Forza Horizon 5 Coming to PlayStation 5: April 29

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Greetings!

Ladies and gentlemen, I kindly ask for your help. I am considering getting Forza Horizon 5, but I am still unsure. It is not cheap. Here's my situation:
  • I have a PS5 (non-pro) and a Fanatec DD Pro
  • I did enjoy the open-world driving in Test Drive Unlimited 2 at the time
  • I've never played any Forza title
  • I do not need ultimate realism if the game is open-world, but it should at least allow a calm drive with my steering wheel and pedals, as opposed to being 110% flashy arcade in your face controller-only
So, is Forza Horizon 5 something for me?
 
Greetings!

Ladies and gentlemen, I kindly ask for your help. I am considering getting Forza Horizon 5, but I am still unsure. It is not cheap. Here's my situation:
  • I have a PS5 (non-pro) and a Fanatec DD Pro
  • I did enjoy the open-world driving in Test Drive Unlimited 2 at the time
  • I've never played any Forza title
  • I do not need ultimate realism if the game is open-world, but it should at least allow a calm drive with my steering wheel and pedals, as opposed to being 110% flashy arcade in your face controller-only
So, is Forza Horizon 5 something for me?
Yes.
 
The base game has so much content already... By the time you're done with it FH6 is probably already on the ..... horizon. (badum tss)

I'd go with the base game and if you run out of stuff to do consider the Rally expansion.
 
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Any advice on how to grind credits??, it is even more difficult than in GT7 to get some cars due the high prices, specially in the auction house 😅
 
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Any advice on how to grind credits??, it is even more difficult than in GT7 to get some cars due the high prices, specially in the auction house 😅
There's tons of event hub hacks for credits on youtube, they break the game though perhaps use them sparingly or you'll have no reason to play.
 
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Any advice on how to grind credits??, it is even more difficult than in GT7 to get some cars due the high prices, specially in the auction house 😅
I'm just waiting to get them from the spins. Bought the expensive Merc using the car voucher, one Mitsubishi for a seasonal challenge and the other 250 cars in my garage are from the wheel of fortune. I don't bother with the auction house and all the sniping BS. Spent all my credits so far on the houses and clothes.
 
Greetings!

Ladies and gentlemen, I kindly ask for your help. I am considering getting Forza Horizon 5, but I am still unsure. It is not cheap. Here's my situation:
  • I have a PS5 (non-pro) and a Fanatec DD Pro
  • I did enjoy the open-world driving in Test Drive Unlimited 2 at the time
  • I've never played any Forza title
  • I do not need ultimate realism if the game is open-world, but it should at least allow a calm drive with my steering wheel and pedals, as opposed to being 110% flashy arcade in your face controller-only
So, is Forza Horizon 5 something for me?

The best-selling PS5 game of 2025 so far is an Xbox port | Polygon https://share.google/C4BGZ8ImfEYwTeir8


Looks like a successful port over....

I have yet to get it myself...

Due to time constraints from life... I don't want to spend full price, and can patiently wait until there is a good decent significant sale....
 
The best-selling PS5 game of 2025 so far is an Xbox port | Polygon https://share.google/C4BGZ8ImfEYwTeir8


Looks like a successful port over....

I have yet to get it myself...

Due to time constraints from life... I don't want to spend full price, and can patiently wait until there is a good decent significant sale....
It's 25% off at the moment, that seems a good decent sale.
 
I got ~100 hours in, I'd say its worth it. I will say though, its obvious this is a car game made by non-car people. You have to throw everything you know about cars out of the window and play by the game's "Meta" as they call it.
 
I got ~100 hours in, I'd say its worth it. I will say though, its obvious this is a car game made by non-car people. You have to throw everything you know about cars out of the window and play by the game's "Meta" as they call it.
This was my feeling for it. I got less than 50 hours into it. I still need to finish the offline events but I won't bother with the online grind events
 
This was my feeling for it. I got less than 50 hours into it. I still need to finish the offline events but I won't bother with the online grind events
You mean the weekly playlists? That's how you get the majority of credits, cars, wheelspins, Forza points, etc. And they may take about an hour and half to complete, at most.
 
You mean the weekly playlists? That's how you get the majority of credits, cars, wheelspins, Forza points, etc. And they may take about an hour and half to complete, at most.
Unfortunately its just not my cup of tea. I've done these types of things with other racing games and it just turns into a fomo thing more than actually having fun for me
 
Unfortunately its just not my cup of tea. I've done these types of things with other racing games and it just turns into a fomo thing more than actually having fun for me
I feel the same the seasonal content and end of game content has no appeal. It was fun for a 100hrs / good value, but very average gameplay stimmies any desire to grind. I hope the next game has better more distinctive handling, and much more user friendly interface, fast travel, rewind & boost would be nice (these should be plagiarized from Motorfest its only fair given the history). I badly want horizon/crew games to help each other co-evolve. These days racing franchises are becoming precious.
 
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and much more user friendly interface, fast travel, rewind & boost would be nice (these should be plagiarized from Motorfest its only fair given the history)
I agree on the need for a cleaner interface. That being said, it has fast travel, initially only between the festival sites and any house you own, and then to any road by purchasing the Buenas Vistas house. In the Crew Motorfest you have to complete 10 playlists before opening the map (1 playlist = 10 events, so 100 events). FH also has a rewind function that you can turn on or off, and as for boost I agree it would be nice, but swapping for more powerful engines or turbo/supercharger gives you all the speed you need.
 
I agree on the need for a cleaner interface. That being said, it has fast travel, initially only between the festival sites and any house you own, and then to any road by purchasing the Buenas Vistas house. In the Crew Motorfest you have to complete 10 playlists before opening the map (1 playlist = 10 events, so 100 events). FH also has a rewind function that you can turn on or off, and as for boost I agree it would be nice, but swapping for more powerful engines or turbo/supercharger gives you all the speed you need.
Just one correction to this - most playlists in TCM are 7 events not 10. Which is 30% less and therefore not insignificant.

But I agree with retaining significant differences. Personally, I think that games need their own "personality " so some differences are welcome, but they can certainly do well to be "influenced" by the best parts of other games. And to avoid the worst parts. Competition improves the end result.

For all its many faults (very slowly being resolved), TDU Solar Crown has a wonderful map (in my opinion its the best in open world racing [for at least the last 10 years]) and FH6 would do well to notice this.

And after all, it was not the first game to include it, but the original Grid was the first racing game I played with a rewind feature. So, almost every racing game has "borrowed" this idea.

At the moment, I feel like I disagree with @evldave333 in respect of open world racing franchises as we currently have great choice with FH5, TCM and TDUSC currently and FH6 and AC Evo coming to consoles next year. Where we seem to be struggling is track based games with FM23 "dead" or struggling and nothing on PS5 except for GT7.

But I'm hoping Project Motor Racing might be our saviour there (and also AC Evo with its track elements).
 
Just one correction to this - most playlists in TCM are 7 events not 10. Which is 30% less and therefore not insignificant
I stand corrected, thank you. I agree that the roads of TDU stand out, although the buildings were not the most detailed when I first played it (unlike FH, especially Edinburgh and Guanajuato), maybe they have been upgraded since I played the demo?

As an early investor, I'm hoping AC Evo is the game that fills the void that FM will leave if they really have stopped any further development thereof. Oh, and I don't trust anything about PMR.

And in these strange times, I wouldn't discount My First Gran Turismo launching as an Xbox title. Who knows, it may even lead sales on the green console just as FH has done on the blue one.
 
And after all, it was not the first game to include it, but the original Grid was the first racing game I played with a rewind feature. So, almost every racing game has "borrowed" this idea.
GRiD borrowed flashbacks from the platformer Prince Of Persia: The Sands Of Time before other racing studios stole it from them.

Totally random thought: Crash mode in the early Burnout games could've done with a rewind facility.
 
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