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- TWNTYB_4ME
- F Caris
With Forza 5 almost finished (last DLC should be the July one) and Forza Horizon 2 is out late September 2014, I already started thinking about Forza 6, which will be coming (hopefully, according to Turn 10's normal release schedule) on September/October 2015. So what will Forza 6 bring us? The following can be safely guessed:
- Cars: all cars from Forza 5 (which all had to be re-scanned for next gen), plus all (or almost all) new cars added on Forza Horizon 2. Plus a few new ones that are new to the series. Plus a few that were on the series previously but didn't make the cut to Forza 5 or Horizon 2.
- Tracks: all tracks from Forza 5 (which also all had to be re-scanned for next gen), plus a few new ones that are new to the series. Plus a few that were on the series previously but didn't make the cut to Forza 5.
- Driveatars: not much needs to be changed here, maybe just a bit of tinkering from new knowledge gotten from Forza 5 and Horizon 2.
- Weather: finally! one can safely assume that this will be added to Forza 6 since it has already been implemented on Horizon 2. This will make racing even more diverse on the many circuits and layouts of Forza 5. I for one cannot wait to experience weather online multiplayer races!
- Multiplayer: is there room/place for Turn 10 to implement at least some of the new seemless changeability between single player and online multiplayer modes that Horizon 2 is implementing?
- Other features: not sure what else they can add/change besides maybe the menu system and layout. What if Turn 10 implemented a Windows 8 style menu with the rectangles and squares to an even more extensive level than Forza 5?
To sum up, based on the things mentioned above (and I will change/update these figures once more information is known about Forza 6) we can safely assume it will have:
300+ cars (about 200 Forza 5 launch cars, plus at least 9 DLC car packs with 10 cars each = 90 cars, plus 3 DLC Track Booster Packs with 5 cars each = 15 cars)
17+ tracks (14 Forza 5 launch tracks plus 3 new free DLC tracks)
I personally cannot wait for Forza 6! I've loved Forza 5. So to have basically the same fun game, with more cars, more tracks and weather, well, I'm sold! And thankfully we have Horizon 2 to keep us entertained until Forza 6 comes out!
But, looking at other competing games, is there anything Turn 10 could/needs to add to Forza 6? As long as Turn 10 adds a few more diverse types of circuit racing cars (more European, US, Brazilian, Australian and Japanese style touring/circuit cars at least) and they will have another winning title for sure! And then there's always the infamous Porsche cars as well. Add those alone and this game will sell like hotcakes!
- Cars: all cars from Forza 5 (which all had to be re-scanned for next gen), plus all (or almost all) new cars added on Forza Horizon 2. Plus a few new ones that are new to the series. Plus a few that were on the series previously but didn't make the cut to Forza 5 or Horizon 2.
- Tracks: all tracks from Forza 5 (which also all had to be re-scanned for next gen), plus a few new ones that are new to the series. Plus a few that were on the series previously but didn't make the cut to Forza 5.
- Driveatars: not much needs to be changed here, maybe just a bit of tinkering from new knowledge gotten from Forza 5 and Horizon 2.
- Weather: finally! one can safely assume that this will be added to Forza 6 since it has already been implemented on Horizon 2. This will make racing even more diverse on the many circuits and layouts of Forza 5. I for one cannot wait to experience weather online multiplayer races!
- Multiplayer: is there room/place for Turn 10 to implement at least some of the new seemless changeability between single player and online multiplayer modes that Horizon 2 is implementing?
- Other features: not sure what else they can add/change besides maybe the menu system and layout. What if Turn 10 implemented a Windows 8 style menu with the rectangles and squares to an even more extensive level than Forza 5?
To sum up, based on the things mentioned above (and I will change/update these figures once more information is known about Forza 6) we can safely assume it will have:
300+ cars (about 200 Forza 5 launch cars, plus at least 9 DLC car packs with 10 cars each = 90 cars, plus 3 DLC Track Booster Packs with 5 cars each = 15 cars)
17+ tracks (14 Forza 5 launch tracks plus 3 new free DLC tracks)
I personally cannot wait for Forza 6! I've loved Forza 5. So to have basically the same fun game, with more cars, more tracks and weather, well, I'm sold! And thankfully we have Horizon 2 to keep us entertained until Forza 6 comes out!
But, looking at other competing games, is there anything Turn 10 could/needs to add to Forza 6? As long as Turn 10 adds a few more diverse types of circuit racing cars (more European, US, Brazilian, Australian and Japanese style touring/circuit cars at least) and they will have another winning title for sure! And then there's always the infamous Porsche cars as well. Add those alone and this game will sell like hotcakes!