I briefly played it tonight at a friend's house. The first thing I noticed is just how much of a learning curve this game has. It doesn't take too long, but even though I played FM4 with no assists except ABS & auto-clutch, trying to do the same caught me completely off guard in the S2000CR. I found myself spinning around a couple times until I set the controls to Normal Steering & Stability Control. It definitely still takes some getting used to, but by Bathurst, I was able to finish 3rd, & 1st at Sebring. The cars feel like they have more weight to them & you can't throw yourself into corners expecting a quick recovery. And whilst I never experienced the "all cars understeer" comments about FM4, I see no way for that to ever happen in this game unless of course, it's a car with that tendency. The physics just feel amazing & I can not wait to work my way back to Simulation & no assists again. I also like the rumble when braking to let you know ABS is kicking in. Once I started paying more attention to it, I was able to judge my application of the brakes much better resulting in better results. As for the AI, I don't know what to think of it yet. They are definitely different thanks to Drivatar. I think they brake too early sometimes, but I'm wondering if that's due to traffic ahead slowing down quickly as well. I was also able to really see just how much Drivatar works out at Sebring. After coming out of the hairpin at Turn 7, I noticed a couple AI went wide coming into Fangio dipping a wheel in the grass & 2 cutting the rumble strip on the other side. It's easy to tell that it's heavily people influenced & that should bring some real challenges out. That's as far as I allowed myself to get, else I would have gone nuts. Very eager for my console to arrive now & start driving my F12, Fiesta, & another gift car. Probably won't pick the S2000 this time around, though.