Forza Horizon 6 - General Discussion

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Yikes.
 
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Semi-slicks and a widebody to handle the 28 horsepower.
Great minds think alike.

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The GTD sounds mean.
They nailed the sound on that car, even got the DCT quick shifts correct. Im impressed. It's not quite as fast in a straight as I thought but I realize all the downforce it has it makes sense. It's excellent under braking though, stops on a dime.
 
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I was a bit down on the GTD being added, but painting it (metallic grey, red stripe and silver wheels) and then driving it, it's got an excellent sound file. It was loud enough I couldn't hear the horn above it, and I use the truck horn 😳
 
They nailed the sound on that car, even got the DCT quick shifts correct. Im impressed. It's not quite as fast in a straight as I thought but I realize all the downforce it has it makes sense. It's excellent under braking though, stops on a dime.
For me its weakness in straight-line speed is my only complaint, but the Mustang GTD is indeed sexy in design, shape, aerodynamics and sound.

Despite its near two-ton weight, its agility is so sharp and stable, coupled with highly-responsive brakes which can make fools out of lighter opponents. I remember hearing it's the suspension which contributes to most of the GTD's weight despite the extensive use of carbon, the lack of rear seats, and almost no trunk space.
 
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For me its weakness in straight-line speed is my only complaint, but the Mustang GTD is indeed sexy in design, shape, aerodynamics and sound.

Despite its near two-ton weight, its agility is so sharp and stable, coupled with highly-responsive brakes which can make fools out of lighter opponents. I remember hearing it's the suspension which contributes to most of the GTD's weight despite the extensive use of carbon, the lack of rear seats, and almost no trunk space.
I actually enjoy driving it a lot more than the current GT3 RS in-game. It feels much more stable and less twitchy.
 
I actually enjoy driving it a lot more than the current GT3 RS in-game. It feels much more stable and less twitchy.
A GT3 can be quite lively, especially under braking. FR cars are typically more understeering going in. Wouldn’t be surprised if your experience is true to life.
 
Does anyone here have a map for all the car spots around Tokyo that are assigned to the event?

The only one i have so far is this one (south of Mei's House, included for reference)
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Is the Wuling EV's motor for the Ami the most pointless swap option a car has ever been given in the series?
 
Have you ever looked at the cars on the event banner on the Festival Playlist and said: "Why not try beating it with that?"

So I chose a stock Ferrari Roma for the Ferrari-based Seasonal. I won, but had to settle for 2nd on the race that cuts across the park.

Also, Purosangues can apparently corner like LMP2s.
 
Have you ever looked at the cars on the event banner on the Festival Playlist and said: "Why not try beating it with that?"

So I chose a stock Ferrari Roma for the Ferrari-based Seasonal. I won, but had to settle for 2nd on the race that cuts across the park.

Also, Purosangues can apparently corner like LMP2s.
I actually used the Purosangue for the championship. I'm not the best tuner, but it does handle good.
 
Also, Purosangues can apparently corner like LMP2s.
They are a massive pain around Electric Circuit in particular, it's like they're a PI class higher than everyone else.
 
I actually used the Purosangue for the championship. I'm not the best tuner, but it does handle good.
I used the Purosangue as well. It’s genuinely impressive.

Speaking of genuinely impressive, I’m surprised at how much I’m liking the Mustang GTD. I thought this was going to be another garage queen, but it’s actually really fun to drive.
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Because you’re not meant to delete them. The developers don’t want the game modified at all, but I don’t think they can easily encrypt the entire game.
Why do the PC versions of Forza Horizon (ie. 4, 5, 6) have lengthy unskippable intro videos but the Xbox versions omit them entirely? (You only see them the first time you play the game, but never again.) Also for those of us who've played on both Xbox and PC, the page of text where it warns to drive carefully in real life etc. is at a low resolution on PC, looks like 720p so the text is poor quality when stretched to full screen, compared to on Xbox. I wonder if they could find room in their next 7GB update for a higher resolution version.
 
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I used the Pirosangue as well. It’s genuinely impressive.
I don't use it that much, however, a good friend of mine used it in a challenge with his buddies the other night and the car really performed, got 2nd place within the challenge ruleset set.

The Purosangue is surprisingly good for what it is, a Ferrari SUV (Not even the first one in the series technically, with the Stelvio also having that Ferrari-developed V6 (iirc) in it.
 
Why do the PC versions of Forza Horizon (ie. 4, 5, 6) have lengthy unskippable intro videos but the Xbox versions omit them entirely?
Honestly, intros like these are an incredibly disrespectful and intrusive piece of insolence. If it weren't possible to delete the intro on a PC, I wouldn't have bought the game for that reason alone.
 
Why do the PC versions of Forza Horizon (ie. 4, 5, 6) have lengthy unskippable intro videos but the Xbox versions omit them entirely? (You only see them the first time you play the game, but never again.) Also for those of us who've played on both Xbox and PC, the page of text where it warns to drive carefully in real life etc. is at a low resolution on PC, looks like 720p so the text is poor quality when stretched to full screen, compared to on Xbox. I wonder if they could find room in their next 7GB update for a higher resolution version.
These type of things come out right after the game is released. I don't even know if I remember what the intro videos are anymore. You too can forget all about them. lol
 
These type of things come out right after the game is released. I don't even know if I remember what the intro videos are anymore. You too can forget all about them. lol
You don't need a mod for that, as there's just one file to delete (C:\XboxGames\Forza Horizon 6\Content\media\ui\videos\T10_MS_Combined.bk2). But you have to do this (or apply the mod) again after each patch or hotfix
 
You don't need a mod for that, as there's just one file to delete (C:\XboxGames\Forza Horizon 6\Content\media\ui\videos\T10_MS_Combined.bk2). But you have to do this (or apply the mod) again after each patch or hotfix
You are correct! I just figured a page with instructions and all might be a bit more formal.
 
These type of things come out right after the game is released. I don't even know if I remember what the intro videos are anymore. You too can forget all about them. lol
When I did this on Forza Horizon 4 you just got 30 seconds of blank screens instead, it didn't reduce loading time at all. And if you checked Task Manager, no loading was taking place - it was just a hard-coded delay the same length as the videos were. Is this any different?

Has anyone ever asked the devs why the PC version has the forced splash screens when the Xbox one doesn't? Are people assuming there must be a good reason? I bet there isn't.
 
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I kinda miss the opening logos and intro video. Is there any way to get them back without buying an expensive PC?

(Not really) :lol:
 
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Okay, figured I should go ahead and make my preliminary predictions for Horizon Holidays--and the Series after that, since the Holiday Update's usually a double-Series update to allow PG time to take a break.

We know we're getting three New-to-Horizons again this update. Assuming they're all meant to race around our new Evolving World circuit, then they have to fit in a track that can fit inside the Horizon Stadium. Probably not a Track Toy update, then, though I'd love to see some more for a Christmas present.

My guess, though, is that this might be where we see some of the wagons from Horizon Holidays Mix-Up coming back into the fold for our two returning cars. Placing my bets on the Bentley Flying Spur and Mercedes-Benz E 55 AMG Wagon, with maybe the Hammer Wagon from the European Automotive car pack coming in for a dark horse bet.

Our Series Reward would probably be a highly requested car. I'm going to assume the Suzuki Cappucino because hey, that'd be a fantastic Christmas present. But with Suzuki not having any licensing offices in the US, that'd be hard to do (not to mention we'd get two kei car Series rewards in a row, which is something I think PG would want to avoid, lol).

Horizon Holiday Gift Bag

Series Reward: 1995 Suzuki Cappuccino (60 points); failing that, the Z31 Fairlady.
Summer: 2019 Toyota 86 TRD SE Pro (New-to-Horizon)
Autumn: 2021 Bentley Flying Spur (Returning from FH5)
Winter: 2023 Subaru Forester (New-to-Forza)
Spring: 2006 Mercedes-Benz E 55 AMG Wagon (Returning from FH5)

As for the Series after that... Well, assuming Expansion 1 is announced at the Game Awards, it'll have to do with that, and since my current prediction is that it'll be Fast and Furious-themed, I'll call it 'Fast at Horizon.' It'd be a Fast and Furious takeover of the Japan map, with billboards and a Playlist themed around cars that appeared in the F&F movies, but may not have appeared in Horizon up to now.

Series Reward: 1971 Jensen Interceptor (New-to-Forza)
Summer: 1993 Honda Civic (EJ1) (New-to-Horizon)
Autumn: 2022 Dodge Charger Redeye Widebody (Technically returning from FH5, but really New-to-Forza since we last saw it as an Fast and Furious Edition car)
Winter: 2016 W Motors Lykan HyperSport (Returning from FH5)
Spring: 2003 Mitsubishi Eclipse GTS (New-to-Horizon)

It'll be more difficult to predict what the expansion will actually bring, but I suspect a lot of speed demons and stunt cars. We'll have to see.
 
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