Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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I tried quite a few different builds with the Supra, and finally got one down to 1:39.8 in rivals (86th on the leaderboard). I still can't win against Unbeatable AI with it because they force you to take corners in a terrible fast in slow out style, otherwise they'll dive down the inside and smash into you. Share code if you want to try it.

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The good news is that I tried your tune. It's crisp, precise and has a better launch than the top rated setup while equalling or bettering it in all the other stats. I smashed the like and follow buttons so hope to see more of your tunes pop up in the browser for future events.

The bad news? Bowie knife99, Albert WCG and the other bots all downloaded your tune as well and I ended up in eighth place. Same difficulty, car and course I won with a slower tuning setup yesterday. Contrary to what @AutumnalGlow seems to be saying above, the AI definitely seems to be problematic at launch so I'm glad Turbid and the crew are addressing it.

I'm convinced your setup will come in useful when it's time to Rivals all the courses for completion level though, so thanks for the share code.
 
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In Japan, there is nothing below the Kei category, Kei is a defined ruleset to which cars must follow to be eligible.

Microcars are more open to interpretation, encompassing anything typically understood to be a Kei car, to heavy quadricycles, bubble cars and the like, rather than an official category of vehicle with defined restrictions.
It should be noted that the Kei regulations have changed multiple times over the years.

1949: L 2.80m W 1.00m H 2.00m 100cc (2-stroke) 150cc (4-stroke)
1950: L 3.00m W 1.40m H 2.00m 200cc (2-stroke) 300cc (4-stroke)
1951: L 3.00m W 1.40m H 2.00m 240cc (2-stroke) 360cc (4-stroke)
1955: L 3.00m W 1.40m H 2.00m 360cc
1976: L 3.20m W 1.40m H 2.00m 550cc
1990: L 3.20m W 1.40m H 2.00m 660cc
 
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Hopefully they don't just slow the AI down across the board. The AI does sometimes have some weird behaviors, but I don't mind their slight speed increase vs FH5. In the long run once people figure out their cars and tunes and learn the roads better, it'll less of a challenge and it's nice to have the benchmark for car builds. In FH5 even "Unbeatable" could be relatively easy with the right car/build.

In terms of behavior I would say the biggest issue for me is they seem to still always be power builds, which made sense for previous games, but it could be re-balanced since this game has more technical roads compared to previous games. Or least vary a bit more in terms of their power/handling ratio.
 
They are, it's terrible. The difficulty levels are not the same as they were in FH5. I could be them just fine on Highly Skilled on FH5, now it feels like Unbeatable....
Yeah, they seem to have adopted an old Motorsport AI problem where the difficulty is not consistent across each race. I'm personally not a fan of the off-road races to begin with, but some of them, the AI feels like it's able to extract the exact amount of grip across various terrains through slower turns whilst (ironically) slowing down through some of the faster, sweeping turns.

I came across two races in Tokyo, one I believe someone already highlighted, where the AI is also quite fast for Highly Skilled. I really wouldn't mind it as much, if it weren't for another issue that seems to happen in every race; the AI just launches away & you immediately drop back 1-2 positions putting you on the back foot. And, if you're not quick enough early on, turn the race into a classic race nobody-likes, Chase the Rabbit in 1st.
 
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I got the gold stamp a couple of days ago but have still yet to do the Launch Control Rush event. Now that the only incomplete events left on my map are Touges and (ptui) Drift Zones I guess it's finally time to move up a level.
I hate drifting as much as the next person (which is you. You are the next person) but I’ve found drifting is considerably easier in Tokyo than Mexico. I’ve already two or three starred nearly every drift zone I’ve attempted. Some I’ve three-starred on the first try. Which is to take nothing away from your struggles. I don’t know. Maybe it’s the Japanese setting that’s inspiring me.
 
Tell 'ya what, the Subaru BRZ Forza Edition is good at a lot of things.

It's a bit OP, isn't it?

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I managed to pick up three or four rooftop boards within minutes of reading your post.
I hate drifting as much as the next person (which is you. You are the next person) but I’ve found drifting is considerably easier in Tokyo than Mexico. I’ve already two or three starred nearly every drift zone I’ve attempted. Some I’ve three-starred on the first try. Which is to take nothing away from your struggles. I don’t know. Maybe it’s the Japanese setting that’s inspiring me.
The loopy bridge was easy to complete. The Shiro Switch which is all straight roads takes a lot of effort. I have a feeling Thunderbird won't be a go for me either.

I'll admit to Don Thompsoning the discipline a little with my incessant whining, just for the laughs. It's the almost-nearly-but-not-quite attempts that are discouraging, though. All that time wasted could've been spent on other parts of the game that are actually fun.
 
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I hate drifting as much as the next person (which is you. You are the next person) but I’ve found drifting is considerably easier in Tokyo than Mexico. I’ve already two or three starred nearly every drift zone I’ve attempted. Some I’ve three-starred on the first try. Which is to take nothing away from your struggles. I don’t know. Maybe it’s the Japanese setting that’s inspiring me.
The Hakone Nanamagari Drift Zone is the hardest one so far. I managed to 3-star that with countless rewinds.
 
The Hakone Nanamagari Drift Zone is the hardest one so far. I managed to 3-star that with countless rewinds.
I’m at 298,000 of 340,000 needed. I’ve been using the DeBerti drift truck, and it’s been a great choice so far.

Update: I got the gold stamp and the last two barn finds. So I feel like I can now relax a little bit and just enjoy exploring Japan.
 
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Spent all night smashing Bonus Boards. Hokobu 22 is tough. I don't want to use a YouTube hint unless I have to though so I'll keep trying. No hints yet, please.
That one's tough. Even while I was actively smashing every board I came across, I'd drive by this one with a :grumpy: on my face. I knew I didn't have a solution. It had me beat. Think this one came last for me.
 
So as of tonight, I have earned the gold wristband.
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I also saved up and bought my 2nd mult-million credit car. The first was a Koenigsegg Agera.
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As for what I think of Legend Island, I'll have a better idea when I come back to it after getting some sleep. Though I liked the race track on it so far, not a bad design at all in my opinion. I have also done more of the playlist and earned the Lancer Evo IX, I haven't driven it yet.

I have tried the Toyota Altezza however and man I missed seeing this in racing games. I loved this thing when I was a kid driving it in Gran Turismo 2-4.
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I can't even remember the last time I drove an Altezza in any game, so I ended up wasting far more time in it than I expected. I was going to stop playing at 10:30pm but I kept playing for another 20 minutes because I didn't want to stop driving. I couldn't go to bed without screwing around in Tokyo at night for a few more minutes. The Midnight Club 3 vibes are too hard to resist.
 
What is the 3rd aftermarket FE and where can I find it? Thought there was only the Mx-5 and BRZ.

Edit - never mind, looked it up and it’s the RX3 at the Daikoku spot.
I got the RX3 FE now but unlike the MX5 it didn’t seems to spawn from just logging in and out a few times. So I bought the AZ-1, a ‘97 Civic, a ‘98 Sylvia and ‘02 RSX before the RX3 FE finally spawned.

12 FE’s in the pocket, 6 more to go. 2 of those come from the accolade progression (white), the other 4 from wheel spins I assume (red).


M2 Forza Edition

Mustang GT 2+2 Fastback Forza Edition

190 E 2.5-16 Evolution II Forza Edition

GT-R Black Edition (R35) Forza Edition

Sprinter Trueno GT Apex Forza Edition

Sunshine S Forza Edition
 
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They did not give me the car, but the points are there, and the pop up came through. I hope this bug does not soft lock me out of the car.

And thats not all - two of the daily challenges of the current week that are still locked gave me their points - but do not register as completed (they went to the bottom of the pile though) - will I be able to have more points than the maximum? lets see.
The latter point might explain how some people have the achievement for completing everything in a weekly playlist already; I may have to experiment and see what happens.

I’ve also had the issue regarding not getting the Be-1, and I’ve also completed the Photography section in the journal but it’s not given me the additional stamp for the Horizon Legends section for doing so.

I think with that, it’s because I used an EventLab creation to get the sky lanterns which was the last one I needed (which don’t show up until autumn I believe), and like the seasons in the Exploration catergory, it might not award the full completion award in the Legends section to avoid you getting too far ahead with it. Either that or it’s a bug and I’m now softlocked from ever getting it.
 
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