which I've got a couple of dozen for my Genny one in my closet) or over the phone if you called the help line. If I was playing Wolfenstein 3D in 1993, I could substantially alter the game just by using the included mod tools from the retail version of the game. The only distribution system in that case is driving my ass to... I dunno, Sears and buying it.
This is true for any game that uses open configuration files in its structure. My PC copies of GTA San Andreas, GTA IV and GTA V are
hugely modified from their original states; and GTA IV in particular doesn't even feel like the same game (and I in fact got back into PC gaming a few years ago specifically so I could do that with that game). And yet I haven't "added" anything to them, and everything I did with them could be replicated by hand in notepad if I was so inclined. The only reason GTA V is different in that respect from any other PC port of the 3D GTA games is because all of its files need to be decrypted first to access them, but otherwise it works the same. As well as things like hybriding cars in Gran Turismo games. That's the sort of thing that Galoob vs Nintendo was talking about, and you can freely distribute sort of thing with the caveat that the original unaltered copyrighted files are a no-no.
What you can not do through any medium or form of distribution, and this is the important part because it is
why the Galoob vs. Nintendo case does not apply and has been specifically established as not applying in later case law, is distribute "new" copyrighted and/or derivative material against the wishes of the copyright holder for inclusion in a game. That is to say, you
can, but Micro Star vs FormGen established the precedent for if the publisher wants to come down on you over it as it pertains to video games.