Forza 4 VS GT5 (read the first post before you contribute)

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Another thing I dislike about Forza 4 is how it neglects some real basic things. For example in the online lobby there is no option for qualifying or free-run sessions, no text chat function, no tuning menus and no previous race results page. Pit-stops are more of an after thought, as is realistic tyre wear and fuel consumption. It's like long/endurance races don't exist in the Forza world (they were removed from the event list for no apparent reason).
Online is an area where GT5 has done a lot of things right. I appreciate the features you mentioned and would like to see them in the future of FM.

Tuning in lobbies was present in FM2 and hasn't returned since then.
 
I personally don't like GT5's online. The simple fact that there is no form of matchmaking makes it a huge turn off for me. Why they decided to scrap GT5P's online system for something completely different is confusing. And what is more confusing is the fact that in GT5's manual there is another online mode underneath "Open Lobby" called "Matchmaking", yet it is not in after over a year.

Don't get me wrong, I don't want them to get rid of Open Lobby, but I wish they put in the pre-set lobbies from GT5P as an addition.


It seems to me that they are churning out games to a two year timescale rather than genuinely pushing the series forward.

To be perfectly honest, I feel GT5 is guilty of this too, if not more. The poor customization was barely improved. Nothing about the career mode is really new or innovative and is worse in a lot of ways compared to previous GTs. These are just a few things I thought of from the top of my head. IMO, GT5 didn't bring anything new to the series.
 
Fortunately, all is forgotten when you have moments like this:
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WMUHAHAHA LMAO!! Yo guys have you seen the gt5 meme thread? its hilarious. Here's a few good ones i found.

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here's the link : GT5 meme Thread :lol:
 
I believe Forza has the superior graphics for the simple reason that everything in the game has been given the same amount of care and attention. You have high rez textures for road surfaces, grass and gravel etc. GT5 has very average detail polished over by a very good lighting engine.
 
Online is an area where GT5 has done a lot of things right. I appreciate the features you mentioned and would like to see them in the future of FM.

Tuning in lobbies was present in FM2 and hasn't returned since then.

Yeah, that's why I mentioned the online lobby is missing a few basics. I like to tweak my car's setup between races based on how it perfomed in the last one or if the next track requires different downforce or final drive settings. To me this is the single biggest glaring omission from a game with the word 'motorsport' in the title. I'm sure they could easily patch an in-lobby tuning menu into the game, but nobody seems to care in the wider community.

I personally don't like GT5's online. The simple fact that there is no form of matchmaking makes it a huge turn off for me. Why they decided to scrap GT5P's online system for something completely different is confusing. And what is more confusing is the fact that in GT5's manual there is another online mode underneath "Open Lobby" called "Matchmaking", yet it is not in after over a year.

Don't get me wrong, I don't want them to get rid of Open Lobby, but I wish they put in the pre-set lobbies from GT5P as an addition.

See, I never play in public lobbies in GT or Forza. I've got a group of guys I race with on another forum so we are always creating our own themed race nights and championships. Therefore matchmaking isn't a big deal to me, but I understand it's a concern to others.

What I would say is, GT5 is much easier to run private race nights on because of all the little lobby options Forza lacks. The post race results screen is one of them, which helps when keeping scores on the night.

To be perfectly honest, I feel GT5 is guilty of this too, if not more. The poor customization was barely improved. Nothing about the career mode is really new or innovative and is worse in a lot of ways compared to previous GTs. These are just a few things I thought of from the top of my head. IMO, GT5 didn't bring anything new to the series.

No, I agree. GT5 has got a very stale feel to it. I've always maintained that Forza is the better all-round package. Much more modern and innovative. I actually went about six months without playing GT5 because I got thoroughly bored of it. The lack of a livery editor or race liveries is a big miss for me, as well as things like leaderboards.

I was merely making a comparison of the driving experience in my original post. After extensive time put into both games I think the racing experience in GT5 is better for the kind of cars I like to drive on the tyres I like to use. Higher powered cars on race tyres just feel too drifty to me, and I know many of the guys I race with feel the same.

Just my opinion of course and I didn't expect many here to agree, but I thought I'd offer a different view. I still really like Forza, I'm just disappointed more than anything because I feel the game could be so much better with a few little additions here and there.
 
Yeah, that's why I mentioned the online lobby is missing a few basics. I like to tweak my car's setup between races based on how it perfomed in the last one or if the next track requires different downforce or final drive settings. To me this is the single biggest glaring omission from a game with the word 'motorsport' in the title. I'm sure they could easily patch an in-lobby tuning menu into the game, but nobody seems to care in the wider community.

I'll admit that this is one of the hardest things I've had coming to terms with in FM4, after playing GT5 for a year previous. The entire aspect of tuning while racing online is handled very poorly, and I don't think I should have a bunch of different setups saved and waiting to be loaded based on where I'm going in the particular car I'm in. That and GT5's option to just have a track day are two things I really miss from the PS3.

As for the PP system in GT5 - it's definitely not just based on weight and horsepower. It takes torque into consideration (easy to prove with the ability to limit the engine), downforce, and... something else, though I can't figure out quite what. I put together a Standard-model '02 Alfa 147 2.0, as well as a Premium 147 2.0 months ago, to some rough cup-car-like levels of performance (stripped, winged, and hovering around 210-220hp). I can't remember the exact numbers, and can't access GT5 right now, but I do remember that despite being very nearly identical in all the above-listed values, the Standard was listed a significant few PP points lower than the Premium.
 
I'll admit that this is one of the hardest things I've had coming to terms with in FM4, after playing GT5 for a year previous. The entire aspect of tuning while racing online is handled very poorly, and I don't think I should have a bunch of different setups saved and waiting to be loaded based on where I'm going in the particular car I'm in. That and GT5's option to just have a track day are two things I really miss from the PS3.

As for the PP system in GT5 - it's definitely not just based on weight and horsepower. It takes torque into consideration (easy to prove with the ability to limit the engine), downforce, and... something else, though I can't figure out quite what. I put together a Standard-model '02 Alfa 147 2.0, as well as a Premium 147 2.0 months ago, to some rough cup-car-like levels of performance (stripped, winged, and hovering around 210-220hp). I can't remember the exact numbers, and can't access GT5 right now, but I do remember that despite being very nearly identical in all the above-listed values, the Standard was listed a significant few PP points lower than the Premium.


Thanks for clearing up, just wasn't sure as the only time it ever seems to go up or down is when you add/remove HP or weight.
 
I like to tweak my car's setup between races based on how it perfomed in the last one or if the next track requires different downforce or final drive settings. To me this is the single biggest glaring omission from a game with the word 'motorsport' in the title. I'm sure they could easily patch an in-lobby tuning menu into the game, but nobody seems to care in the wider community.

They've [Turn 10] said several times that the in-lobby tuning in FM2 was the main cause of profile corruption. People would be kicked or disconnected from the room while they were in the tuning screen and it would corrupt their save game. I personally would rather keep my save safe then tune in a lobby.

While I agree that simply removing the feature was not the best way to handle the situation, it isn't like they just took it out for no reason. And since we are not aware of how the programming architecture works in this regard, it is withing the realm of possibility that there was/is no way to fix the corruption error, so the feature remains omitted.
 
Yeah, that's why I mentioned the online lobby is missing a few basics. I like to tweak my car's setup between races based on how it perfomed in the last one or if the next track requires different downforce or final drive settings. To me this is the single biggest glaring omission from a game with the word 'motorsport' in the title. I'm sure they could easily patch an in-lobby tuning menu into the game, but nobody seems to care in the wider community.

Are you aware that you can save up too 20 different tunes in FM3 and FM4?
When in tuning settings you can for example save your A, S, R2 and R3 tunes as a preset.
It automaticly installs the parts needed too make you car suited for that particular class.
 
Are you aware that you can save up too 20 different tunes in FM3 and FM4?
When in tuning settings you can for example save your A, S, R2 and R3 tunes as a preset.
It automaticly installs the parts needed too make you car suited for that particular class.

Yes I'm well aware of that. But that's not good enough for me. What if I want to make a few tweaks to my set-up between races? I'm not interested in setting up a car for different classes here, just making a few adjustments.

Sure I can save a few pre-sets but I'd rather be able to go into the tuning menu and adjust the final drive or LSD settings for instance. It's a basic element of a racing game which ever way you look at it.
 
Yes I'm well aware of that. But that's not good enough for me. What if I want to make a few tweaks to my set-up between races? I'm not interested in setting up a car for different classes here, just making a few adjustments.

Sure I can save a few pre-sets but I'd rather be able to go into the tuning menu and adjust the final drive or LSD settings for instance. It's a basic element of a racing game which ever way you look at it.

You make a good point. I tend to go with you in this one. 👍
 
Yes I'm well aware of that. But that's not good enough for me. What if I want to make a few tweaks to my set-up between races? I'm not interested in setting up a car for different classes here, just making a few adjustments.

Sure I can save a few pre-sets but I'd rather be able to go into the tuning menu and adjust the final drive or LSD settings for instance. It's a basic element of a racing game which ever way you look at it.

Thoroughly disappointing to learn that F4 did not correct this egregious error from F3.

I also would give up saved tunes for the ability to tune on the fly. I never actually used the save tunes in F3 because I would rather tune for the race and not generically for the track, and also because just using a preset tune forever would be dull and unrealistic. I understand that simulating varying track conditions that would make it disadvantageous to stick to the exact same set up forever isn't very often simulated in this kind of game, but it sort of makes it seem like Turn 10's philosophy on that is "Oh well" rather than trying to actually improve.
 
So, uh, you would rather give up the ability to save tunes? Dunno, if that's your opinion, fine by me, but I wouldn't for the life of me agree with that. I have about two dozen tunes or so saved up, and most of them were pretty time consuming to create. The ability to tune on the fly would be great addition, but I don't think it will ever replace the ability to save tunes.

Unless, of course, everyone was willing to wait for me for, dunno, 30 minutes or so, while I'm trying to get a tune right. This is especially the case if I'm racing a given car in more than one colour.
 
So, uh, you would rather give up the ability to save tunes? Dunno, if that's your opinion, fine by me, but I wouldn't for the life of me agree with that. I have about two dozen tunes or so saved up, and most of them were pretty time consuming to create. The ability to tune on the fly would be great addition, but I don't think it will ever replace the ability to save tunes.

Unless, of course, everyone was willing to wait for me for, dunno, 30 minutes or so, while I'm trying to get a tune right. This is especially the case if I'm racing a given car in more than one colour.

Well like I said, I never even used saved tunes. Not in Forza, not in GT. 30 minutes of set up time before a race is fine by me, set up and qualify is part of racing to me and any racing sim should support them.
 
Well like I said, I never even used saved tunes. Not in Forza, not in GT. 30 minutes of set up time before a race is fine by me, set up and qualify is part of racing to me and any racing sim should support them.

Isn't qualifying in races usually hours if not a day before the actual race? At least all the races I've seen on TV.
 
I'd never give up the option for saved tunes. That's a basic element of racing games too. Ideally we should be able to load up a tune in the lobby and then adjust it as we see fit.

Someone posted earlier that in FM2 the in-lobby tuning caused issues and that Turn 10 removed it from subsequent games. So rather than try and fix the problem they've simply taken the feature away. I can kind of see where Exorcet is coming from in this regard.
 
First post in here. All I'll say is, they're both fantastic games. Personally, I prefer GT5s physics, graphics, photomode and overall feel. But then I prefer FM4s cars, tuning ability and online. They're both far from perfect, both excellent too.
 
First post in here. All I'll say is, they're both fantastic games. Personally, I prefer GT5s physics, graphics, photomode and overall feel. But then I prefer FM4s cars, tuning ability and online. They're both far from perfect, both excellent too.

That's fine, what wheel do you use on Forza. Add me on PSN hennessey_86 and xboxlive hennessey861 I am always up for a race
 
Isn't qualifying in races usually hours if not a day before the actual race? At least all the races I've seen on TV.
Yes.

Also, just to make sure it's clear, I have no desire to see saved tunes removed. I know that some people find them useful. I just think that it is more important to be able to set the car whenever you need/want to easily.

I also agree with what Jamezinho said. If something was causing a problem, it should be fixed, not removed outright. It was not in FM3, it seems unlikely that they wouldn't have thought up some solution during the lifespan of that game if they were really thinking about the issue.
 
I agree, fixing would've been far better than removing the feature outright. Personally, though, I'd say that there are more severe issues with Forza that would warrant fixing first.
 
I doubt that the experience can be compared. The hardware can make quite a large difference. Playing FM4 on the GamesCom, on a moving rig with Fanatec's CSR Elite felt a lot different from playing it with a controller. Personally, I'd say that the equipment makes a huge difference.

Given the choice, I'd rather take GT5's physics with a high-end wheel setup than FM4 with a pad. When both are on equal grounds, though, I'd rather have FM4's physics.
 
This is is the problem most GT5 players have logitech wheels and play Forza with a pad, so they are bound to prefer GT5. microsoft need a budget wheel like the G27 so more people can buy wheels. Stay away from the Mad catz one it is a poor attempt.
 
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