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They have a Polestar 1 in NFS Unbound
I know. It's also in NFS Heat. I also know why and why they're not in any other games - and have explained it on GTP before - which is why I know that, unless it's changed its approach, it's not going to be in Forza.They have a Polestar 1 in NFS Unbound
I would be more pleased with the Arteon R but, of course, they could not do without some EV.The ID4 is probably the most boring one in the lineup
I'd not have said that. The average car is high B; the ID.4 and 500E might be there (ID.4 might be low-A), but the Fulvia and DS3 are dead-cert D Class. Doku as well, with the Esprit and SL63 mid-A, and the AMR obviously S2 998.The ID 4, Fulvia, DS3 and the 500E are all middle of the road cars for a FH title.
I also envy NFS that they have a MaybachThey have a Polestar 1 in NFS Unbound
Fair one, bad choice of words on my side. I think what I'm trying to say is that I'm glad we're not just getting hyper/super cars and the cars we are getting are regular (if that's a better description) cars.I'd not have said that. The average car is high B; the ID.4 and 500E might be there (ID.4 might be low-A), but the Fulvia and DS3 are dead-cert D Class. Doku as well, with the Esprit and SL63 mid-A, and the AMR obviously S2 998.
I like to throw a lot of **** at Horizon Customs, Extreme E and Donut Media Part 1 for this sorta thing--but the truth is, this is exactly the point of Forza Horizon, compared to Gran Turismo. D-class and maybe C-class cars exist precisely because they're meant to be the baseline for upgrade builds; once you get into B and A class, and especially S1, you start seeing cars that are already pretty great at what they're designed to do, so you don't need to upgrade them nearly as much. With a D-class car, you have a crappy car that can become literally anything you want, so something like the Fulvia can easily become, say, a Group B rally car or a GT legend with enough imagination and time investment.Yes they're not regular as in any one can go drive one in real life but deliver a more regular driving experience in game. They also I think offer the player more variety in ways of use. For example you could build competitive rally, drift,drag and road variants of a Fulvia or DS23, not something I'd say you could do with Jesko or Rimac (although having said that watch someone on here prove me wrong 😂😂).
⬆️⬆️⬆️⬆️ What @Digolgrin said. They put it far better than I could and did do. This is why I'm happy with this update.I like to throw a lot of **** at Horizon Customs, Extreme E and Donut Media Part 1 for this sorta thing--but the truth is, this is exactly the point of Forza Horizon, compared to Gran Turismo. D-class and maybe C-class cars exist precisely because they're meant to be the baseline for upgrade builds; once you get into B and A class, and especially S1, you start seeing cars that are already pretty great at what they're designed to do, so you don't need to upgrade them nearly as much. With a D-class car, you have a crappy car that can become literally anything you want, so something like the Fulvia can easily become, say, a Group B rally car or a GT legend with enough imagination and time investment.
If GT7 added the Fulvia, for example, it could only be tuned for asphalt racing. FH offers these quirky D-class cars as upgrade templates more than anything else.
Why?If GT7 added the Fulvia, for example, it could only be tuned for asphalt racing.
Oh, right, that's a good point, I should have amended--D-class cars like the Fulvia can be pushed farther in FH than it would be able to in GT7. With the right engine swap and drivetrain swap (not that I'd ever do this sort of thing because I like to keep my cars bone-stock if possible) it could easily reach the levels of a Group B car, if not a full-on supercar, but with GT7's emphasis on closed circuit racing, even on dirt, there's more restrictions in place as to how the car can be built to assure some semblance of viability. In FH5, there's not only a whole host of point-to-point races, there's also cross-country events, meaning you have more opportunity to build the car out however you need it--even a "bad" rally build can have a place in FH meta, so to speak.Why?
I was kinda hoping it would be (a Hypercar parade) but it’s not and I’m not disappointed at all. The update is different to what I initially expected but this isn’t a bad thing at allI was kind of afraid this update would be a Hypercar parade. I do hope the MC20 comes soon (and brings the MC12 and the 97 Ghibli with it). Also sadly I think the playlist cars appeal to me more than the cars in the pack.
Looks like someone finally noticed the mistake.
That used to be the way it was before FM7. I can't remember if the original Motorsport did, but every game from FM2 up to FH3 had paid DLCs every month up until the newest game came out. And it was much pricier, 10$ for 6-7 cars usually. I'm not against it as long as they don't fill them with cars from previous titles like they did in FM5.And yet another monetised four-car pack which is... what the sixth or seventh month in a row? I forget. Still feels icky.
We have no way of knowing for certain, but I'm betting what happened was that Turn 10 decided it actually wanted to get the MC20 first at the last minute. We'll have to see what happens with Update 6's cars to know for certain but if the MC20 pops up there that's probably what happened.Something fishy must be up with the MC20 licensing considering the Battista supposedly replaced it as a last-minute shoe-in Spotlight car in FM23. I wonder if the Battista was supposed to be the MC20 here too, considering it's the only car that's paid DLC that's technically been in another Forza game already (besides the 911 Sport Classic).
Yeah it was the norm in the old games and we’re in an era where kids ask for Fortnite currency instead of toys for Christmas. A whole generation grew up with Shark cards in GTA 5. It’s just how things are and Forza is still pretty tame in extra monetization compared to stuff like The Crew or even Gran Turismo.That used to be the way it was before FM7. I can't remember if the original Motorsport did, but every game from FM2 up to FH3 had paid DLCs every month up until the newest game came out. And it was much pricier, 10$ for 6-7 cars usually. I'm not against it as long as they don't fill them with cars from previous titles like they did in FM5.
I got the Pininfarina Battista correct, as it is in the new car pack. I finally am correct in my guesses for once! 😂There are many cars from Forza Motorsport that could be contenders for the Forza Horizon 5 European Automotive Update:
- 1968 Aston Martin DBS Vantage
- 2022 Aston Martin Valkyrie AMR Pro (already revealed)
- 2001 Aston Martin Vanquish
- 2020 Audi R8 V10 performance
- 2020 BMW M2 F87 Competition
- 2021 Lamborghini Sián FKP37
- 2022 Maserati MC20 (originally leaked in a Forza Motorsport Italian Ingenuity event poster)
- 2021 McLaren Sabre
- 2019 McLaren Senna GTR
- 2020 Pininfarina Battista
- 2018 Volkswagen Golf GTI TCR
Really?It’s just how things are and Forza is still pretty tame in extra monetization compared to stuff like The Crew or even Gran Turismo.
There was news a while back that FH4 wouldn't be EOL even 4 years after release, implying that their method of licensing cars changed from FH4 onwards (presumably moving to a licensing structure to let them keep games in Gamepass longer?).The amount of car packs they have been blowing through in the last six months is very weird. They are also doing this while adding ~4 new cars every month too. What's also odd is that most of these car pack cars aren't even in FM. FM now has a huge disparity in cars (even if suvs/offroaders are excluded)
These cars aren't even in prior datamines/leaks.
Either their licensing department is on a spree or they are rushing though the planned dlc to cover for something.
I have a feeling that they are accelerating FH5 content because FH6 is going to launch late this year.
There is going to be another big loss of cars when FH6 drops, because it will lose a lot of cars like FH4->FH5 at launch or FH5->FM.
Oh crap I just realized what this could be. This is probably exactly where the Drag PR stunt will be added--unless that turns out to be its own expansion or something--but this wasn't what I had in mind.Perhaps this is where we'll see that leaked new Drag PR Stunt?
Or an overhaul to the Head-2-Head race mode possibly? That's what I'm gleaning from "Race-Off"
Especially if there is a community challenge - we'll have to complete a certain number of "Race-Offs" to unlock a car much like the Secret Santa events.
This was at the end of the FM.net article, definitely sounds like that leaked PR stunt/H2H mode from a while back.
Packs like this often help greenlight and fund further updates, like a cycle. I imagine Playground only got the green light to do Year 3 of updates if they were going to bring in X amount of revenue in return. Otherwise the updates would dwindle and we'd be waiting however long for Forza Horizon 6.That used to be the way it was before FM7. I can't remember if the original Motorsport did, but every game from FM2 up to FH3 had paid DLCs every month up until the newest game came out. And it was much pricier, 10$ for 6-7 cars usually. I'm not against it as long as they don't fill them with cars from previous titles like they did in FM5.
Aw, no, don't tell me you want motorbikes in Forza games as well like that feller on the Motorsports thread?Packs like this often help greenlight and fund further updates, like a cycle.