Forza 4 VS GT5 (read the first post before you contribute)

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Gotta say I had one hell of a time last night on GT5, I just took out a stock EVO 9 round the ring and did some laps and had lot of fun. But it makes you wonder why they didn't put the effort they put in with the ring on the rest of the game, then maybe it would have been the game it should have been.
 
Gotta say I had one hell of a time last night on GT5, I just took out a stock EVO 9 round the ring and did some laps and had lot of fun. But it makes you wonder why they didn't put the effort they put in with the ring on the rest of the game, then maybe it would have been the game it should have been.

The ring in GT5 kills the one in Forza 4 IMO.
 
One thing that puzzled me about GT5 is why they omitted brake upgrades that had been in all games prior this one!?

Because until they implement brake fade then brake upgrades loose a lot of the point behind them.

While FM4 doesn't model brake fade it does take the change of weight into account and also provides brake force adjustment, which gives a point to having brake upgrades.

As long as the brakes on a car are capable of locking the tyres up already then fitting bigger brakes is not going to stop you quicker, the advantages it brings are the ability to brake repeated from speed (reduces fade) and better modulation and adjustment.


Scaff
 
And since GT5 doesn't seem to take weight into account for anything aside from bespoke weight reductions, it would be largely irrelevant, anyways...
 
Gotta say I had one hell of a time last night on GT5, I just took out a stock EVO 9 round the ring and did some laps and had lot of fun. But it makes you wonder why they didn't put the effort they put in with the ring on the rest of the game, then maybe it would have been the game it should have been.

Were you online at the time? orjust racing offline?
 
Because until they implement brake fade then brake upgrades loose a lot of the point behind them.

While FM4 doesn't model brake fade it does take the change of weight into account and also provides brake force adjustment, which gives a point to having brake upgrades.

As long as the brakes on a car are capable of locking the tyres up already then fitting bigger brakes is not going to stop you quicker, the advantages it brings are the ability to brake repeated from speed (reduces fade) and better modulation and adjustment.


Scaff

I know there probably isn't any technical data to support my claim, but I've always felt my cars slow down faster with upgraded brakes. They bite better, and feel like they scrub off speed faster. It could just be in my mind due to the confidence and initial better bite feeling after bedding them in, but that's how it feels.

(This is real world talk, not game talk)
 
The grip threshold of the tyres is what's limiting the braking performance of a car, but having better brakes makes it easier to use the tyre's grip to the absolute maximum. Which, in turn, will likely reduce your average braking distance from a given speed.
 
I'd guess the upgraded brake pads (and rotors?) are providing a better, more progressive response that allows you to find the ideal braking pressure more easily, which goes along with what Luminis said.

A crude analogy I once came up with for explaining the limitations of braking is to imagine the opposite case of brake lock -- massive 4WD wheelspin. If you've got a 3000hp Bugatti Veyron with locked diffs all around that can already spin all four wheels at once, more power (ie. more braking force) isn't going to help you accelerate much faster at all. Neither will lower weight, which doesn't affect braking as much as is popularly believed. It's all in the tires.
 
In GT5 does the lightweight window reduction modification actually reduce the cars overall weight? I can't remember as I no longer own a copy of GT5 or a PS3 for that matter.
 
I've had a bit of a re-think on these two games after really falling out of love with Forza 4. This past week I've spent a lot of time getting back into GT5 and when it comes down to it, out on the track GT5 is the better game for me.

I don't want to cover old ground about GT5's weak points. It has many and I agree with them all. The engine noise is atrocious for the most part, I hate the standard cars and low-res PS2 tracks. The menu system is archaic (but not as bad as some like to make out). Offline is quite dull, etc, etc......

Regardless of this, racing in GT5 feels more natural in my opinion. The driving model is more refined with little nuances that I don't see in Forza. Yes, Forza's tyre model is probably more sophisticated but overall GT5 just feels right. One of my big issues with Forza is how there seems to be too much emphasis on power oversteer, as if the game is tailored towards drifting. High-powered RWD cars will break into power oversteer far too easily in my opinion. For example, if I jump in a DTM car in Forza, driving it is like walking on eggshells. I know cars like this should be challenging but they don't feel as planted as a high-downforce, purpose built race car should. If I jump into a Super GT in GT5 (an equivalently specced car) it feels grippy and planted like I imagine a race car should feel. It's a pleasure to drive, but still challenging.

Graphically, GT5 has a much more realistic look to it. The colours and lighting are much more muted and natural. Forza can still have an over-saturated look to it, and I think they've really overdone the lighting model, to the point where it doesn't look quite right. I appreciate that Forza 4 runs at a locked 60fps and is graphically consistent throughout, but I only race premium cars and "premium" tracks in GT5, and it's on another level to Forza.

Another thing I dislike about Forza 4 is how it neglects some real basic things. For example in the online lobby there is no option for qualifying or free-run sessions, no text chat function, no tuning menus and no previous race results page. Pit-stops are more of an after thought, as is realistic tyre wear and fuel consumption. It's like long/endurance races don't exist in the Forza world (they were removed from the event list for no apparent reason).

The PI system in Forza doesn't really work. The fact that Turn 10 have adjusted the PI for certain leaderboard cars underlines this for me. Rather than dealing with certain cars, the whole PI system needs a rework. GT5's PP system isn't perfect, but I have much more faith in it. From my experience it does its job.

I'm not really looking to start any discussion on the above, I'm just posting my conclusions of the two games after owning and extensively playing both. I do worry about Turn 10's focus for the Forza series. They are happy to churn out car packs but seem reluctant to support and improve this game (for instance the horrendous lag online that has caused some of the group I race with to give up on the game). I realise that GT5 took far too long to develop, and was unfinished on release, but I do admire PD for sticking with it and releasing a number of updates that add functionality and improve the experience. They've also added the greatest circuit in the world (Spa) via DLC, which should show Turn 10 that if you pick good circuits and model them as faithfully as possible they will sell in good numbers.

Perhaps, in the end, a two year development cycle isn't long enough for a game like Forza? I'm getting bored of the game and it's deja vu feel. They obviously haven't had time to update Silverstone, nor update the Nurburgring GP circuit which still uses the wrong layout and lacks the new grandstand and rollercoaster on the start finish line. Then they remove the Le Mans Bugatti circuit for no apparent reason. Another example is the lack of open wheel cars, which suggests the physics engine has limitations.

It seems to me that they are churning out games to a two year timescale rather than genuinely pushing the series forward.
 
Graphically, GT5 has a much more realistic look to it. The colours and lighting are much more muted and natural. Forza can still have an over-saturated look to it, and I think they've really overdone the lighting model, to the point where it doesn't look quite right. I appreciate that Forza 4 runs at a locked 60fps and is graphically consistent throughout, but I only race premium cars and "premium" tracks in GT5, and it's on another level to Forza.

That doesn't mean jack when GT5 has the most atrocious framerate ever.

Regardless of this, racing in GT5 feels more natural in my opinion. The driving model is more refined with little nuances that I don't see in Forza. Yes, Forza's tyre model is probably more sophisticated but overall GT5 just feels right. One of my big issues with Forza is how there seems to be too much emphasis on power oversteer, as if the game is tailored towards drifting. High-powered RWD cars will break into power oversteer far too easily in my opinion. For example, if I jump in a DTM car in Forza, driving it is like walking on eggshells. I know cars like this should be challenging but they don't feel as planted as a high-downforce, purpose built race car should. If I jump into a Super GT in GT5 (an equivalently specced car) it feels grippy and planted like I imagine a race car should feel. It's a pleasure to drive, but still challenging.

Lol, a game that doesn't model tire width or pressure is more realistic? You really are a brainwashed GT fanboy.

Oh and, high-HP cars are much harder to control in GT5 than in FM4.


ut I do admire PD for sticking with it and releasing a number of updates that add functionality and improve the experience.

You respect PD for taking a year to patch over a miniscue amout of the biblical amount of problems in their rushed POS game?

Yeah, I'm not even going to tear apart your fanboyism any more.
 
Oh and, high-HP cars are much harder to control in GT5 than in FM4.
I won't butt in on the rest, but he's right, to an extend. Keeping a SuperGT500 car under control in GT5 always seemed easier than a SuerpGT300 in FM4.

Aside from that... Well, we went over all those points numerous times. Some prefer GT5's lighting, some (me, for example) the lack of tearing, frame rate drops, pixelation and two-tiered graphics in FM4.

Only thing I might want to chime in on is the PI vs. PP thing. I doubt that the PP system is superior, but GT5 allows you to set additional restrictions, such as tyre compount, weight, power and such. That would be a neat addition to FM4.

You respect PD for taking a year to patch over a miniscue amout of the biblical amount of problems in their rushed POS game?

Yeah, I'm not even going to tear apart your fanboyism any more.
Oh, and by the way, guess who's looking like a fanboy himself, given the extremely aggressive response? Seriously, I'm the last one to defend or favour GT5, but seriously...
 
I won't butt in on the rest, but he's right, to an extend. Keeping a SuperGT500 car under control in GT5 always seemed easier than a SuerpGT300 in FM4.

Aside from that... Well, we went over all those points numerous times. Some prefer GT5's lighting, some (me, for example) the lack of tearing, frame rate drops, pixelation and two-tiered graphics in FM4.

Only thing I might want to chime in on is the PI vs. PP thing. I doubt that the PP system is superior, but GT5 allows you to set additional restrictions, such as tyre compount, weight, power and such. That would be a neat addition to FM4.
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I don't know about tires but I'm sure you can restrict the rest of that stuff online in FM4. I know power for sure as well as drivetrain, engine type etc.
I disagree with his statement about "basic features" missing in FM4. Like free driving before a race. That's not a "basic feature" in that not alot of games let you do that. A few do , most don't. That's like me saying GT5 is missing basic features like livery editors. FM4's livery system is second to none. I don't like GT5 because they don't allow that but I wouldn't call it a "basic feature".

The one thing that really makes me laugh my behind off is the fact that everyone and everywhere I've read uses ABS 1 in GT5. Nobody goes ABS to 0 which is SUPPOSED to be the sim setting. You can get FM4 to feel just like GT5 to a degree if you start tinkering with the assists but for some reason that's not allowed in FM4 but it's "all bets off do what you can" for GT5. Strange. With ABS set to 0 in GT5 that game is sub-terrible physics wise.
 
See, I don't want to start the same old debate again, that's why I specifically didn't bother to go into the details and just picked a few points of interest. I guess I'm just tyred to go over the whole feature vs. feature thing, graphics vs. graphical flaws thing, and so on.

All I'm saying is, GT5 primarily relies on such restrictions, its PP was only added as an afterthought. Forza, on the other hand, heavily relies on the PI - especially in the single player career mode. As such, noticing such flaws becomes much easier. Especially since you are operating within the given classes from the get go, wheras GT5's system allows you to pick your performance level a bit more freely.

But, well, I'm not going to stop anyone from debating what has been debated three pages ago yet again, but personally, I've repeated my part of the whole thing far too often to be bothered to do it again ;)
 
Oh, and by the way, guess who's looking like a fanboy himself, given the extremely aggressive response? Seriously, I'm the last one to defend or favour GT5, but seriously...

Agree, when you talk aggressively to someone who is speaking calmly, then it is you who come across as the fanboy. He's one of the few people that I've seen that say they like GT5 better, but at least attempt to come up with reasons why.
 
Yeah, it (pp) does but from my experience it works well enough as long as tyre grade is the same.

Regarding liveries.....yes it is a big disappointment of mine with GT5. I think in this day and age it should be a prerequisite of all racing games. A missed opportunity there. At least a few more race mod versions would be something at least.

I agree that braking in GT5 isn't ideal. I'm not sure if the physics are bad as such, but the brakes are far too sensitive and the brake settings are unusual in that there aren't separate bias and force settings. Having said that, I do run without ABS and it's fine for me. You really need a half decent set of pedals to do so. What I do like is how the car can become unsettled under braking if you try to trail brake too.

In the end I'm just offering an opinion on the two games. I've played and enjoyed both for many years and I'm not aligned to either. In fact, Race Pro is probably my favourite race game on this gen. So I don't understand why some get aggressive and throw the term fanboy around. I can assure you I'm nothing of the sort.

I'd say Forza 4 is the all-round better game but I still think GT5 trumps it on the track.
 
Yeah, it (pp) does but from my experience it works well enough as long as tyre grade is the same.

Regarding liveries.....yes it is a big disappointment of mine with GT5. I think in this day and age it should be a prerequisite of all racing games. A missed opportunity there. At least a few more race mod versions would be something at least.

I agree that braking in GT5 isn't ideal. I'm not sure if the physics are bad as such, but the brakes are far too sensitive and the brake settings are unusual in that there aren't separate bias and force settings. Having said that, I do run without ABS and it's fine for me. You really need a half decent set of pedals to do so. What I do like is how the car can become unsettled under braking if you try to trail brake too.

In the end I'm just offering an opinion on the two games. I've played and enjoyed both for many years and I'm not aligned to either. In fact, Race Pro is probably my favourite race game on this gen. So I don't understand why some get aggressive and throw the term fanboy around. I can assure you I'm nothing of the sort.

I'd say Forza 4 is the all-round better game but I still think GT5 trumps it on the track.
I agree that Race Pro takes the cake on the track when it comes to console racing. With FM4 right on it's heels if not equaling it with GT5 somewhere in the rear.

Just the other day, in a VERY isolated area to an on-ramp to a highway, I made a turn using the skills I've garnered from playing FM4 with a decent clip of speed that I would never do again in life.lol. Wife looked at me like I was crazy, told her "I got this baby". In GT5 I would have been in the ditch, in real life , in my less than stellar 07 Impala I made it with grip to spare. Admittedly in FM4 I would have the same results as real life but tires would have been screaming bloody murder.
 
You really are a brainwashed GT fanboy.

Yeah, I'm not even going to tear apart your fanboyism any more.

Do not ever talk to another member in this manner again, it is totally unacceptable.

I'm giving you a 48 hour ban to think this over.



Regardless of this, racing in GT5 feels more natural in my opinion. The driving model is more refined with little nuances that I don't see in Forza. Yes, Forza's tyre model is probably more sophisticated but overall GT5 just feels right. One of my big issues with Forza is how there seems to be too much emphasis on power oversteer, as if the game is tailored towards drifting. High-powered RWD cars will break into power oversteer far too easily in my opinion. For example, if I jump in a DTM car in Forza, driving it is like walking on eggshells. I know cars like this should be challenging but they don't feel as planted as a high-downforce, purpose built race car should. If I jump into a Super GT in GT5 (an equivalently specced car) it feels grippy and planted like I imagine a race car should feel. It's a pleasure to drive, but still challenging.

It strange but I find the opposite the be true, with cars in GT5 having almost no progression at all, with our without downforce.

I gave the Cobra SC a go last night running on SH tyres and it was almost undriveable, I couldn't get temp into the tyres and all it wanted to do was snap from heavy understeer to massive oversteer with no warning or communication of what it wanted to do.

Four laps of hoping the damn tyres would start to do something resembling act like a tyre and nothing but frustration.

On the other end of the spectrum I find cars like the Ferrari 312P in FM4 to be planted and grippy once the tyres get up to temp and react like a race car with that level of downforce should.

Its strange that such difference experience can occur like this, but then again I think Audi's have the ultimate in dead and uncommunicative steering and yet my dad thinks they are great. So even the real world throws up similar differences.


Scaff
 
I agree with you Scaff about the sports hard tyres. Any tyre towards the low grip end of the scale doesn't feel right in GT5. I will always remember that horrible Lotus Elise event on comfort tyres at the Top Gear test track. It was like driving on ice!

What I will say is the softer tyres - sports soft to racing mediums - feel better to me on high powered cars. A Super GT in GT5 feels nicely planted on racing hards whereas on race tyres in Forza 4 it's a real handful. Obviously racing softs in GT5 are ridiculously grippy but I tend not to use them.

Talking of tyres, while GT5 can (quite rightly) be accused of lacking tyre options such as pressure and width, I think Forza disappoints because of its lack of tyre compounds. Rather than just a universal "race" tyre, I'd have like to have seen different compounds of race tyre, especially given the relationship with Pirelli. That way we could have some kind of tyre strategy in longer races. Not a biggie I know, but it would have been a nice option to have.
 
That's something I've been advocating also. I don't want Forza to return to an archaic tyre model like GT5, but having as much different tyre compounds would be helpful. Then again, you have tyre width to increase a car's mechanical grip in smaller increments, anyways...
 
I agree with you Scaff about the sports hard tyres. Any tyre towards the low grip end of the scale doesn't feel right in GT5. I will always remember that horrible Lotus Elise event on comfort tyres at the Top Gear test track. It was like driving on ice!

What I will say is the softer tyres - sports soft to racing mediums - feel better to me on high powered cars. A Super GT in GT5 feels nicely planted on racing hards whereas on race tyres in Forza 4 it's a real handful. Obviously racing softs in GT5 are ridiculously grippy but I tend not to use them.
While I would agree that the sports soft to racing mediums do feel a lot better (still lack progression for me) that does to a very large degree remove a reasonable tyre from almost ever road car in GT5 as Sport Soft and above has just too much grip in that regard.



Talking of tyres, while GT5 can (quite rightly) be accused of lacking tyre options such as pressure and width, I think Forza disappoints because of its lack of tyre compounds. Rather than just a universal "race" tyre, I'd have like to have seen different compounds of race tyre, especially given the relationship with Pirelli. That way we could have some kind of tyre strategy in longer races. Not a biggie I know, but it would have been a nice option to have.
I would love to see a greater range of compounds offered in Forza, even if Drag tyres were a nice and welcome addition.

That said I personally can live with a more limited range in Forza given that (as I mentioned above) a lot of tyres in GT5 are effectively unusable and I would rather keep with the smaller range of options but better model.


Scaff
 
Did a 60 lap endurance race on GT5 last night and the more laps I did the more the physics annoyed me, the tire model is so basic and losing control in GT5 is way over the top
 
The loss of control can be very sudden. Not that it doesn't happen in real life. But loss of control that feels like lift off oversteer just shouldn't happen every time.
 
What I like about FM4 is while everyone was in this thread debating I was away from the computer doing this...


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